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Installing a mod on your server

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Most of mods contain a “readme file”. If they don't — this article might help you. This guide will be very similar to “how to install a mod on SDK”.

Installing a mod

Installing a mod can be simple enough. If you have not installed a mod before however, it can appear to be a bit complicated.

Before we begin, it is essential that you make sure you actually have a mod on your computer. You may download most of them in our Deus Ex File Archive. When downloaded, extract the files accordingly to their extensions:

.u → System/
.int → System/
.dx → Maps/
.uax → Sounds/
.umx → Music/
.utx → Textures/

Next we need to find something called the DeusEx.ini. By default, the file will be located in C:/DeusEx/System. The file will be called “DeusEx” or “DeusEx.ini”. If you can't find it, here’s a picture to help you out:

DeusEx.ini

You have now found the .ini. This is a general picture of what it should look like when it’s been opened. If it doesn’t look like this then you have the wrong file:

Inside the .ini you can do a lot of things apart from alter what mods you have, including: changing the server name, altering the server stats (e.g. what augs you start with, skill level, etc), changing admin password, controlling who is banned from your server and a few other things.

You will probably notice titles at the top of each category, such as in the screenshot above, you can see the titles: [URL], then [FirstRun] and [Engine.Engine]. We want to find the title: [DeusEx.DeusExGameEngine] (located about 1 quarter down the page). Scroll down a bit from that title and you should notice a section that looks quite similar to this:

ServerActors

It will be quite different for you if you have not modified it before, because I have added a lot. You just need to add the correct ServerPackages in. If you take my example (I'm using CaroneElevatorSet) then I would add in the line

ServerPackages=CaroneElevatorSet

If you are unsure of what to add after ServerPackages= for your mod, then firstly, check if there was a “readme” with the mod you got. That may have instructions in that tell you what to call it. If you don't have that, then your best chance is either to contact the mod maker, or simply add the entire mod name after the ServerPackages=

But, also make sure that you do not add the file extension (in our case ".u"). This is wrong: ServerPackages=CaroneElevatorSet.u.

Once you have added the line, save the file.

Gathering class lists for summon command

If the mod implies that you spawn/summon stuff manually in the game, you may need a class list. A class is how modders call every object in the game, for example summon roadblock will summon a concrete road block and it's class name is "roadblock". You may find some classes names in "Class lists" section of the Knowledge Base.

If you didn't find a desired class list, do the following: go to WOTGreal website and download a program called WOTGreal Exporter. Then launch it and simply point to your DeusEx/System directory. In the list of packages find a desired package and hit View → Classes. You should see a list of available classes.

When you summon something from a mod, you need to add a package name. For example, if you installed Smuggler's mod (smg_mod.u), to summon a Giant Rat, you need to type

summon smg_mod.giantrat

If you have any questions or theirs still anything your unsure about, feel free to e-mail me or post on our Forum.

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