[RELEASE] ClassBreaker

Talk about any Deus Ex game modification here, e.g. maps, package or a total conversion.

Moderator: Forum Guards

Would this mod be useful?

Yes
14
61%
No
6
26%
Undecided
3
13%
 
Total votes : 23

Postby Allan » Fri Jun 15, 07 9:24 pm

8Y, 4N, 3Undecided.

What's your point?
User avatar
Allan
Alpha
 
Posts: 4545
Joined: Wed Dec 21, 05 1:41 pm
Location: Northamptonshire, England.

Postby Jon » Fri Jun 15, 07 9:46 pm

-[A]Hitman- wrote:
Jon wrote:
-[A]Hitman- wrote:I'm not going to say I like it for the sake of it.


No-one asked you if you liked it.


Look at the poll.


Learn to read.
User avatar
Jon
Alpha
 
Posts: 1081
Joined: Mon Dec 12, 05 10:20 pm
Location: Derbyshire, England

Postby Snakey » Fri Jun 15, 07 10:19 pm

-[A]Hitman- wrote:
Jon wrote:
-[A]Hitman- wrote:I'm not going to say I like it for the sake of it.


No-one asked you if you liked it.


Look at the poll.


It says "Would this be useful", not "Would you personally find this useful".
<center>

Image
User avatar
Snakey
Alpha
 
Posts: 3926
Joined: Wed Mar 30, 05 7:09 pm
Location: Wales

Postby Magus » Fri Jun 15, 07 11:59 pm

-[A]Hitman- wrote:You know full well, I heartily endorse heavy weaponry in 0 augs.


I heartily endorse a lot of things, but having a LAW fired at my face without any palpable means of self-defence is not one of them.
-- Magus "Ours is not to question, only to act!"

Image
User avatar
Magus
Addict
 
Posts: 538
Joined: Wed Aug 17, 05 3:12 pm
Location: Manchester, England

Postby Ayleth » Sat Jun 16, 07 3:45 am

OK, i now will have a request. those that vote NO, PLEASE state a reason! If you vote no, then maybe there is something i can do to change future votes to a yes. First post edited.
¨‘°ºMåsåmµñ£º°‘¨
˙•●●ĊђασsΪηcǻяйαѓε●●•˙
jason.unger@gmail.com
User avatar
Ayleth
Regular
 
Posts: 313
Joined: Sun Jul 09, 06 7:27 pm
Location: 6 feet under. and trying to get out!

Postby Magus » Sun Jun 17, 07 4:05 pm

Think I can see a slight issue in the coding of this thing.

Your Code wrote:if(Game.InitialAugs>0 && Game.AugsPerKill > 0) AuggedGame=True;


Changing the && for a || would be better, as some people run servers which start out with no augs and gain them per kill - which the mod would pick up as a 0-aug game currently.
-- Magus "Ours is not to question, only to act!"

Image
User avatar
Magus
Addict
 
Posts: 538
Joined: Wed Aug 17, 05 3:12 pm
Location: Manchester, England

Postby Spiderbot01 » Sun Jun 17, 07 4:24 pm

~Åÿleth~ wrote:OK, i now will have a request. those that vote NO, PLEASE state a reason! If you vote no, then maybe there is something i can do to change future votes to a yes. First post edited.


No.
<center>------</center><center>
Image</center>
<center>Image</center><
User avatar
Spiderbot01
Alpha
 
Posts: 5363
Joined: Wed Nov 30, 05 8:24 pm
Location: LONDON!!!!

Postby Allan » Sun Jun 17, 07 4:33 pm

Magus wrote:Think I can see a slight issue in the coding of this thing.

Your Code wrote:if(Game.InitialAugs>0 && Game.AugsPerKill > 0) AuggedGame=True;


Changing the && for a || would be better, as some people run servers which start out with no augs and gain them per kill - which the mod would pick up as a 0-aug game currently.
Well spotted! :D =D>
User avatar
Allan
Alpha
 
Posts: 4545
Joined: Wed Dec 21, 05 1:41 pm
Location: Northamptonshire, England.

