
Mod looks cool!
Moderator: Forum Guards
Allan wrote:Well, despite the hard work I put into modeling a ~2000 poly HK SL-8, it has still turned out totally... shit.
Unless I say otherwise/model otherwise, looks like this'll be a primarily code-oriented release.
Allan wrote:But it's sooooo big...
(Despite being ~2000 poly, the overall size of my model (excluding textures) was about 400kb. =S)
Allan wrote:I've gotta be doing something wrong with my models...- They always disintegrate whenever someone backs about ... 256 unreal units (A fairly small distance) away from them. Fine examples of this are the Christmas Presents in Funline_BigFlyingChristmas, among other things.
(I'm lurking on MSN now.)
#exec MESH LODPARAMS MESH=<insert> STRENGTH=0
Arthur Dent wrote:So why a whelk in particular?
Allan wrote:I've got some time on my hands, so i've started work on a mod to replace weapons in game with ones like Resident Evil 4 uses.
I have already made the Mine-dart launcher, and all works great with it. However, I thought I should see what the community thinks of this, before continuing further.
The weapons will be spawned by mutator, by a 'mutate' command. (Something like 'mutate re4mode')
I will most likely be testing it a lot, so keep posted here for info regarding tests for the weapons, etc.Opinions, please?
Latest beta link: http://www.dxalpha.com/forum/download.php?id=3654
~DJ~ wrote:Someone saying he haxed it or woot? D: