Installing a mod on SDKhome / Knowledge Base / Mapping / Installing a mod on SDK
Contents:
I: Information on installing a Mod
II: Information on gathering Summon Commands.
III: FAQ ( Frequently Asked Questions )
IIII: Contact Help
I: Information on installing a Mod
Installing a mod can be simple enough, if you understand it. If you
have not installed a mod before however, it can appear to be abit
complicated. I am going to try to explain how to install Mods
correctly. If I make any mistakes or anyone feels that something else
should be included here, please post below.
Before we begin, it is essential that you make sure you actually HAVE a mod on your computer. But it can't just be anywhere, you must place it in:
C: >> DeusEx >> System. By Default this will be where you need to put it unless
you custom configured it.
However, it requires more than just placing the file in your system
folder. Next we need to find something called the DeusEx INI. Never
heard of it? Not a problem.
By default, the file will be located in C: >> DeusEx >>
System. The file will be called "DeusEx." If you can't find it, here’s
a picture to help you out:
Ok, hopefully you have found it now. Don't go on unless you have found it.
Right, so you have now found the INI. This is a general picture of what
it should look like when it’s been opened. If it doesn’t look like this
then you have the wrong file:
Inside the INI you can do a lot of things apart from alter what Mods
you have including; Changing the server name, altering the server stats
(E.g. what augs you start with, skill level E.C.T.) What your admin
password is, controlling who is banned from your server and a few other
things. However, we are going to be concentrating on adding Mods for
the time being.
You will probably notice titles at the top of each category, such as in the screen shot above, you can see the titles:
[URL]
[FirstRun]
And
[Engine.Engine]
Ok, well we want to find the title:
[Editor.EditorEngine] (Located about half way down the page)
Scroll down abit from that title and you should notice a section that looks like:
That’s basically the hardest part out of the way, now you just need to add the correct EditPackages in.
If you take my example (I am using CaroneElevatorSet) then I would add in the line EditPackages=CaroneElevatorSet
However, you must make sure you add the line in the correct place, at The Bottom of the list.
If you are unsure of what to add after EditPackages= for your mod, then
firstly, check if there was a ReadMe with the mod you got. That may
have instructions in that tell you what to call it. If you don't have
that, then your best chance is either to contact the Mod maker, or
simply add the entire mod name after the EditPackages=
But, also make sure that you do not add the file extension. For
example, a system folder should have the file extension .u, like my
CaroneElevatorSet mod. But you do not add the file extension on the end
of the Editpackages=.
EditPackages=CaroneElevatorSet
Right
When This Is Wrong:
EditPackages=CaroneElevatorSet.u
WRONG
Ok, so once you have added the line, Click file, Save. Or if your technical Ctrl + S.
And that’s it!
II: Information on gathering Summon Command Info.
If you wish to add a mod that allows you to summon items such as
special guns E.C.T into your map, then you will have to contact the Mod
maker for information on the summon codes. Or you can do this:
To find Summon names of items...
If you have SDK (Deus Ex Level editor)...
Go to it. On the right side, click on classes, then items. From there,
you can find all of the names for each item, weapon and decoration in
the game. If you have installed a mod, the weapons or whatever will
also appear in the list, in another section.
III: FAQ ( Frequently Asked Questions )
Q: What if I'm trying to add something but it requires more than just being added
into the EditPackages= List.
A: If you are adding something like a MTL mod, then there may be extra things
you need to add to your INI to get it to work. But you should have a ReadMe
with your mod for that anyway. However if you don't, contact the mod maker
or someone else with info on how to correctly install this mod.
Q: I can't find any of the DeusEx files in the directory you specified.
A: If your files are not in the directory I specified earlier, than you have set a
custom installation folder. When you installed the game, you may have choosen
a specific place for the DeusEx files to be installed. If you can't remember
where this is, go to Start>>>Search, and search for the term DeusEx.
Q: I don't have SDK so I can't look at the summons like, what else can I do?
A: You may find this tool useful known as The WOTGReal Exporter. It works with any unreal
engine game ( DeusEx Included ofcourse ) and can let you see source and
classnames. You can export with it: meshes, models, textures sounds etc.
Download it at
www.WOTGreal.com( Thanks to Cozmo for the info on that one. )
In addition, alot of mods are protected by Nobodys Mod Protecter.
Q: I have a mod but i'm not sure where to put it in my DeusEx Folder.
A: This is a common question, this list should provide the info you need:
.u ---> System
.dx --->Maps
.uax --->Sounds
.umx --->Music
.utx --->Textures
IIII: Contact Help.
If you have any questions or theirs still anything your unsure about, feel free to email me or post on www.dxalpha.com
(This is an old guide imported by myself, sorry for the somewhat poor layout, also hence the old logo at the bottom).
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