Postby Magus » Sun Jun 17, 07 4:37 pm

Heh heh... noticed it while importing the source into one of my maps. I changed it in that instance, but others may not have noticed.
Last edited by Magus on Sun Jun 17, 07 4:37 pm, edited 1 time in total.
-- Magus "Ours is not to question, only to act!"

Image
User avatar
Magus
Addict
 
Posts: 538
Joined: Wed Aug 17, 05 3:12 pm
Location: Manchester, England

Postby Jon » Sun Jun 17, 07 4:40 pm

Magus wrote:Heh heh... noticed it while importing the source into one of my maps. I changed it in that instance, but others may not have noticed.


You'd better attach your edited version; we don't want another carone on our hands.
User avatar
Jon
Alpha
 
Posts: 1081
Joined: Mon Dec 12, 05 10:20 pm
Location: Derbyshire, England

Postby Magus » Sun Jun 17, 07 4:50 pm

Not necessary. The class is imported directly into MyLevel. The package ClassBreaker.u remains unchanged.
-- Magus "Ours is not to question, only to act!"

Image
User avatar
Magus
Addict
 
Posts: 538
Joined: Wed Aug 17, 05 3:12 pm
Location: Manchester, England

Postby Ayleth » Tue Jun 19, 07 2:48 am

Magus wrote:Think I can see a slight issue in the coding of this thing.

Your Code wrote:if(Game.InitialAugs>0 && Game.AugsPerKill > 0) AuggedGame=True;


Changing the && for a || would be better, as some people run servers which start out with no augs and gain them per kill - which the mod would pick up as a 0-aug game currently.


ahh good point!yes, please post your modification, and rename the .u to v101. also update the readme please. if yud be kind enough :D thx
¨‘°ºMåsåmµñ£º°‘¨
˙•●●ĊђασsΪηcǻяйαѓε●●•˙
jason.unger@gmail.com
User avatar
Ayleth
Regular
 
Posts: 313
Joined: Sun Jul 09, 06 7:27 pm
Location: 6 feet under. and trying to get out!

Postby Aidan » Tue Jun 19, 07 3:06 am

Sorry for the Double post, please delete these two posts. I meant to respond to what Inferno had said before, and now I wish to delete this post. I am unable to because there is no delete button.
Last edited by Aidan on Tue Jun 19, 07 3:16 am, edited 1 time in total.
Psychokiller, spelled incorrectly.
User avatar
Aidan
CandyMan
 
Posts: 6270
Joined: Wed Aug 02, 06 8:57 am
Location: True North Strong & Free

Postby Aidan » Tue Jun 19, 07 3:06 am

Sorry for the Double post, please delete these two posts. I meant to respond to what Inferno had said before, and now I wish to delete this post. I am unable to because there is no delete button.
Last edited by Aidan on Tue Jun 19, 07 3:16 am, edited 1 time in total.
Psychokiller, spelled incorrectly.
User avatar
Aidan
CandyMan
 
Posts: 6270
Joined: Wed Aug 02, 06 8:57 am
Location: True North Strong & Free

Postby Magus » Tue Jun 19, 07 7:53 am

At Ayleth's request.
Attachments
ClassBreaker101.zip
(3.6 KiB) Downloaded 322 times
-- Magus "Ours is not to question, only to act!"

Image
User avatar
Magus
Addict
 
Posts: 538
Joined: Wed Aug 17, 05 3:12 pm
Location: Manchester, England

Postby Ayleth » Wed Jun 20, 07 3:17 am

just to get it out there... I am leaving DX. All of my mods i have posted over my 1 year of DXing i now declare as Completely Open Source and there is now no need to ask permission to use my source or quote me for the source. Do what you will with my mods. Those whom I wish to allow to contact me, i will contact you first. Goodbye DX.

Thx Magus! nice work. i never would have seen that lol.
¨‘°ºMåsåmµñ£º°‘¨
˙•●●ĊђασsΪηcǻяйαѓε●●•˙
jason.unger@gmail.com
User avatar
Ayleth
Regular
 
Posts: 313
Joined: Sun Jul 09, 06 7:27 pm
Location: 6 feet under. and trying to get out!

Previous

Return to Modifications

Who is online

Users browsing this forum: No registered users and 5 guests
cron