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| Total Votes : 31 |
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Tonnochi Forum Hero

Joined: 28 May 2007 Posts: 2714
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Posted: Sat Dec 01, 07 7:00 pm Post subject: First-person or Third-person? |
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I was thinking about this, and I would love for it to be third-person. I've been playing a lot of third person games lately and I've been trying to play DX in third-person.
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kBo Master

Joined: 24 Dec 2003 Posts: 1718 Location: North Carolina, USA
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Posted: Sat Dec 01, 07 7:04 pm Post subject: |
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I think this is ridiculous. People would flip their shit if it was a TPS.
_________________ "Phreaking doesn't exist. It's an abstract concept that is blindly supported by the collective consciousness of a flakey subculture. You saw nothing."
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Tonnochi Forum Hero

Joined: 28 May 2007 Posts: 2714
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Posted: Sat Dec 01, 07 7:06 pm Post subject: |
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Meh, it would be more RPG like.
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Ken Forum Hero

Joined: 21 Apr 2005 Posts: 2448 Location: Abyss
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Posted: Sat Dec 01, 07 7:16 pm Post subject: |
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It would not be DX-like. Swords and mana plx.
_________________
| syndicate wrote: |
| I keep a Remington 870 12 gauge in my home with some custom loads containing glass and bacon bits (real bacon, not imitation) just in case some of these muslim bastards come to visit. The glass won't show up in x-rays and the bacon, well, that needs no explanation. |
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James Alpha

Joined: 26 Oct 2003 Posts: 20978 Location: >YOU
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Posted: Sat Dec 01, 07 7:21 pm Post subject: |
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I'd prefer DX as a FPS.
If you want more RPG than action, yet keeps the style of DX, KOTOR.
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Psykorgasm Addict

Joined: 09 Nov 2005 Posts: 749 Location: England
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~[R2K]D-BLOCK~ Regular

Joined: 03 Jul 2007 Posts: 406
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Posted: Sat Dec 01, 07 8:09 pm Post subject: |
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FPS FTW
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clyzm Forum Master God

Joined: 28 Nov 2004 Posts: 15063 Location: America
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Posted: Sat Dec 01, 07 10:08 pm Post subject: |
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FPS of course.
Though it would be great if you can switch between the two, like in Rainbow Six Vegas when you're taking cover.
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Allan Alpha

Joined: 21 Dec 2005 Posts: 4238 Location: Northamptonshire, England.
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Posted: Sat Dec 01, 07 10:15 pm Post subject: |
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FPS or bust.
_________________ Poké-Friend Codes: Diamond (4340 4550 8903) - Heart Gold (1548 7623 5034)
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Protocol doesn't care about augmented people

Joined: 06 Dec 2005 Posts: 5996 Location: ¿Que Pasa?
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Cozmo Master

Joined: 28 Jun 2005 Posts: 1159 Location: England
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Posted: Sat Dec 01, 07 10:37 pm Post subject: |
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I like 1st person, but a toggle would be cool.
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James Alpha

Joined: 26 Oct 2003 Posts: 20978 Location: >YOU
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Posted: Sun Dec 02, 07 12:48 am Post subject: |
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| lolol wrote: |
| Though it would be great if you can switch between the two, like in Rainbow Six Vegas when you're taking cover. |
It'll be better if there were less FPS games that uses TPS when covering, its kind of cheating.
I'd prefer a cover option to eavesdrop on conversations for passcodes and adding more stealth in the game rather than old school crouching and STEALTH CAMOUFLAGE cheating. And the ability to peak if you hold in the direction key, which could lead to your discovery if someone is looking directly your way.
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Psykorgasm Addict

Joined: 09 Nov 2005 Posts: 749 Location: England
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James Alpha

Joined: 26 Oct 2003 Posts: 20978 Location: >YOU
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Posted: Sun Dec 02, 07 12:58 am Post subject: |
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ITS ALL SO TRUE. 
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Mr. Tastix


Joined: 16 Dec 2005 Posts: 5251 Location: New Zealand
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Posted: Sun Dec 02, 07 2:47 am Post subject: |
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Woops, I thought you meant what game style we like in general so I went TP lol. But DX should be a FPS...
_________________ Blood is thicker than water and sweeter than candy.
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~SaSQuAtCH~ Master

Joined: 26 Feb 2007 Posts: 1747
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Posted: Sun Dec 02, 07 11:05 am Post subject: |
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TPS would be better for consoles than FPS.
For PC's I prefer FPS.
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James Alpha

Joined: 26 Oct 2003 Posts: 20978 Location: >YOU
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Posted: Sun Dec 02, 07 11:09 am Post subject: |
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DX should move further into the ways of FPA camera control as Condemned, COD4 Bioshock later on, if you played these games you'd know what I'm talking about, they're a revolution in movement because your character doesn't feel static and in the same place, the camera bops realistically when you run, if you get knocked down your perspective shows your fall through the yes (people in charge of animation must of had a fun time doing this), when you use melee your perspective shakes as if you're using your full strength to swing.
That kind of stuff.
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~SaSQuAtCH~ Master

