The fact that DXMP today is played as though every encounter with the enemy is very 1on1 and not team based, the only team effort within the game is when a group can single out one enemy, known very appropriately as "R.A.P.E".
So why not make it so that the dependancy on team mates to perform actually becomes critical, when someone asks another for "MED" it intrigues me to think that a Medic in DX would be valuable.
Anyway, enough rant, heres my idea
Now the idea is that the mod will be played Team vs Team, and that each team has a number of different classes, ive constructed 5 basic classes so far, which are as follows;
Soldier
Equipment:
Combat Knife
Pistol
Assault Rifle
1 LAM
1 Gas Grenade
1 Med
1 Lockpick
Class: Engineer
Equipment:
Crowbar
Flamethrower
Sawn-Off Shotgun
2 LAM's
2 EMP's
1 MED
5 Multitools
1 Lockpick
Medic
Equipment:
Prod or Baton*
Crossbow
Auto-Shotgun
3 GAS
5 MED
1 Lockpick
Sniper
Equipment:
Combat Knife
Sniper Rifle
Sawn-Off Shotgun**
1 LAM
1 Lockpick
1 Med
Stealth
Equipment:
Dragons Tooth Sword
Throwing Knives
Stealth Pistol
3 EMP
1 GAS
1 LAM
1 Med
1 Lockpick
The lockpicks currently have no use as of yet
* - Havent made up my mind which to use
** - Sawn-off shotgun seemed the likely choice to give balance to the sniper
The process of becoming a class can be achieved in two ways,
1st way would be to place cut-off team spawn rooms, which then have different teleports for different classes, obviously each teleport would be labeled, the teleports will teleport you to your class room
Once you enter your in your class room your 3 main weapons will be on 1 wall, 2 walls will then have equipment holes, which can be opened via 1 Multitool
By having these equipment holes you limit the supply of grenades and other equipment
the last wall of the room will have the teleport which will enter the player into the main fighting place thingy

The other way a class system could be achieved would be through coding, this of course would be a cooler way of achieving the same problem, however the con is finding a coder willing to help.
The soldier would be the regular combat unit, standard stuff
The sniper also speaks for itself, their to snipe

The Medic would hand out medkits, and is also useful for intoxicating the enemy
The engineer has his main uses through his multitools
Multitools in the main fighting section will allow engineers to open hatches to Turret controls, and open compartments to Ammo caches and extra equipment for their team members, thus making them valuable for team play
The Stealth dude uses his emp to sneak past enemy turrets, and generally try to sneak up on the enemy, planting nades in enemy bases etc
Anyway, anyone who wants to give positive feedback or is interested in seeing this idea through, post please

Wuv u all