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//=============================================================================
// WeaponDartPistol.
//=============================================================================
//Made by [A]GeneralJoey. No animals were hurt in the creation of this weapon.
class WeaponStealthPistol extends DeusExWeapon;
simulated function PreBeginPlay()
{
Super.PreBeginPlay();
// If this is a netgame, then override defaults
if ( Level.NetMode != NM_StandAlone )
{
HitDamage = mpHitDamage;
BaseAccuracy = mpBaseAccuracy;
ReloadTime = mpReloadTime;
AccurateRange = mpAccurateRange;
MaxRange = mpMaxRange;
ReloadCount = mpReloadCount;
}
}
defaultproperties
{
GoverningSkill=Class'DeusEx.SkillWeaponPistol'
NoiseLevel=0.010000
EnviroEffective=ENVEFF_Air
EnemyEffective=ENMEFF_Organic
Concealability=CONC_All
ShotTime=0.150000
reloadTime=1.500000
HitDamage=8
maxRange=1600
AccurateRange=800
BaseAccuracy=0.800000
bCanHaveScope=True
ScopeFOV=25
bCanHaveLaser=True
recoilStrength=0.100000
mpReloadTime=1.500000
mpHitDamage=12
mpBaseAccuracy=0.200000
mpAccurateRange=1200
mpMaxRange=1200
mpReloadCount=12
bCanHaveModBaseAccuracy=True
bCanHaveModReloadCount=True
bCanHaveModAccurateRange=True
bCanHaveModReloadTime=True
AmmoNames(0)=Class'DeusEx.AmmoDartPoison'
AmmoNames(1)=Class'DeusEx.AmmoDart'
AmmoNames(2)=Class'DeusEx.AmmoDartFlare'
ProjectileNames(0)=Class'DeusEx.DartPoison'
ProjectileNames(1)=Class'DeusEx.Dart'
ProjectileNames(2)=Class'DeusEx.DartFlare'
PickupAmmoCount=6
bInstantHit=False
FireOffset=(X=-24.000000,Y=10.000000,Z=14.000000)
shakemag=50.000000
FireSound=Sound'DeusExSounds.Weapons.MiniCrossbowFire'
AltFireSound=Sound'DeusExSounds.Weapons.StealthPistolReloadEnd'
CockingSound=Sound'DeusExSounds.Weapons.StealthPistolReload'
SelectSound=Sound'DeusExSounds.Weapons.StealthPistolSelect'
InventoryGroup=3
ItemName="Dart Pistol"
PlayerViewOffset=(X=24.000000,Y=-10.000000,Z=-14.000000)
PlayerViewMesh=LodMesh'DeusExItems.StealthPistol'
PickupViewMesh=LodMesh'DeusExItems.StealthPistolPickup'
ThirdPersonMesh=LodMesh'DeusExItems.StealthPistol3rd'
Icon=Texture'DeusExUI.Icons.BeltIconStealthPistol'
largeIcon=Texture'DeusExUI.Icons.LargeIconStealthPistol'
largeIconWidth=47
largeIconHeight=37
Description="The dart pistol is a variant of the standard stealth pistol with a smaller clip and now uses darts for even more stealth at very close ranges."
beltDescription="DART"
Mesh=LodMesh'DeusExItems.StealthPistolPickup'
CollisionRadius=8.000000
CollisionHeight=0.800000
}
FireGod wrote:That looks just like the one smuggler has!!
Lol. All those words are familiar.
FireGod wrote:Umm...first of all, the code i put in is something you use to texture guns, like, umm,, make a sodacan a 7Up Canso, uh, yeah, its NOT called changing the properties, it's called texturing.
BTW Joey you said you need to compile your packages, find em here:
Universal Constructor