Joined: 26 Feb 2007 Posts: 1747
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James Alpha

Joined: 26 Oct 2003 Posts: 20978 Location: >YOU
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Posted: Sun Dec 02, 07 11:16 am Post subject: |
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Condemned is possibly the most realistic game I've ever played in terms of camera movement.
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Mr. Tastix


Joined: 16 Dec 2005 Posts: 5251 Location: New Zealand
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Posted: Sun Dec 02, 07 1:57 pm Post subject: |
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The only games I really like to play in Third-Person anyway, are games like The Forgotten Realms series and any "medieval" based game. I prefer First-Person for shooters. That's kind of the reason why I like yet dislike The Elder Scrolls series (from Morrowind and up) - it's an FPS hack and slash. It just doesn't suit me.
_________________ Blood is thicker than water and sweeter than candy.
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Survive. Master

Joined: 21 Dec 2005 Posts: 1572 Location: Uk, Wales
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Zantinzuken NINNY BOYYYYY

Joined: 13 Apr 2005 Posts: 2992 Location: Baile Átha Cliath
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James Alpha

Joined: 26 Oct 2003 Posts: 20978 Location: >YOU
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Posted: Sun Dec 02, 07 8:31 pm Post subject: |
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Yeah I always thought that, even though its a hybrid is a very fun and action packed FPS on its own.
I'd rather call it FPA though because you're really not forced to use any projectile weapons ever in the game, you can simply drop every gun.
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kBo Master

Joined: 24 Dec 2003 Posts: 1718 Location: North Carolina, USA
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Posted: Mon Dec 03, 07 1:46 am Post subject: |
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| LTKJAY wrote: |
DX should move further into the ways of FPA camera control as Condemned, COD4 Bioshock later on, if you played these games you'd know what I'm talking about, they're a revolution in movement because your character doesn't feel static and in the same place, the camera bops realistically when you run, if you get knocked down your perspective shows your fall through the yes (people in charge of animation must of had a fun time doing this), when you use melee your perspective shakes as if you're using your full strength to swing.
That kind of stuff. |
DX1 had camera bob.
_________________ "Phreaking doesn't exist. It's an abstract concept that is blindly supported by the collective consciousness of a flakey subculture. You saw nothing."
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clyzm Forum Master God

Joined: 28 Nov 2004 Posts: 15063 Location: America
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Posted: Mon Dec 03, 07 1:48 am Post subject: |
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| kBo wrote: |
| LTKJAY wrote: |
DX should move further into the ways of FPA camera control as Condemned, COD4 Bioshock later on, if you played these games you'd know what I'm talking about, they're a revolution in movement because your character doesn't feel static and in the same place, the camera bops realistically when you run, if you get knocked down your perspective shows your fall through the yes (people in charge of animation must of had a fun time doing this), when you use melee your perspective shakes as if you're using your full strength to swing.
That kind of stuff. |
DX1 had camera bob. |
Yeah, also the weapons had BobDamping which can be modified to make the weapon move back and forth as you run.
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James Alpha

Joined: 26 Oct 2003 Posts: 20978 Location: >YOU
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Posted: Mon Dec 03, 07 1:50 am Post subject: |
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| kBo wrote: |
| LTKJAY wrote: |
DX should move further into the ways of FPA camera control as Condemned, COD4 Bioshock later on, if you played these games you'd know what I'm talking about, they're a revolution in movement because your character doesn't feel static and in the same place, the camera bops realistically when you run, if you get knocked down your perspective shows your fall through the yes (people in charge of animation must of had a fun time doing this), when you use melee your perspective shakes as if you're using your full strength to swing.
That kind of stuff. |
DX1 had camera bob. |
So did most games, including Doom, but it just felt like it was going up and down, up and down, not really bobbing just a simple trick, although it could of been revolutionary at the time.
But a realistic action was healthy taken with CoD4 with a totally believable sprint.
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clyzm Forum Master God

Joined: 28 Nov 2004 Posts: 15063 Location: America
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Posted: Mon Dec 03, 07 1:51 am Post subject: |
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Plus the melee in COD4, realistically done.
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James Alpha

Joined: 26 Oct 2003 Posts: 20978 Location: >YOU
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Posted: Mon Dec 03, 07 1:51 am Post subject: |
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Already mentioned.
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clyzm Forum Master God

Joined: 28 Nov 2004 Posts: 15063 Location: America
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Posted: Mon Dec 03, 07 1:54 am Post subject: |
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Have you played COD3?
When you reload some weapons like the Garand, the camera rushes back and forth depending on movement, for example loading the clip into the Garand makes a quick dash of the camera. Plus everything's blurred besides the gun as you reload.
Doesn't happen in COD4 though, I guess the modern soldier doesn't really need to look at his gun to know how to reload it.
That would be a nifty feature in DX3 though.
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James Alpha

Joined: 26 Oct 2003 Posts: 20978 Location: >YOU
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Posted: Mon Dec 03, 07 1:56 am Post subject: |
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Yes, readied magazines and bolts etc aren't as a hassle I guess.
COD3 is a dim game compared to COD4 and COD2.
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