Gishank wrote:I remember Alex making a small drivable heli mod. Nothing is impossible. >_>
kk put a 59 million Polygon model as all weapons and make 10240x8000 resolution textures on every wall in smuggler and tell me if the game works.
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Gishank wrote:I remember Alex making a small drivable heli mod. Nothing is impossible. >_>
The new Crytek Engine allows a hell of a alot of polies in each model.Gishank wrote:Tantalus, you don't even know what you're on about do you?
Gishank wrote:But not enough.
Three cheers for id Tech 5!XII//:Protocol wrote:Gishank wrote:But not enough.
How would you know?
Have you SEEN some of the shit they have done? 59 million poly's doesn't seem all that unfeasible with the new technology.
Ah, de technologys not too advanced yet. Well then how many polygons are with these monstrosities known as next-gen?cataclyzm wrote:Handling 59 million polys would not only require some of the best technology on the market, but for it to run smooth and fast would be impossible unless you had access to military-class computers.
59 million polys alone is overdoing it, but for Klop to say it's not enough, that was one of the stupidest comments I've ever seen in my entire life.
Oh yeah Klop, DX can barely handle a 10,000 poly model without lagging let alone a 59 million poly model. Viewing it alone causes DX to GPF, as does the texturing.
Klop, stick to your toy weapons and your other bullshit, you clearly have no fucking idea what you're talking about.
Big Daddy wrote:Ah, de technologys not too advanced yet. Well then how many polygons are with these monstrosities known as next-gen?cataclyzm wrote:Handling 59 million polys would not only require some of the best technology on the market, but for it to run smooth and fast would be impossible unless you had access to military-class computers.
59 million polys alone is overdoing it, but for Klop to say it's not enough, that was one of the stupidest comments I've ever seen in my entire life.
Oh yeah Klop, DX can barely handle a 10,000 poly model without lagging let alone a 59 million poly model. Viewing it alone causes DX to GPF, as does the texturing.
Klop, stick to your toy weapons and your other bullshit, you clearly have no fucking idea what you're talking about.
Allan wrote:I'm sorry, but who needs a single weapon to have 20 to 50 thousand polys?!
What're they doing with that all - using polys even for weapon scratches so minor, that no human eye alone could detect it... I bet they even add polys for parts of the weapon you can't see... bleh.
Gishank wrote:@ Cataclyzm, i said THE TECHNOLOGY wasn't enough >_> In addition, i know that DX can't handle alot of polys, but as i said, it isn't impossible with the right technology and basically making your own engine xD
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