
There is a mesh itself and import script. You have to make your own decoration class (i don't have it--i'm using MissionScript to change things on map

Notice: use mesh'MyPackage.AV_VAN' , NOT LodMesh''MyPackage.AV_VAN' [b]!!![/b]
Use texture property to define a "reflection map".
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- Code: Select all
Class MyVan expands Van
defaultProperties
{
Mesh=mesh'MyPackage.AV_VAN'
}