My Teleporter (Finished)

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My Teleporter (Finished)

Postby Linkin » Mon Nov 27, 06 1:22 pm

Thanks to [A]Daedalus, [A]Nobody an {M}asamune, i have finished my teleporter, it now has two modes: "Teleport Player" and "Summon Player"

Both modes are pretty self-explanatory, "teleport player" teleports you to the selected player. "Summon Player" summons the player selected infront of you. Below i will put the mod up for anyone who wants to use it.
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LinkinTeleporter.zip
This is my Telepoerter, Please dont abuse it
(3.1 KiB) Downloaded 427 times
my new mod...i need help!!!
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Postby Andrievskaya Veronika » Mon Nov 27, 06 2:54 pm

Add this code to WeaponTeleporter.uc

Code: Select all
Function AltFire
{
      Return;
}
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Postby Linkin » Mon Nov 27, 06 2:56 pm

why??? it doesnt need an atlfire
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Postby Andrievskaya Veronika » Mon Nov 27, 06 3:22 pm

Linkin wrote:why??? it doesnt need an atlfire


If you add this code, AltFire will be ignored :)
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Postby Linkin » Mon Nov 27, 06 3:40 pm

when i do that, it wont compile so i guess it will just have to be as it is...
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Postby ~ScArFaCe~ » Mon Nov 27, 06 11:14 pm

:D very nice mod linkin well done
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Postby Avenger » Tue Dec 19, 06 8:06 pm

good mod linkin

but how do i teleport d player ?

thanks
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Postby Avenger » Wed Dec 20, 06 5:55 pm

what do i type in to summon the player ? ty
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Postby Kaiden » Thu Dec 21, 06 4:25 pm

It has a ReadMe I belive.
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Postby Allan » Thu Dec 21, 06 4:38 pm

"summon LinkinTeleporter.WeaponTeleporter"

I know this because I looked at it in UEd, and it overwrote my version in SuperMod with the same name. =S
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Postby Kaiden » Thu Dec 21, 06 4:42 pm

Oh is that what he means? I thought he meant to summon a player towards him in game..
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Postby Allan » Thu Dec 21, 06 4:46 pm

I'm not sure myself...

To summon a player to you, press ammo switch (# by default), until it says something about player summoning, then press either scope ([ by default) or laser (] by default) until you've found your desired player, then fire! =)
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Postby Big Daddy » Wed Dec 27, 06 10:07 pm

Nice dude :D Hours of fun.
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Postby Imperial » Wed Dec 27, 06 10:14 pm

I once made a teleporter..

But in the end it turned out to be too good for the community so it was never released.
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Postby ~ScArFaCe~ » Fri Dec 29, 06 8:26 pm

lol nice. so u just use it yourself when no-one is around on ur passworded server?
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Postby Linkin » Fri Aug 24, 07 12:02 pm

Ah alas people, i may be returning, to code some more. Now I know some basic LUA for garrysmod 10 a hl2 addon, im comnig back. Not sure how many people remember me tohugh lol...
my new mod...i need help!!!
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Postby ~[T]ScArFaCe~ » Fri Aug 24, 07 12:52 pm

I do. Good to see you're coming back.
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Postby ~ô¿ô~Nobody~ » Fri Aug 24, 07 1:47 pm

Linkin wrote:Ah alas people, i may be returning, to code some more. Now I know some basic LUA for garrysmod 10 a hl2 addon, im comnig back. Not sure how many people remember me tohugh lol...


Yeh, me remembers you too, but you cannot use LUA in Dx lol
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Postby Linkin » Fri Aug 24, 07 5:42 pm

i know you cant use LUA,but still the are both basic programming languages, you will find that there are more simliarities then differences between the two languages. I am surprised that you replied so quickly...As I have told Dae, i hope that my years training in css, bf2 and bf2142 will have improved both my gameplay and accuracy. I look forward to owning you all :)

ps. I dont know if you still run your server, but for old times sake, il give you a match dxsg_area51_bunker_v2-v1 :D i remember it even though i havent played in a year and a half lol.
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Postby VodunLoas » Sat Aug 25, 07 12:15 am

So you think you will play better because you played other games for a year and a half, while others still played DX for the same time? :P Anyways, good luck coding.
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Postby Linkin » Sat Aug 25, 07 11:48 am

thanks, im currently making an rpg map lol, where you have 4 main class types

druggies
cops
assassins
body guards

you then have shop keepers and bankers, i am using the idea of throwing the cards in rpg city, ofcoiurse there will be my linkin teleporter included some how, and some coding of my own for the different class types
my new mod...i need help!!!
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