Converting maps AA to DX

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Postby VodunLoas » Fri Feb 23, 07 5:20 am

DarKnightKilla13 wrote:Time to start converting AA maps to DX and using UEd2.5 again ;)


If that's America's Army, I'd really liked to see them converted. 8)
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Postby DarKnightKilla13 » Fri Feb 23, 07 5:24 am

Roger, it's America's Army ;)

www.aa-maps.net and www.aamissiondepot.com ... look for Snowy Mountain, I made that map and submitted it to be an official map.

Since with 2.8 they unlocked the textures and stuff with the release of the map editor, so I'll see about knocking them over to DX ;)... or at least getting the bases so I can remake it...
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Postby Dae » Fri Feb 23, 07 8:57 am

Time to start converting AA maps to DX

Deus Ex doesn't support static meshes.
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Postby DarKnightKilla13 » Fri Feb 23, 07 11:23 am

~[A]Daedalus~ wrote:
Time to start converting AA maps to DX

Deus Ex doesn't support static meshes.


My buddy, iZi, knows alot more about Unreal and mapping than me, and sorry to say but probably 98% of this community. He's been mapping in AA for 4 years, he converts anything from BF to CS to DOD to AA maps, he knows how to convert AA to DX... Him and his special group of programmers and coders have an idea for it, and even if not like I said I'll get the basics and the textures over... I can recreate most of the models if it really decides to be a pain in the arse...
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Postby Siva » Fri Feb 23, 07 3:43 pm

You do know that when he says DX doesn't support static meshes, that was his way of saying, You'd have to make 90% of the map again. As most of AA is made out of static meshes.
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Postby Dae » Fri Feb 23, 07 4:17 pm

DarKnightKilla13 wrote:
~[A]Daedalus~ wrote:
Time to start converting AA maps to DX

Deus Ex doesn't support static meshes.


My buddy, iZi, knows alot more about Unreal and mapping than me, and sorry to say but probably 98% of this community. He's been mapping in AA for 4 years, he converts anything from BF to CS to DOD to AA maps, he knows how to convert AA to DX... Him and his special group of programmers and coders have an idea for it, and even if not like I said I'll get the basics and the textures over... I can recreate most of the models if it really decides to be a pain in the arse...

If there is terrain, you'll end up making brushes... will be an ugly map with glitchy lighting, lots of BSP holes and very laggy.
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Postby DarKnightKilla13 » Fri Feb 23, 07 9:58 pm

~[A]Birthdae~ wrote:
DarKnightKilla13 wrote:
~[A]Daedalus~ wrote:
Time to start converting AA maps to DX

Deus Ex doesn't support static meshes.


My buddy, iZi, knows alot more about Unreal and mapping than me, and sorry to say but probably 98% of this community. He's been mapping in AA for 4 years, he converts anything from BF to CS to DOD to AA maps, he knows how to convert AA to DX... Him and his special group of programmers and coders have an idea for it, and even if not like I said I'll get the basics and the textures over... I can recreate most of the models if it really decides to be a pain in the arse...

If there is terrain, you'll end up making brushes... will be an ugly map with glitchy lighting, lots of BSP holes and very laggy.


Hehe.... trust me... you'll see ;) Besides most of the meshes in AA all has the base textures stored in files so I can just remake any stubborn models I can't force over... I'm 95% sure I can get it, but I'm waiting for a few other things first...

Anywho.... no one still knows how to fix that banning RIJ problem, eh??
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Postby Dae » Fri Feb 23, 07 10:22 pm

DarKnightKilla13 wrote:Hehe.... trust me... you'll see ;)

Yea sure :roll:
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Postby DarKnightKilla13 » Sat Feb 24, 07 12:15 am

Look not the be offensive but just because you guys know alot doesn't mean someone else can't know more about mapping and Unreal than you. I'm not saying thats me but you're insulting one of my best friends intelligence by saying it's impossible when if you really try at something, nothing is impossible. Just because static meshes aren't fully supported doesn't mean it can't be done... there are two ways to everything, the easy way, then the dedicated hard way.

Take some looks at some of his maps on www.aa-maps.net and www.aamissiondepot.com ... you can't tell me any of his have lesser quality than yours. Now I'm talking about iZi, not the other community mappers. Some of the mappers have skills, the others not so much, but they don't take away from iZi's skill, nor speak for his skill.

For example, him and Endboss worked on this map: http://www.aamissiondepot.com/download/screenshot/401

And please don't try saying that AA has nothing to do with DX. Despite the fact of 2-6 years difference in time and a newer engine, AA in the core is like DX........... at least at a map making stance.... We'll see if I can get iZi to check out DX.

ANYWAY........................................

From another stance... I fixed the banning problem where it kept banning me from my own server... so we'll see if it holds. Thanks anyway for the help, it's nice to see about 9 servers on my MS list, so thanks for checking it out and using it.
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Postby Alex » Sat Feb 24, 07 9:09 am

You say "not fully supported". Statis meshes aren't supported at all. The core of Deus Ex and AA is NOT the same. The Engine versions are DIFFERENT. And I wouldn't be suprised if that map you showed, is for a big part a static mesh. I don't think you really know what you are talking about. You might have knowledge about AA, but most certainly not from DeusEx.
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Postby Dae » Sat Feb 24, 07 9:18 am

DarKnightKilla13 wrote:AA in the core is like DX


Wikipedia on Unreal Engine wrote:Unreal Engine 2

The sophomore version of the Unreal Engine got off to a rocky start with the mixed reviews for Unreal Tournament 2003. This generation saw the core code and rendering engine completely re-written and the new UnrealEd 3 integrated.
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Postby DarKnightKilla13 » Sat Feb 24, 07 10:59 am

No no no you guys are misunderstanding my point. There are outside the engine ways of converting everything...... nvm.... I don't know enough about it myself... which I clearly said 2 posts ago... I'm in no way the one who knows all about it, iZi and the AA-Maps core crew are.
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Postby MainMan » Sat Feb 24, 07 11:15 am

DarKnightKilla13 wrote:No no no you guys are misunderstanding my point. There are outside the engine ways of converting everything...... nvm.... I don't know enough about it myself... which I clearly said 2 posts ago... I'm in no way the one who knows all about it, iZi and the AA-Maps core crew are.

Dude, most of the map geometry is static meshes, and they are not implemented in DeusEx - there is no way of supporting them, unless you add native code to update the engine (which is what someone on DXEditing forums is doing).
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