Modified VAN mesh

Talk about any Deus Ex game modification here, e.g. maps, package or a total conversion.

Moderator: Forum Guards

Modified VAN mesh

Postby Andrievskaya Veronika » Fri Jan 11, 08 10:56 am

I've slightly modified van model from the original game -- i added nice "shininess" effect. I using it in my SP mods, maybe someone else will find it useful ;)

There is a mesh itself and import script. You have to make your own decoration class (i don't have it--i'm using MissionScript to change things on map :D), or just expand van class, and change mesh in defaultproperties (the size is same as original).

Notice: use mesh'MyPackage.AV_VAN' , NOT LodMesh''MyPackage.AV_VAN' [b]!!![/b]

Use texture property to define a "reflection map".

-----------------------------------------------------------------------------------------
Code: Select all
Class MyVan expands Van

defaultProperties
{
 Mesh=mesh'MyPackage.AV_VAN'
}

Attachments
modified_van_mesh.zip
(6.4 KiB) Downloaded 317 times
User avatar
Andrievskaya Veronika
Poster
 
Posts: 164
Joined: Sat Sep 02, 06 7:35 am
Location: Database read error

Postby Baleout » Fri Jan 11, 08 5:57 pm

Pics?
User avatar
Baleout
Master
 
Posts: 1606
Joined: Mon Feb 19, 07 1:28 pm
Location: Greater London

Screenshots

Postby Andrievskaya Veronika » Sat Jan 26, 08 5:13 am

Sorry for delayed answer :D

Screenshots (ah oh )
Attachments
Shot0000.jpg
(150.07 KiB) Downloaded 824 times
Shot0001.jpg
(111.35 KiB) Downloaded 810 times
User avatar
Andrievskaya Veronika
Poster
 
Posts: 164
Joined: Sat Sep 02, 06 7:35 am
Location: Database read error

Postby VodunLoas » Sat Jan 26, 08 7:53 am

I thought you may have changed the windows to work like the helicopter or mini sub ones. From what I see in the pictures, it doesn't look that practical to have the whole thing covered in shine. Looks more like its glowing.
User avatar
VodunLoas
Alpha
 
Posts: 677
Joined: Thu Apr 22, 04 7:16 am


Return to Modifications

Who is online

Users browsing this forum: No registered users and 3 guests