AK47 release

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AK47 release

Postby EternalDeath » Sun Jan 28, 07 2:09 am

This is my 1st modeled weapon, I think its cool, dl it and see for urself, now u have real pwnage gun!!!

Youll also see something extra (no not a gun) for extra pwnage!!!
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DeathKnight_Guns.zip
AK47 and something extra
(116.01 KiB) Downloaded 325 times
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Postby clyzm » Sun Jan 28, 07 2:18 am

It's not bad mate, the texture's not clear enough and the animations could use more work.
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Postby EternalDeath » Sun Jan 28, 07 2:19 am

Yea its just a first model right now, I might modify it sometime later
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Postby clyzm » Sun Jan 28, 07 2:24 am

It's pretyt incredible for your first. My first was just a crappy model with no anims and ghost white.
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Postby Mastakilla » Sun Jan 28, 07 2:25 am

I like the AK's extra function as a vibrator.

Keep it up.
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Postby Allan » Sun Jan 28, 07 2:31 am

It's good, but prehaps you should shorten the package name. "summon DeathKnight_Guns.WeaponAK47" can be a bit of an ass to remember unless you dig it into your head a lot. (I guess i'm guilty of this to some extent though, my AllanTeleporter summon was "Summon AllanTeleporter.WeaponAllanTeleporter". xD
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Postby ~¤Hit[+]Män¤~ » Sun Jan 28, 07 7:18 am

cant wait to try this out hehe
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Postby clyzm » Mon Jan 29, 07 3:18 am

I like teh weed, btw.
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Postby Andrievskaya Veronika » Thu Feb 15, 07 10:16 am

I think PlayerViewMesh need some work. It looks... strange
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Postby ~¤Hit[+]Män¤~ » Thu Feb 15, 07 1:37 pm

yes i saw the same thing was kinda blurry but the weapon was cool
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Postby Allan » Thu Feb 15, 07 3:16 pm

Yeah - quite a few of my meshes suffer from that too... I think it's because we don't generally use multiple textures for the mesh, so the single texture is stretched across the whole mesh...?
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Postby clyzm » Thu Feb 15, 07 11:35 pm

[A]llan wrote:Yeah - quite a few of my meshes suffer from that too... I think it's because we don't generally use multiple textures for the mesh, so the single texture is stretched across the whole mesh...?


No he just used a blurry ass pic.
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Postby EternalDeath » Fri Feb 16, 07 3:28 am

Ill prolly reanimate it sometime soon to make the animations better and that might be 1 thing causing the shaking after firing

The other way I think it could be shaking is the shakemag might be high or low for the gun

The texture I dont think I can do much about, I can try to enhance it but all I have right now is xnview and paint, Im thinking making the image bigger might help also
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