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Tools for modelling and importing in Deus Exhome / Knowledge Base / Modeling / Tools for modelling and importing in Deus ExSince I keep getting a bunch of questions asking me how to do this or how to do that, I guess I'll start with the basics of everything. This should help you get started with modelling. Modelling programs
There's a bunch of modelling programs nowadays, but there's only a few
for the low-poly world of DX. As far as I know, there's only two out
there are good enough for DX.
Milkshape 3D
Possibly the most easiest, also one of the most successful
modelling programs. Milkshape 3D is a low poly modeller and animator,
and offers a wide range of export/import functions for almost any game.
However, I would not recommend this to modellers who want awe-precision
and careful tuning, as Milkshape doesn't focus on those things.
However, with the right time and precision, you can make a 1500 poly
model and import it successfully .
3D Studio Max
This is one of the more complicated modelling programs, but one of the
best. You can model, skin, import, export, do almost anything in this
baby. Although it's not as easy as Milkshape, it's very powerful and
models things Milkshape takes a lot of time to make with ease. Of
course, like I said, it's amazingly hard to learn 3DS -- but once you
have, you can model nearly anything with extreme ease. It works as a
high-poly modeller and animator, so watch your polys.
Modelling toolsModelling tools are small tools used for importing & modelling for DX. These can range in many things, from powerful exporters to small time special effect makers. Here are some modelling tools that you should familiarize yourself with. 3D Studio Max to Deus Ex Converter
I'd say this is definitely the most preferred method of exporting
models to DX by 3D Studio MAX users. This exports your regular .MAX and
makes the necessary preparations to import the models into DX. Of
course, you'll have to touch up on your coding skills by importing as
it does not do some things correctly like animation frames, textures
etc.
Unreal .3D to Deus Ex Converter
Although this is a basic tool for exporting, it doesn't come out
right most of the time and usually deletes some polygons. It does the
same thing 3ds2de does, but it is used for Milkshape or any other
modelling tool that can generate .3d. You might find it extremely
frustrating the first time you import models.
Tack's Deus Ex Mesh Extractor
This is a handy tool for modellers that want to learn how the DX
guys did it. It extracts meshes from .u files to .ms3d, optional
texture extraction as well. It is generally useful if you dont want to
remodel a hand for every weapon you import into DX, or remodel a muzzle
flash etc.
UnrealFX
Although not extremely useful, this program makes special effects
for _d files in modelling. For example: muzzle flashes, character
weapon triangles etc. I use it mainly for weapon modelling.
Milkshape to Deus Ex Converter
This is a really nifty tool — I'd say it works a lot better than
unr2de converter. All you need to do is put the .dll in your Milkshape
folder, and you're in business. This generally exports your models. You
don't need to do complicated functions like in unr2de, all you need to
do is just click File -> Export -> Deus Ex .3d in MS3D, and
it exports for you. Of course, you need to do the animation and fix up
the textures too, if you have any.
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