Military Weapon Set

Talk about any Deus Ex game modification here, e.g. maps, package or a total conversion.

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What rifle(s) would be the best for the weapon set

SAR-21
4
17%
XM8
2
9%
H@K G36
5
22%
AK-103
5
22%
Alex (sniper rifle)
5
22%
M93 Black Arrow
2
9%
 
Total votes : 23

Postby clyzm » Wed Jul 12, 06 12:13 pm

~[A]Noodles~ wrote:hmm.. i just feel that owned XD

i have no clue of model importing :lol:


Don't worry, ol' Derek is gonna make a tut on how to import a gun after he's done with mainman modelling :P
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Postby Siva » Wed Jul 12, 06 3:24 pm

Cata, you evil fish, I asked you ages ago for teh DXW mod. >=(
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Postby MainMan » Wed Jul 12, 06 3:46 pm

XII//:Prod1gy wrote:Cata, you evil fish, I asked you ages ago for teh DXW mod. >=(

Erm, the mainman mod is about 97% finished, whereas your mod isn't. :wink:
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Postby Allan » Wed Jul 12, 06 3:47 pm

~MainMizzle~ wrote:
XII//:Prod1gy wrote:Cata, you evil fish, I asked you ages ago for teh DXW mod. >=(

The MainMan mod is about 97% finished.:wink:

WooHoo! =D Jackpot =DDDDDDDDD
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Postby ~Confused~ » Wed Jul 12, 06 3:48 pm

97%, thats pretty kick ass considering. So what are the last touches? bugs?
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Postby MainMan » Wed Jul 12, 06 3:52 pm

~Mike~ wrote:97%, thats pretty kick ass considering. So what are the last touches? bugs?

Hardcoding the banning of you into the mod file. (and I'm not joking :x)
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Postby ~Confused~ » Wed Jul 12, 06 3:57 pm

~MainMizzle~ wrote:
~Mike~ wrote:97%, thats pretty kick ass considering. So what are the last touches? bugs?

Hardcoding the banning of you into the mod file. (and I'm not joking :x)


Good for you, next 3% is?
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Postby Allan » Wed Jul 12, 06 4:01 pm

~MainMizzle~ wrote:
~Mike~ wrote:97%, thats pretty kick ass considering. So what are the last touches? bugs?

Hardcoding the banning of you into the mod file. (and I'm not joking :x)
Eep... I did a play about with some maps from SP lately(Namely 15_Page_Final, and the like), and things in mission scripts(Like from the SP missions) are completely MP Compatiable. (Except you can't get Info-Links :( ). Could be useful =)
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Postby ~Confused~ » Wed Jul 12, 06 4:03 pm

Allan wrote:
~MainMizzle~ wrote:
~Mike~ wrote:97%, thats pretty kick ass considering. So what are the last touches? bugs?

Hardcoding the banning of you into the mod file. (and I'm not joking :x)
Eep... I did a play about with some maps from SP lately(Namely 15_Page_Final, and the like), and things in mission scripts(Like from the SP missions) are completely MP Compatiable. (Except you can't get Info-Links :( ). Could be useful =)


Sooo? I dont even play DX anymore so i dont know why mainman is all excited. Why no comlink :/
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Postby Allan » Wed Jul 12, 06 4:05 pm

Same reason you can't get proper bulletin boards. Replication, skuzz of the coding world.
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Postby ~Confused~ » Wed Jul 12, 06 4:18 pm

dissapointing :cry: , Do we get some sort of message link kinda thing atleast or absolutely ZERO comlink. If not then what do we have?
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Postby Allan » Wed Jul 12, 06 4:35 pm

Well, DataLinks/DataCubes/Bulletin Boards have to be read from a seperate part of the Classes folder of a .u file.

I suppose the best way to sum up what happens is run a server, set an admin password by pressing T, deleting say, and typing preferences, log in as an admin with that password, then do "admin ServerTravel 00_Training". Then walk around the map, using the admin opensesame command to open the locked doors. You'll get a lot of Info-Link based errors. This is why you cannot have info-links like in DX-SP in DX-MP... =(
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Postby ~Confused~ » Wed Jul 12, 06 4:41 pm

Allan wrote:Well, DataLinks/DataCubes/Bulletin Boards have to be read from a seperate part of the Classes folder of a .u file.

I suppose the best way to sum up what happens is run a server, set an admin password by pressing T, deleting say, and typing preferences, log in as an admin with that password, then do "admin ServerTravel 00_Training". Then walk around the map, using the admin opensesame command to open the locked doors. You'll get a lot of Info-Link based errors. This is why you cannot have info-links like in DX-SP in DX-MP... =(


hmm well guess that'd be cool. When DX: RPG releases then i'll start playing again, but datacubes arent going to get me on RG_City or wannabe RPG. Never liked DXs multiplayer fights
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Postby Big Daddy » Wed Jul 12, 06 4:43 pm

You never knew that SP maps were compatible with MP?


