2027 Weapons in Deus Ex

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2027 Weapons in Deus Ex

Postby Captain_Destro » Sun Oct 23, 11 6:10 pm

The 2027 Port for Deus Ex is completed.

Needed Mods-
Shifter/Deus Ex Enhanced.
New Vision

Optional but Prefered-
HDTP Demo
DX9/DX10 Renderer


Deus Ex Enhanced- http://www.moddb.com/mods/deus-ex-enhanced

-All enemies have 2027 weapons. Also maps have them laying around as well. [I left shifter exclusives though]
-I did put Sabot/Dragon ammo on the shotguns.
-I added a new ammo. 30.06 Sabot Slugs for the sniper rifle.
-The Desert Eagle can use the 10mm Explosive rounds. It's unique because no other weapons can. The DE is specially made for magnum rounds.
-Enemy AI and enemy timeout times have been increased.


https://rapidshare.com/files/2781478742/2027Mod.rar

Directions:
-Rename your maps folder to Backup Maps or something.
-Just extract files into the Deus Ex Directory.

Everything should work fine at that point and enjoy.
Please PM me or post any problems/bugs.

I had permission from Ded and Clyzm. All models are creatins of respective authors.

Bug: Due to my play test info link portraits aren't showing up. I'm working on this. Im guess since I was working with new Vision on they didn't show up on my steam install. it was either missing the InfoPortrait.utx or just needed New Vision.

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Last edited by Captain_Destro on Sun Oct 23, 11 8:22 pm, edited 1 time in total.
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Postby James » Sun Oct 23, 11 8:04 pm

Thank you very much!, will you set up a MODDB site for this?
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Postby Captain_Destro » Sun Oct 23, 11 8:21 pm

James wrote:Thank you very much!, will you set up a MODDB site for this?


I'm not sure if I will since it's the 2027 teams work. I think even putting 2027 on Moddb caused some initial issues over the models. So I was hoping to keep it Deus Ex Community only. I'm not looking to take credit for this. All I did was tweak the maps, add some new ammo. And make a few guns use alternate ammo. The 2027 team can post it if they want. I also added some screenshots though.

Now be on the look out for my Modern Weapons mod. The AI will be about the same but I plan on adding some more NPCs to make things more difficult.
Last edited by Captain_Destro on Sun Oct 23, 11 8:24 pm, edited 1 time in total.
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Postby clyzm » Mon Oct 24, 11 8:47 am

Nice mod! Which guns replace which? Sorry if this is already in the readme
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Postby Captain_Destro » Mon Oct 24, 11 2:10 pm

clyzm wrote:Nice mod! Which guns replace which? Sorry if this is already in the readme


Holy hell I forgot to include the read me X_X (Same text as the first post though)

I actually edited every npc just about manually. The only vanilla weapons in game are:

M16/M4 Usually replaces the AssaultGun For MJ12/Unatco. Mac10/AK47 usually replaces it for terrorists though on Liberty Island there are a few with these in addition to glocks. Thugs will usually carry M37's/Glocks/Crossbows. Chinese Military will be armed with AK-47's/Saigas(Also replaces assault shotguns). AWP replaces rifles obviously too.


MP5s replace the assault gun in some maps too. a few unatco/mj12/mib troops carry them.

Sight Radius/Enemy Time Out values have been raised. Difficulty is a bit increased but nothing crazy like hardcore mod.(Made it impossible to sneak around)


LAW
GEP Gun
Flame Thrower
Plasma Gun
PS220(Shifter Randomly throws it on NPCs)
Melee Weapons.
Vanilla Rifle Shows up once I wasn't able to edit out convo items :/

I tried screwing around with a "Tnag replacer" but I couldn't get the coding to work. I'll throw the read me in later today.
Last edited by Captain_Destro on Mon Oct 24, 11 2:19 pm, edited 3 times in total.
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Postby Baconbits » Fri Dec 09, 11 3:17 am

Downloaded the required mods and HDTP. Took your files and pasted them into my deus ex directory and overwrote any conflicting files. Started my game and I got

http://www.dxalpha.com/forum/files/shot0000_774.bmp

I know its hard to read.. it says "Can't find class in file class Deusex.AmmoIOmmex ..."

