KMod.u beta release.

Talk about any Deus Ex game modification here, e.g. maps, package or a total conversion.

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What should i focus on mostly?

Mappers stuff?
1
17%
Weapons?
2
33%
Items?
2
33%
Other (Please post it)
1
17%
 
Total votes : 6

KMod.u beta release.

Postby Gishank » Thu Jan 26, 06 5:06 pm

Ok here it is you can download it from here.



README!!!

1.You should allready know how to install mods by know.
2.Summon codes/ItemNames?What they do.
3Summon KMod. after period put itemname.
KPad- Another MPKeyPad.
BallasticGun- Hard to describe but fun!
AmmoBallasticBattery - Ammo for Ballastic gun
NailGun- Powerful gun which shoots nails.
AmmoNails- Ammo for NailGun.
KSpeedAug- UltraSpeed + Ultra Jump + Silience + No drain!!
WeaponGrayGun - Does what it says on the tin.
WeaponGreaselGun - ""


:)
CopyRight 2006 - 07 K industrys.

Any comments are welcome, code for the KSpeedAug was base on WeaponLord But has been edited.
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Postby Rödewijk » Thu Jan 26, 06 5:58 pm

other moddeling
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Postby Alex » Thu Jan 26, 06 6:25 pm

What's different about KPad (comparing to MPKeyPad)
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Postby Gishank » Thu Jan 26, 06 6:27 pm

It overides the Hack() function so it has a code asigned to it.
Plus i think the aug is scrood because i can't host since i installed my new mod :-S
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Postby MainMan » Thu Jan 26, 06 6:31 pm

<~>K}Ã?Ã?<~> wrote:It overides the Hack() function so it has a code asigned to it.
Plus i think the aug is scrood because i can't host since i installed my new mod :-S

No, Alex is right, it's the same thing I asked you on msn. Your keypad is no different to the basic MPKeypad.
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Postby Gishank » Thu Jan 26, 06 6:33 pm

Odd, i swear i edit it, unless i forgot to save it lol. :oops:
Plus can you fix the mod please it won't let me host it :P
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Postby Alex » Thu Jan 26, 06 6:49 pm

I think the entire mod is fucked up. When I try to view it with WOTGreal, no class names show up, just as if it doesn't contain any.
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Postby Gishank » Thu Jan 26, 06 6:55 pm

Oops thats cos i protected it.
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Postby Alex » Thu Jan 26, 06 7:03 pm

No, protection is different, you can see the classes, you just can't view the code in the classes.
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Postby Rödewijk » Thu Jan 26, 06 7:03 pm

hees just a rip modder hahahahhahaaa klop make the mods yourself and then i mean all
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Postby Gishank » Thu Jan 26, 06 7:05 pm

I do make them myself twat just the code i forgot to save :oops:
Also the classes are there......

Plus it might be because i protected it on all the levels.
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Postby ~ô¿ô~Nobody~ » Thu Jan 26, 06 9:19 pm

klop -.-''


for my opinion you protected it too much...
it's not readable by anything anymore :roll:

replacing all 0x00 bytes with spaces just causes that you can put the package in the trash

i won't give you a crash course about mod protecting now.. or your brain will screw up as well
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Postby clyzm » Thu Jan 26, 06 10:34 pm

Klop, you've outdone yourself ... at how much of an idiot you can be.
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Postby Mastakilla » Fri Jan 27, 06 4:56 am

CopyRight 2006 - 07 K industrys.


Tell me Klop, what exactly is copyright?
Not that I dont know, if I didn't know I wouldnt ask you, but copying stuff from other mods and renaming them doesnt make them yours.

To make things clear; Copyright doesnt mean you have the right to copy it. :)
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Postby clyzm » Fri Jan 27, 06 5:15 am

Actually I take what I said back. You've outdone yourself at how much of an idiot anybody could be.
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Postby Gishank » Fri Jan 27, 06 3:50 pm

That mod is officially fucked up....
Also i am creating a new mod called KULTIMA it will include all the stuff from Lees mod seeming as no one could get there hands on it and they wanted a copy so vola also it will include alot of my own coding.

EDIT:It won't be containing lees mod now.
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