Dasa Cellars Barrel (U1 Model Import to DX1)
Demonstration Video showing imported Barrel model from old Unreal and summoned manually inside converted Unreal map "Dasa Cellars". Then tested by pushing the barrel around, breaking it with a crowbar or throwing it into water and watching it float on the surface.
Enjoy!
Watch video at my ModDB profile:
http://www.moddb.com/members/lurker2011 ... ort-to-dx1
So here we go. I managed to export my first Unreal 1 model and import it successfully into Deus Ex 1! Phew.

I must admit that the conversion process was a bit cumbersome though. Not to mention that I figured out the Unreal .3d models and Deus Ex .3d models are not compatible with each other. WTF! Thus I had to download some tool first, patch the .3d model file with it and then re-compile everything again. Now it worked when the barrel model was summoned in Deus Ex, but it was completely off-scale and the collisions were messed up. So I had to do some UnrealScript editing to get all the proper CollisionRadius, CollisionHeight, Meshmap scale and other values right. That was the hairy part, but in the end it payed off.
The nice thing about the barrel is, I could derive it from Deus Ex's advanced container class. This means I can use it both ways now. Firstly as decoration for the Dasa Cellars map and secondly as a container for stuff to spawn once the barrel is broken by a crowbar, for example. You know, it works like the crates in original Deus Ex which include contents. It also worked that way in original Unreal, but the container class in Deus Ex is much better imo.
Ok. I hope you like the demo video of this latest update of my Dasa Cellars project.