CHAINGUN RELEASED

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CHAINGUN RELEASED

Postby Gishank » Wed Dec 21, 05 4:18 pm

Here is a kool mod i made includes too weapons too me along time too make no bugs or BS found ;)
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Re: CHAINGUN RELEASED

Postby clyzm » Wed Dec 21, 05 10:45 pm

<~>K}Ã?Ã?<~> wrote:Here is a kool mod i made includes too weapons too me along time too make no bugs or BS found ;)


I'm very disappointed Klop. That mod is rubbish, sorry.
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Postby Mike » Wed Dec 21, 05 11:07 pm

it is not it has a black van wearable!!!! IT OWNS
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Postby Gishank » Thu Dec 22, 05 10:22 am

lol no it doesn't mike it only has the two chain guns i made in it.Plus ATomsk it only has two weapons and i know it is kinda crap but loads of people on my server wanted a copy of it so here it is.
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Postby MainMan » Thu Dec 22, 05 12:12 pm

lol 300mm and 952mm ammo? do you know how big that would be in real life?
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Postby Gishank » Thu Dec 22, 05 12:23 pm

Yes lol. :lol:
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Postby Allan » Sun Jan 01, 06 6:38 pm

beingshot by 952mm ammo=Who shooting high explosive tank rounds at me?!?

In other words, the only way that 952mm ammo makes sense would be to use it in a LAW/GepGun as "High impact training rounds"...
Last edited by Allan on Sun Jan 01, 06 6:40 pm, edited 1 time in total.
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Postby Gishank » Sun Jan 01, 06 6:39 pm

Lol, feel free to use em in your maps.
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Postby Wasted » Sun Jan 01, 06 8:07 pm

<~>K}Ã?Ã?<~> wrote:lol no it doesn't mike it only has the two chain guns i made in it.Plus ATomsk it only has two weapons and i know it is kinda crap but loads of people on my server wanted a copy of it so here it is.


The two chain guns mix up and lag when u try and siwtch between them in the same way as D-gle and pistol. This will cuase bugs in servers as i have expercienced, I know what ur to klop!.
In other words people will be able to use any enhance ment with the wep when switch between them, the gun is jammed so even cloak. Dont lagbot people server yeah?
FFS
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Postby Gishank » Mon Jan 02, 06 9:46 am

Yes one bug, if you read in the read me you will find out this bug is being fixed.
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Postby Allan » Mon Jan 02, 06 11:19 pm

This is probably wrong, but isnt this mix-up causd by 2 items shering the same InvntoryGroup number? I have 2 sniper rifles that refuse to be used together, but im not sure if they share the same IG number.

Edit: They do have the same number, but it's from an old modpack, so i cant be ars3d to redo the number :P
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Postby Gishank » Tue Jan 03, 06 5:12 pm

no they don't have the same number on mine :P>
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Postby Allan » Tue Jan 03, 06 7:07 pm

I took these and gave em a bit of work, and TLC. Also, inv. Swap glitch is fixed now.

*New Stuff*

CGLightAmmo<---Light chain gun ammo source
CGHeavyAmmo<---Heavy chain gun ammo source

I put these, cus i knew that people would get p1ssed off with their assault gun ammo getting drained by these. :P lol
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Klop's Mod Pack (Fixed)
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Postby Wasted » Tue Jan 03, 06 7:45 pm

Well u know that does make sense
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Postby Gishank » Wed Jan 04, 06 5:15 pm

Thanks allan they now work a treat too bad i'm to lazy to mod anymore unless someone wants me to make a mod for them i will...
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