Moderator: Forum Guards
#exec AUDIO IMPORT FILE="Sounds\yeehaw.wav" NAME="YeeHaw" GROUP="Sounds"
local DeusExPlayer a;
foreach AllActors(class'DeusExPlayer',a)
{
if(a != None)
{
a.PlaySound(sound'RPGGame.Sounds.YeeHaw');
}
}
#exec AUDIO IMPORT FILE="Sounds\GodLike.wav" NAME="GodLike" GROUP="Sounds"
a.PlaySound(sound'MultiKill.Sounds.GodLike');
Longc[A]t wrote:I still think Dae is a russian spambot.
~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Longc[A]t wrote:I still think Dae is a russian spambot.
~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
Longc[A]t wrote:I still think Dae is a russian spambot.
~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
System wrote:It supports mp3?
System wrote:Is there a way to detect the method of death?
function MutatorTakeDamage(out int ActualDamage, Pawn Victim, Pawn InstigatedBy, out Vector HitLocation, out Vector Momentum, name DamageType)
{
...
Super.MutatorTakeDamage(ActualDamage, Victim, InstigatedBy, HitLocation, Momentum, DamageType);
}
Level.Game.RegisterDamageMutator(Self);