Idea: Vehicles?

Talk about any Deus Ex game modification here, e.g. maps, package or a total conversion.

Moderator: Forum Guards

Idea: Vehicles?

Postby AgentSmyth » Tue Dec 20, 05 6:38 pm

I was just thinking...
Could u get vehicles in Deus Ex by doing this:

In the funline clothes mod, you skin just changed, well can u change the mesh as well, so that you could become a black van, or even a helicopter (of course fly would have to be active)

I dunno if it would work, it was just an idea :)
<font color="red" size="1">Who Said Life Was Fair</font>
Image
User avatar
AgentSmyth
Regular
 
Posts: 396
Joined: Fri Oct 01, 04 6:05 pm
Location: On my Computer

Postby Alex » Tue Dec 20, 05 6:41 pm

And how do you think you can leave the vehicle? Did you think about the collision?
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby Mike » Tue Dec 20, 05 6:42 pm

ohhh, he owned you there
Guarding the rights of others is the most noble and beautiful end of a human being.
User avatar
Mike
Member title-less
 
Posts: 349
Joined: Wed Sep 07, 05 7:48 pm

Postby Alex » Tue Dec 20, 05 6:47 pm

Well, AgentSmyth, Just wait for DX: RPG :) There will be vehicles there.
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby Mike » Tue Dec 20, 05 6:49 pm

there will!? niiiiiiiice, hey alex, do us all a favor and make more cars and not just one van rofl, please lol
Guarding the rights of others is the most noble and beautiful end of a human being.
User avatar
Mike
Member title-less
 
Posts: 349
Joined: Wed Sep 07, 05 7:48 pm

Postby Rödewijk » Tue Dec 20, 05 7:08 pm

mike u dont even know how hard it is to mod
Rödewijk
Master
 
Posts: 1028
Joined: Tue Jun 28, 05 10:40 am

Postby Gishank » Tue Dec 20, 05 7:10 pm

Yeah modding is quite hard
Image
Gishank
Forum Super Hero
 
Posts: 4235
Joined: Sun Aug 28, 05 9:17 am
Location: London, England.

Postby AgentSmyth » Tue Dec 20, 05 7:11 pm

im trying to learn but i dont kno where to start...
<font color="red" size="1">Who Said Life Was Fair</font>
Image
User avatar
AgentSmyth
Regular
 
Posts: 396
Joined: Fri Oct 01, 04 6:05 pm
Location: On my Computer

Postby Gishank » Tue Dec 20, 05 7:25 pm

Well if you wanted a Black Van Vehicle which you can't get out of this would be your code.

Code: Select all
//BlackVanClothes -  Gives player BlackVan a vehicle

class BlackVanClothes extends ChargedPickup;

var bool bMPOnly;

function PostBeginPlay()
{
//destroy if in SP
if ( Level.NetMode == NM_StandAlone && bMPOnly)
   Destroy();
}

function ChargedPickupBegin(DeusExPlayer player)
{
local DeusExWeapon wep;
local Actor act;

//Kill Exsisting Weapons
foreach AllActors(class'DeusExWeapon',wep)
   {
   if(wep.owner==player) wep.Destroy();
   }

//appearance
player.Mesh=Mesh;
player.MultiSkins[0]=MultiSkins[0];

//vision
DeusExRootWindow(Player.rootWindow).hud.augDisplay.bVisionActive = True;
DeusExRootWindow(Player.rootWindow).hud.augDisplay.visionLevel = 4;
DeusExRootWindow(Player.rootWindow).hud.augDisplay.visionLevelValue = 4;

player.ClientMessage("You are now a Elite {U}topian.");
}

defaultproperties
{
     bMPOnly=True
     skillNeeded=Class'DeusEx.SkillEnviro'
     DeActivateSound=None
     ChargedIcon=Texture'DeusExUI.Icons.ChargedIconArmorAdaptive'
     InventoryGroup=73
     ItemName="Van Clothes"
     PlayerViewOffset=(X=30.000000,Z=-24.000000)
     PlayerViewMesh=LodMesh'DeusExDeco.Van'
     PickupViewMesh=LodMesh'DeusExDeco.Van'
     Charge=1
     LandSound=Sound'DeusExSounds.Generic.PaperHit2'
     Icon=Texture'DeusExUI.Icons.BeltIconArmorAdaptive'
     largeIcon=Texture'DeusExUI.Icons.LargeIconArmorAdaptive'
     largeIconWidth=35
     largeIconHeight=49
     Description="Wear This For a vehicle mesh."
     beltDescription="Van mesh"
     AnimSequence='
     Texture=None
     Mesh=LodMesh'DeusExCharacters.GM_Jumpsuit'
     MultiSkins(0)=None
     CollisionRadius=28.000000
     CollisionHeight=49.880001
     Mass=30.000000
     Buoyancy=20.000000
}
Image
Gishank
Forum Super Hero
 
Posts: 4235
Joined: Sun Aug 28, 05 9:17 am
Location: London, England.