I think it got cutoff. Any suggestions?
Attachments
Shot0000.bmp
(3.75 MiB) Downloaded 356 times
Last edited by Baconbits on Fri Dec 09, 11 3:18 am, edited 1 time in total.
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Postby atrey65789 » Wed Feb 01, 12 2:40 am

Ill tell you what, lol that package for the guns is like a 200 mb file lol
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Postby Kalman11 » Wed Feb 01, 12 6:00 am

I think they aren't for MP, because it needs Shifter and New Vision too (as I know they aren't compatible with MP)
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Postby Tommy030 » Tue Apr 17, 12 11:37 pm

What is with the hardcore-mod? I'm asking especially with the view on that nice remote-lam and the non lethal but fast effective hide-a-gun weapon (which is both found in the hardcore mod / heijuka). Is it compatible with the mentioned "deus-ex-advanced"?
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Re: 2027 Weapons in Deus Ex

Postby Blade sword » Thu Aug 12, 21 7:02 pm

We can't download the mod anymore :(
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Re: 2027 Weapons in Deus Ex

Postby Blade sword » Tue Jun 04, 24 9:29 pm

Hello can someone reupload the mod please ?
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Re: 2027 Weapons in Deus Ex

Postby Captain_Destro » Wed Jun 05, 24 2:55 pm

I can upload a really rough beta, not really intended for an official release. I can't take any credit for models/textures. This is just my own personal playthrough mod. But some things will make it into the one I am releasing.

This no longer has the fucky AI that Modern Combat once had.

I believe I had a couple versions.

1)Weapon damage is much higher, bit more realistic. On higher difficulties one bullet to the head can kill you. Ammo is more plentiful.
2)Weapons are a lot closer to Vanilla, things can be bullet spongy depending on the caliber. Ammo is a bit scarce.like the vanilla game.
3)Vanilla-Ish Damage, New enemy types that function as a type of mid boss.

AirControl is boosted. What does this mean? It enhances movement quite a bit. This lets you do some Parkour-ish stuff. You can even "Trimp" off of a few ramps using the speed aug.

Dodging: Dodge incoming attacks by jumping sideways or backwards. Move in the desired direction and press [Crouch+JUMP] to execute.

Long JUMP: Moving Forward with the Speed Augmentation. Crouch JUMP to do a long vertical jump at the cost of jump height. *Useful for launching yourself silently at enemies with a melee weapon or Shotgun, or just traversing pits that have low ceilings.


Air Strafe: Used the mouse and strafe keys to slightly change direction midair. Speed Aug amplifies this. Useful for dropping down a ledge to the next floor or ledge below.

Goomba Stomp: Land on top of an enemies head for lethal damage. Useful as a combo attack with a melee weapon. Use the air Strafe to master this.

Mantle: Climb a ledge by holding space. (BUGGY AF due to biomod jank, but it's a bit better now)

Battering Ram: Combining the Speed Aug and Muscle Aug can send bigger objects sliding into enemies for a KO. (Running into a couch that an NPC is sitting on will basically cause them to collide. Does non lethal damage)

YEET: With the muscle Aug, nearly every throwable object becomes a non lethal projectile. Have Chair, will KO. TNT Crates now become throwable grenades.


https://drive.google.com/file/d/104qa0h ... p=drivesdk

I think this is version 2. This was for more of a personal play through. I no longer have the OG mod.

Performance was an issue, mainly with overhauled textures. Preaching fixed this, but menu load time wasn't the best. I recommend playing this without the overhaul texture mod. Can ignore the folder (System TNM)

I'm working on a new mod that uses more Vanilla Style weapons, but will focus more on game play.

Misc: I tried optimizing this Deus Ex.u for steam deck. Certain items are now easier to pickup. Think of it as a compromise between the PC and PS2 from radius on items. I'm still working on an aim assist for controller/steam deck support.
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Re: 2027 Weapons in Deus Ex

Postby Blade sword » Fri Jun 07, 24 11:56 am

Thank you for this.
That's nice to see the modding community is still active on this game
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