Btw, go for the last 3% MM, hardcode the ban for mike right into his ass!
Let the fun begin!!

Btw, Derek can you teach me about modelling because I don't have the faintest idea :roll:
A CNN reporter, while interviewing a Marine Sniper, asked. "What do you feel when you shoot a terrorist?"
The Marine shrugged and replied, "Recoil."
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Postby clyzm » Wed Jul 12, 06 4:47 pm

±Tantalus[AW]± wrote:You never knew that SP maps were compatible with MP?


Btw, go for the last 3% MM, hardcode the ban for mike right into his ass!
Let the fun begin!!

Btw, Derek can you teach me about modelling because I don't have the faintest idea :roll:


Soon, after I'm done with MainMan's mod, I'll make a tut, a full length tut with programs and everything you need to import your own DX wep.
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Postby ~Confused~ » Wed Jul 12, 06 4:50 pm

±Tantalus[AW]± wrote:You never knew that SP maps were compatible with MP?


Btw, go for the last 3% MM, hardcode the ban for mike right into his ass!
Let the fun begin!!
Btw, Derek can you teach me about modelling because I don't have the faintest idea :roll:


wonder what i did to you
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Postby clyzm » Wed Jul 12, 06 4:51 pm

~Mike~ wrote:
±Tantalus[AW]± wrote:You never knew that SP maps were compatible with MP?


Btw, go for the last 3% MM, hardcode the ban for mike right into his ass!
Let the fun begin!!
Btw, Derek can you teach me about modelling because I don't have the faintest idea :roll:


wonder what i did to you


Mike, no offense, but you are 87.3% chance of fighting with mainman if you are in his server.
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Postby ~Confused~ » Wed Jul 12, 06 4:53 pm

chococataclyzm wrote:
~Mike~ wrote:
±Tantalus[AW]± wrote:You never knew that SP maps were compatible with MP?


Btw, go for the last 3% MM, hardcode the ban for mike right into his ass!
Let the fun begin!!
Btw, Derek can you teach me about modelling because I don't have the faintest idea :roll:


wonder what i did to you


Mike, no offense, but you are 87.3% chance of fighting with mainman if you are in his server.

lol not if i leave him alone and fail to mention the "M" word
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Postby Big Daddy » Wed Jul 12, 06 4:59 pm

Mainman's gonna fsck you up with his pimp cane.
A CNN reporter, while interviewing a Marine Sniper, asked. "What do you feel when you shoot a terrorist?"
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Postby ~Confused~ » Wed Jul 12, 06 5:08 pm

±Tantalus[AW]± wrote:Mainman's gonna fsck you up with his pimp cane.


are you high?
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Postby Big Daddy » Wed Jul 12, 06 5:09 pm

God, you have been away for long. Go to Films and Music and look at PIMP CANE thread.
A CNN reporter, while interviewing a Marine Sniper, asked. "What do you feel when you shoot a terrorist?"
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Postby MainMan » Wed Jul 12, 06 5:09 pm

~Mike~ wrote:
±Tantalus[AW]± wrote:Mainman's gonna fsck you up with his pimp cane.


are you high?

No, in fact he's right. I will fsck you up with my pimp cane.
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Postby Big Daddy » Wed Jul 12, 06 5:16 pm

Ye Bitch!

Wasted will pop yo ass.
A CNN reporter, while interviewing a Marine Sniper, asked. "What do you feel when you shoot a terrorist?"
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Postby ~Confused~ » Wed Jul 12, 06 5:17 pm

~MainMizzle~ wrote:
~Mike~ wrote:
±Tantalus[AW]± wrote:Mainman's gonna fsck you up with his pimp cane.


are you high?

No, in fact he's right. I will fsck you up with my pimp cane.


Good for you.
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Postby Big Daddy » Wed Jul 12, 06 5:22 pm

I'm gonna let MM take it from here *steps aside

Either M60 or this
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Postby Siva » Wed Jul 12, 06 7:56 pm

BUT.. SECKS?
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Postby ynnaD » Wed Jul 12, 06 10:14 pm

No. That was me. Sorry :oops:
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Postby ~ô¿ô~Nobody~ » Thu Jul 13, 06 7:57 am

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SPAM? :shock:
Nobody is perfect...
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Postby Allan » Thu Jul 13, 06 9:19 am

That should be shrunk down, and made an Emoticon here =D
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Postby Siva » Thu Jul 13, 06 2:12 pm

Speaking of Spam.

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