Deranged mod looking for coders, texturers and maybe mappers

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Deranged mod looking for coders, texturers and maybe mappers

Postby Machina » Fri Sep 30, 11 6:07 pm

Edited by machina on Friday July 26 2013.
A position for coder is still open.


Hi, can you code? Get in touch! We received various offers for tasks and I'd like to thank everybody who sent us emails and supported us. But despite having made a lot of progress unfortunately we still don't have a coder.

We need someone who's advanced at coding and missionscript. There's various tasks to be done, we need someone with patience and dedication. Someone who can think along with the project and stay involved. And most importantly: someone who can help us with more than just one thing. There's lots of small missionscripts that are needed for Deranged. You will have to know the limits of the engine and how to write various scripts. You will also have to be prepared to play an active part in the development of Deranged and be prepared to re-write code and missionscripts months or even years later if needed.

Do you...
...know a lot about Deus Ex (the original game, not any mods)
...know a lot about Deus Ex mods or are you willing to learn about them (which includes downloading them and trying them out)
...know how to build a .exe for Deranged
...know how to build missionscripts
...know more?

Send us a message here.
http://www.moddb.com/mods/deranged

Deranged has been under construction since the dinosaurs died and by now it has grown large enough to rival mods like TNM. It has a rich storyline filled with plot changes and many of the maps have been finished for years now. However without a good coder it's all going to suck. So get in touch! Eternal fame will be yours!

Are you working on a mod and need help? Help us and we will help you!

Update: we are currently looking for a TEXTURER who can make a few high quality textures for us.
Last edited by Machina on Mon Aug 05, 13 9:19 pm, edited 3 times in total.
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Postby atrey65789 » Fri Jan 06, 12 3:05 am

Im a mapper if you want maps...
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Postby Kalman11 » Sun Jan 08, 12 9:28 pm

Good to see you Brandon :) We needs your and many other's help
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Postby atrey65789 » Sun Jan 08, 12 10:00 pm

Haha Yup! What ever you need me to do, Im up for it!
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Postby atrey65789 » Sun Jan 08, 12 10:10 pm

Oh... And Do you need people to make conversations too? I can do that if you need that also.
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Postby Machina » Sat May 12, 12 6:44 pm

*bump*

We are still looking for people! A few people have joined the project since I made the first post but we could still use more. Particularly coders, a mapper and somebody who wants to help make textures.
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Postby atrey65789 » Sat May 12, 12 7:05 pm

I can code... a little, I can map, and I bet I could make textures...
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Postby Alex » Sat May 12, 12 7:06 pm

atrey65789 wrote:I can code... a little, I can map, and I bet I could make textures...

Isn't it better to first work on the 20 other projects you already applied for?
Last edited by Alex on Sat May 12, 12 7:06 pm, edited 1 time in total.
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Postby Tantalus » Sat May 12, 12 7:07 pm

Your work shown thus far hasn't impressed, I must say.
Signatures are dumb.

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Postby atrey65789 » Sat May 12, 12 7:10 pm

Alex: And I am working on those projects every day... and correction... 4 projects not 20 :)



Tantalus: I have only released 1 or 2 of my maps, and those were made years ago...
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Postby Tantalus » Sat May 12, 12 7:43 pm

You did map for Frozen Hell, right?
Signatures are dumb.

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Postby atrey65789 » Sat May 12, 12 7:51 pm

Nope.. I did nothing for that mod
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Postby China » Sat May 12, 12 11:37 pm

Alex wrote:
atrey65789 wrote:I can code... a little, I can map, and I bet I could make textures...

Isn't it better to first work on the 20 other projects you already applied for?


Don't you have a map archive to update? :P
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Postby Alex » Sat May 12, 12 11:47 pm

China wrote:
Alex wrote:
atrey65789 wrote:I can code... a little, I can map, and I bet I could make textures...

Isn't it better to first work on the 20 other projects you already applied for?


Don't you have a map archive to update? :P

Done! ;)
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Postby Kalman11 » Sun May 13, 12 4:28 pm

Branden, you said you'll help, and we are still waiting the sshots of your maps, as I said on facebook :)
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Postby atrey65789 » Sun May 13, 12 9:48 pm

I know... and I've been thinkin... maybe I can switch to doing a different department instead of mapping lol..
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Postby James » Sun May 13, 12 9:49 pm

Maybe focus on one thing and as minimal projects as you can, so you actually finish something?
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Postby atrey65789 » Sun May 13, 12 9:51 pm

do you actually know how many projects I'm working on? 2 at the moment. I don't know why everyone thinks that I'm working on a million mods at once... I've only REQUESTED to apply for mods...
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Postby James » Sun May 13, 12 10:47 pm

atrey65789 wrote:I don't know why everyone thinks that I'm working on a million mods at once... I've only REQUESTED to apply for mods...


lol
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Postby atrey65789 » Sun May 13, 12 10:51 pm

Ikr! lol
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Postby DxPlayer » Tue Jul 03, 12 11:19 pm

Long time no chat!

I'm ready to continue this project, I remember I sent you what I coded years ago, if you still have it we can continue from there, there was plenty of progress done, we should schedule a online conference or something so this project can continue.
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Postby Kalman11 » Wed Jul 04, 12 8:27 am

Are you Eugene?
I'm working on the project too :)
Add me on MSN
Last edited by Kalman11 on Wed Jul 04, 12 8:28 am, edited 1 time in total.
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Postby Machina » Thu Jul 05, 12 12:41 am

Welcome back! I sent you a message on xfire. I'll be logged in this weekend. See you there.
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Postby Machina » Fri Jul 26, 13 4:59 pm

Bump. I edited the original post. We are still looking for a coder.
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Postby Machina » Tue Sep 03, 13 11:19 am

Currently we have about 17 new weapon models that need to get animations and be imported. Some are high poly (around 1500). We're looking for somebody who can reduce the number of polys and who can make the new animations and import it all successfully.

We are looking for people who want to make skins for NPC's and possibly some other textures.

We are looking for mappers to help build a city. This map is in progress but it could use a second mapper so things go faster.

Coders and experienced missionscripters are always welcome. We have crazy stuff planned for Deranged...

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Re: Deranged mod looking for coders, texturers and maybe map

Postby xiaonvren » Tue Sep 16, 14 10:04 am

What ever you need me to do, Im up for it!
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Re: Deranged mod looking for coders, texturers and maybe map

Postby Machina » Sat Sep 20, 14 7:32 am

xiaonvren wrote:What ever you need me to do, Im up for it!


Thanks! I've sent you a pm today.
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Re:

Postby JolantaAgata » Tue Mar 29, 22 9:21 pm

Machina wrote:Bump. I edited the original post. We are still looking for a coder.

Any info on the coder you found
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