Postby Alex » Tue Dec 20, 05 7:28 pm

1. Why does it delete all of your weapons.
2. Why do you get vision
3. Why the hell do you become an Elite {U}topian, while you want to become a van.
4. This is NOT correct.
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby Gishank » Tue Dec 20, 05 7:30 pm

Oh you ****!!
They was forceful errors incase they copied and used the uc file as there own!!!.
Image
Gishank
Forum Super Hero
 
Posts: 4235
Joined: Sun Aug 28, 05 9:17 am
Location: London, England.

Postby Mike » Tue Dec 20, 05 7:34 pm

Klop > Mr. X

lol :lol: :wink:
Guarding the rights of others is the most noble and beautiful end of a human being.
User avatar
Mike
Member title-less
 
Posts: 349
Joined: Wed Sep 07, 05 7:48 pm

Postby wicked » Thu Dec 22, 05 10:04 pm

i think klop already made a vehicle mesh, we need that in RPG and maybe GODZ, why GODZ because you'll be so big they need to shoot a certain place confuse your enemy you must yes yes-(Yoda) :P
I am wicked lover of the east bow before my sensual powers :)
wicked
Newbie
 
Posts: 7
Joined: Thu Dec 22, 05 9:37 pm

Postby Alex » Thu Dec 22, 05 10:08 pm

I'm not going to use the 'vehicle mod' from Klop, the vehicles in RPG will be better. Way better.
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby AgentSmyth » Thu Dec 22, 05 10:36 pm

it was just an idea... :(
<font color="red" size="1">Who Said Life Was Fair</font>
Image
User avatar
AgentSmyth
Regular
 
Posts: 396
Joined: Fri Oct 01, 04 6:05 pm
Location: On my Computer

Postby Alex » Fri Dec 23, 05 10:29 am

AgentSmyth, did you already see the helicopter I made?
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby AgentSmyth » Fri Dec 23, 05 10:46 am

no i havent :)
<font color="red" size="1">Who Said Life Was Fair</font>
Image
User avatar
AgentSmyth
Regular
 
Posts: 396
Joined: Fri Oct 01, 04 6:05 pm
Location: On my Computer

Postby Gishank » Fri Dec 23, 05 11:00 am

I knew you wouldn't use em in DX RPG because mine just change the player meshs and there crap!
Image
Gishank
Forum Super Hero
 
Posts: 4235
Joined: Sun Aug 28, 05 9:17 am
Location: London, England.

Postby Alex » Fri Dec 23, 05 12:37 pm

AgentSmyth wrote:no i havent :)

Raaah, well:
Helicopters you can enter and leave, you even have 12 rockets(prototype) and I'm working on underwater and ground vehicles.
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby Spiderbot01 » Fri Dec 23, 05 12:43 pm

Has the database approach ever been thought of before? Or even attempted?
<center>------</center><center>
Image</center>
<center>Image</center><
User avatar
Spiderbot01
Alpha
 
Posts: 5363
Joined: Wed Nov 30, 05 8:24 pm
Location: LONDON!!!!

Postby Alex » Fri Dec 23, 05 12:46 pm

The UTGL script (Which is a login script for servers so they can ban users from multiple servers) has a database connection. I asked the maker of UTGL if I could use the scripts. And thank god he speaks the same language as me, so I could persuade him easier :)
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby Gishank » Fri Dec 23, 05 1:32 pm

The money languge?
Image
Gishank
Forum Super Hero
 
Posts: 4235
Joined: Sun Aug 28, 05 9:17 am
Location: London, England.

Postby Wasted » Fri Dec 23, 05 4:36 pm

I once went on a map and sat in a tank riding around
FFS
User avatar
Wasted
Forum Hero
 
Posts: 2861
Joined: Sun Oct 30, 05 6:29 pm
Location: 1337 14ND

Postby Alex » Fri Dec 23, 05 4:47 pm

Probably a mover.
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm


Return to Modifications

Who is online

Users browsing this forum: No registered users and 4 guests