-Flash Bang for My Map-

Talk about any Deus Ex game modification here, e.g. maps, package or a total conversion.

Moderator: Forum Guards

-Flash Bang for My Map-

Postby bambi » Wed Oct 17, 07 12:44 am

I downloaded Bowenlite with the flashbang. Firstly, the flashbang isn't even there: "report this as a bug"...Secondly, I tried to load Bownlite in SDK and it shuts down everytime?! Can anyone send me a flashbang grenade, a smoke grenade maybe, or someother other type of realistic mod for my new map that I'm working on; after my amazing success with Hej'sCourtyard.
Image
bambi
Regular
 
Posts: 476
Joined: Sun Nov 27, 05 7:26 pm

Postby Kaiden » Wed Oct 17, 07 1:01 am

Allan might have something?
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Postby Allan » Wed Oct 17, 07 2:12 am

Allan does. Though, I have it stashed on a CD-RW somewhere, and can't for the life of me remember where. *will find ASAP*

If you take my Resident Evil 4 mod apart, there's one in there you're welcome to use.
User avatar
Allan
Alpha
 
Posts: 4545
Joined: Wed Dec 21, 05 1:41 pm
Location: Northamptonshire, England.

Postby bambi » Wed Oct 17, 07 2:16 am

I can't take anything apart. Heck I'm being an LEET mapper and so I decided to create two boxes rather than one, but no, I can't figure out how to apply textures to the second box, or switch between texturing each different box, it just won't do a darn thing..
Image
bambi
Regular
 
Posts: 476
Joined: Sun Nov 27, 05 7:26 pm

Postby Tonnochi » Wed Oct 17, 07 2:24 am

bambi wrote:LEET


What the fuck is that? You just spelt 1337 with alphabetic characters. Have you no respect?
User avatar
Tonnochi
Forum Hero
 
Posts: 2719
Joined: Mon May 28, 07 11:43 pm

Postby Allan » Wed Oct 17, 07 2:38 am

Apparently not. ^_^

If someone could make this into a .u, it -should- work.

(Emphasis on SHOULD.)
Attachments
FlashBang.zip
Flash Grenade source code.
(2.08 KiB) Downloaded 464 times
User avatar
Allan
Alpha
 
Posts: 4545
Joined: Wed Dec 21, 05 1:41 pm
Location: Northamptonshire, England.

Postby bambi » Wed Oct 17, 07 2:47 am

Sweet...I've been telling it to "u" and nothing much is happening...
Image
bambi
Regular
 
Posts: 476
Joined: Sun Nov 27, 05 7:26 pm

Postby Kaiden » Wed Oct 17, 07 3:30 pm

If I try to compile I get that error:

Image
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Postby Shinobi » Wed Oct 17, 07 4:19 pm

Allan wrote:(Emphasis on SHOULD.)


'Nuff Said, mate.
User avatar
Shinobi
Master
 
Posts: 1503
Joined: Tue Jul 10, 07 12:10 pm
Location: Wales

Postby Alex » Wed Oct 17, 07 4:26 pm

Code: Select all
simulated function bool TestMPBeltSpot(int BeltSpot)
{
   return 5;
}


Into
Code: Select all
simulated function bool TestMPBeltSpot(int BeltSpot)
{
   return (BeltSpot == 5);
}
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby Allan » Wed Oct 17, 07 4:59 pm

Whoops! :(

Shows i'm out of practice. ^_^
Last edited by Allan on Wed Oct 17, 07 4:59 pm, edited 1 time in total.
User avatar
Allan
Alpha
 
Posts: 4545
Joined: Wed Dec 21, 05 1:41 pm
Location: Northamptonshire, England.


Return to Modifications

Who is online

Users browsing this forum: No registered users and 16 guests