Moderator: Forum Guards
SwissCM wrote:A relatively active Deus Ex forum. Who would have thunk it.
I'm making a high resolution UI replacement for Deus Ex. My mod is a straight texture replacement and as such it only requires a renderer that supports replacement textures.
I use the DirectX 10 renderer from this guy. I actually had to get him to release a new patched version (26) to support the replacement textures since there was a bug that prevented me from forcing an alpha channel upon UI elements.
I'll probably be releasing an early version that just contains the high-resolution fonts once I've finished them.
Shinobi wrote:Kentie has released a D3d11 renderer.
Also the d3d10 one is now on v27 but personally I've found everything since v24 buggy on my radeon 5770.
But I don't want to start a Nvidia versus ATI rant. Personally I never liked ATI cards. I always go with Nvidia.
I like your fonts. Would you also release them as TTF's for Windows Office, Photoshop and stuff?
Fonts look nothing like originals.
Anyhoo, check out kentie's site, wouldn't bother with dx11 renderer tho he not updating it.
SwissCM wrote:But I don't want to start a Nvidia versus ATI rant. Personally I never liked ATI cards. I always go with Nvidia.
Please, no video card wars. For the record I'm running a HD4850 and it runs the DX10 renderer just fine.
I like your fonts. Would you also release them as TTF's for Windows Office, Photoshop and stuff?
This would require a hell of a lot more work. I'll bundle the SVG files with the release when it happens.
Shinobi wrote:Fonts look nothing like originals.
haha what. My fonts at 50% with the original artwork for comparison.
Shinobi wrote:I think I'm confused. D3D11 renderer doesn't mean DirectX11 renderer does it? This is what I was referring to: http://kentie.net/article/d3d11drv/index.htm
Shinobi wrote:Shinobi just initially thought "fuuuuu..... that's big" but that's about it lol. I imagine they'd look fine.