DarKnightKilla13 wrote:Time to start converting AA maps to DX and using UEd2.5 again
If that's America's Army, I'd really liked to see them converted.

Moderator: Forum Guards
DarKnightKilla13 wrote:Time to start converting AA maps to DX and using UEd2.5 again
~[A]Daedalus~ wrote:Time to start converting AA maps to DX
Deus Ex doesn't support static meshes.
DarKnightKilla13 wrote:~[A]Daedalus~ wrote:Time to start converting AA maps to DX
Deus Ex doesn't support static meshes.
My buddy, iZi, knows alot more about Unreal and mapping than me, and sorry to say but probably 98% of this community. He's been mapping in AA for 4 years, he converts anything from BF to CS to DOD to AA maps, he knows how to convert AA to DX... Him and his special group of programmers and coders have an idea for it, and even if not like I said I'll get the basics and the textures over... I can recreate most of the models if it really decides to be a pain in the arse...
~[A]Birthdae~ wrote:DarKnightKilla13 wrote:~[A]Daedalus~ wrote:Time to start converting AA maps to DX
Deus Ex doesn't support static meshes.
My buddy, iZi, knows alot more about Unreal and mapping than me, and sorry to say but probably 98% of this community. He's been mapping in AA for 4 years, he converts anything from BF to CS to DOD to AA maps, he knows how to convert AA to DX... Him and his special group of programmers and coders have an idea for it, and even if not like I said I'll get the basics and the textures over... I can recreate most of the models if it really decides to be a pain in the arse...
If there is terrain, you'll end up making brushes... will be an ugly map with glitchy lighting, lots of BSP holes and very laggy.
DarKnightKilla13 wrote:AA in the core is like DX
Wikipedia on Unreal Engine wrote:Unreal Engine 2
The sophomore version of the Unreal Engine got off to a rocky start with the mixed reviews for Unreal Tournament 2003. This generation saw the core code and rendering engine completely re-written and the new UnrealEd 3 integrated.
DarKnightKilla13 wrote:No no no you guys are misunderstanding my point. There are outside the engine ways of converting everything...... nvm.... I don't know enough about it myself... which I clearly said 2 posts ago... I'm in no way the one who knows all about it, iZi and the AA-Maps core crew are.