Summoning

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Summoning

Postby {17}agentsmith » Tue May 29, 07 3:09 pm

does anyone know how you summon multiple items at ocne?
i think i read something awhile back about writing all the summon codes iin one txt document and then just being able to get them all from inpoutting the location of that txt file :D
maxtor01 wrote:Yea virtual memory! the head seeks STRONG left and right and THE command makes you have to reboot when your eatmemmed. so u may have to repair windows if it screws up install and i didnt say he could shut it down (my uncle is arrogent). and i BACK up like no tomorrow!
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Postby Allan » Tue May 29, 07 3:16 pm

There's that.

Or use Spawnmass [CLASS] [AMOUNT] for DX items. Or SpawnMass2 [package.item] [AMOUNT] for mod items.
Last edited by Allan on Tue May 29, 07 3:18 pm, edited 1 time in total.
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Postby {17}agentsmith » Tue May 29, 07 3:20 pm

so would i have to do
Summon Weaponslist.txt?
maxtor01 wrote:Yea virtual memory! the head seeks STRONG left and right and THE command makes you have to reboot when your eatmemmed. so u may have to repair windows if it screws up install and i didnt say he could shut it down (my uncle is arrogent). and i BACK up like no tomorrow!
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Postby Allan » Tue May 29, 07 3:23 pm

That wouldn't work. It'd simply try to summon a class called txt from a mod package called WeaponsList.

I'm not sure how to make it read files off from a list like you mean, i'm afraid :(
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Postby {17}agentsmith » Tue May 29, 07 3:29 pm

okies cheers for your help anwyays though
maxtor01 wrote:Yea virtual memory! the head seeks STRONG left and right and THE command makes you have to reboot when your eatmemmed. so u may have to repair windows if it screws up install and i didnt say he could shut it down (my uncle is arrogent). and i BACK up like no tomorrow!
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Postby Imperial » Tue May 29, 07 6:18 pm

ah yes, spawnmass :D lol spawnmass 100 lam
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Postby MainMan » Tue May 29, 07 6:23 pm

{DXCt}agentsmith wrote:okies cheers for your help anwyays though

Your sig is wrong - it should be "Those who can, do. Those who can't, teach. Those who can't teach, teach PE"
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Postby {17}agentsmith » Tue May 29, 07 7:05 pm

lol noted :D i'll change it when i can be bothered
maxtor01 wrote:Yea virtual memory! the head seeks STRONG left and right and THE command makes you have to reboot when your eatmemmed. so u may have to repair windows if it screws up install and i didnt say he could shut it down (my uncle is arrogent). and i BACK up like no tomorrow!
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Postby {17}Ales » Sat Jun 02, 07 12:01 pm

Exec (filename) - Execute a set of console commands from a file
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Postby {17}agentsmith » Sat Jun 02, 07 12:03 pm

Excellent
i'll go and try
cheers
maxtor01 wrote:Yea virtual memory! the head seeks STRONG left and right and THE command makes you have to reboot when your eatmemmed. so u may have to repair windows if it screws up install and i didnt say he could shut it down (my uncle is arrogent). and i BACK up like no tomorrow!
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Postby {17}Ales » Sat Jun 02, 07 12:04 pm

BTW I haven't tried this I was browsing some old web-sites and remembered reading this thread so I posted it.
Last edited by {17}Ales on Sat Jun 02, 07 12:05 pm, edited 1 time in total.
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Postby Crusader » Sat Jun 02, 07 12:18 pm

i use it for stuff, it works. its really just like a bind that u type a command for.
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Postby Professor Layton » Sat Jun 02, 07 5:28 pm

Don't forget to include the extension though. Like, if you make a file called Summon.txt, you'll need to type: "Exec Summon.txt" I usually remove the extension though, but you'd have to enable seeing extensions first in WinXP, which might be too much of a bother.
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Postby {17}agentsmith » Sat Jun 02, 07 6:14 pm

thats great dudes 8)

in the txt document do i need to include the full Summon command for each one like this or can i miss out the summon bit:

Summon RandomModV2.weaponrandom
Summon RandomModV2.weaponrandom2

and so on?
maxtor01 wrote:Yea virtual memory! the head seeks STRONG left and right and THE command makes you have to reboot when your eatmemmed. so u may have to repair windows if it screws up install and i didnt say he could shut it down (my uncle is arrogent). and i BACK up like no tomorrow!
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Postby Magus » Sat Jun 02, 07 7:32 pm

Gotta have the Summon bit. The exec command treats it like a script and executes each line, I believe.

Then again, I don't know anything.
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Postby Dae » Sat Jun 02, 07 7:37 pm

if you have like 10 commands, you may simple bind them like

Code: Select all
H=Summon RandomModV2.weaponrandom2 | Summon RandomModV2.weaponrandom3 | Summon RandomModV2.weaponrandom4 | Summon RandomModV2.weaponrandom5
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Postby {17}Ales » Sat Jun 02, 07 11:41 pm

Oh ya key binding how do you bind altfire?
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Postby Allan » Sat Jun 02, 07 11:47 pm

YourKey= Altfire|bAltFire

bAltfire is all important: It makes you fire more than one shot in a row.
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Postby {17}Ales » Sun Jun 03, 07 12:01 am

Ooo nice!
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Postby {17}agentsmith » Sun Jun 03, 07 7:54 am

awesome! 8)
maxtor01 wrote:Yea virtual memory! the head seeks STRONG left and right and THE command makes you have to reboot when your eatmemmed. so u may have to repair windows if it screws up install and i didnt say he could shut it down (my uncle is arrogent). and i BACK up like no tomorrow!
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Postby Ayleth » Sun Jun 03, 07 8:16 am

Allan wrote:There's that.

Or use Spawnmass [CLASS] [AMOUNT] for DX items. Or SpawnMass2 [package.item] [AMOUNT] for mod items.


lol you can thank me for telling him about spawnmass2.
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Postby Allan » Sun Jun 03, 07 11:16 am

Indeed... :P

*Thanks Chaos ;)*
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Postby {17}agentsmith » Sun Jun 03, 07 11:57 am

well thanks to all of you
you have all been very helpful :P
maxtor01 wrote:Yea virtual memory! the head seeks STRONG left and right and THE command makes you have to reboot when your eatmemmed. so u may have to repair windows if it screws up install and i didnt say he could shut it down (my uncle is arrogent). and i BACK up like no tomorrow!
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