Moderator: Forum Guards
[Z]_Spiderbot01_[Z] wrote:You got your server working yet Allan? Or am I gonna need to host it?
Allan wrote:Hmm, i dont know whether to put the resistance straight in the lab after the tunnels, or add an outside bit, and an office part with an evelator to the lab... Decisions, decisions...
[Z]_Spiderbot01_[Z] wrote:I suppose you could edit your food mod to make crazy things happen...
Allan wrote:Well, i found an intresting, but blingingly obvious way to get help into the game. Make a new DeusExDecoration like a book, and make a variable string which you can edit in the properties menu to replace the "There is nothing intresting to read" message. This way, the info will stay, and not keep leaving, as was the problem witth previous attempts at making a special way to get help into the game. Also, i had another funny idea. Make a toilet in the office, and make the toilet room the lift, so when you flush, you go to the lab, and running the taps send it straight back. XD
Allan wrote:Right, Im needing some spawnpoint help now.
I need to set the map's spawnpoints up so that the NSF spawn on one side(EG, Resistance), and UNATCO spawn for scientists, and cannot spawn in the other area. But how do i do this with the PlayerStarts, because it just ends up with you spawning in both areas when i try to work them... Any Ideas???