The Novobirsk Conspiracy

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The Novobirsk Conspiracy

Postby AlexDenton » Thu Aug 19, 04 1:52 pm

hi

the other topic created by kBo was sort of... misleading lol

so here it is

Me and kBo and hopefully a few other modders wil be making a mod using the original DeusEx unreal script
it wont be like other mods since it wil not include the orignial plot at all

the first episode will be called Operation Eternal Winter

here is the file kBo made
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Postby Bob » Thu Aug 19, 04 6:24 pm

*asks permission to join*
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Postby AlexDenton » Thu Aug 19, 04 6:29 pm

~[A]Bob~ wrote:*asks permission to join*
sure! we can be like robin hoods' merry men :D
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Postby FireGod » Thu Aug 19, 04 7:08 pm

Hmm....can i make the guns for this so called conspiracy?
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Postby Bob » Thu Aug 19, 04 7:09 pm

can u actually re-skin guns etc or can u just change their properties like just about anyone in the dx world can?
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Postby Zarger » Thu Aug 19, 04 7:14 pm

No I have seen FireGod I like his modding he is a very good one.
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Postby Bob » Thu Aug 19, 04 7:20 pm

*requires proof to be convinced*
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Postby FireGod » Thu Aug 19, 04 7:44 pm

umm does this sound familiar to you:

#exec TEXTURE IMPORT NAME=<> FILE=Textures\<> GROUP=Icons
#exec TEXTURE IMPORT NAME=<> FILE=Textures\<> GROUP=Icons

Icon=Texture'MyPackage.Icons.<>'
largeIcon=Texture'MyPackage.Icons.<>'
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Postby FireGod » Thu Aug 19, 04 7:48 pm

I know how to make packages, lol, like ProjectileClass, bHasSilencer etc.

changing properties wont work in DXMP lol, but it will work fine in DX single player
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Postby Jeoh » Thu Aug 19, 04 7:53 pm

Code: Select all
//=============================================================================
// WeaponDartPistol.
//=============================================================================
//Made by [A]GeneralJoey. No animals were hurt in the creation of this weapon.
class WeaponStealthPistol extends DeusExWeapon;
simulated function PreBeginPlay()
{
   Super.PreBeginPlay();

   // If this is a netgame, then override defaults
   if ( Level.NetMode != NM_StandAlone )
   {
      HitDamage = mpHitDamage;
      BaseAccuracy = mpBaseAccuracy;
      ReloadTime = mpReloadTime;
      AccurateRange = mpAccurateRange;
      MaxRange = mpMaxRange;
      ReloadCount = mpReloadCount;
   }
}

defaultproperties
{
     GoverningSkill=Class'DeusEx.SkillWeaponPistol'
     NoiseLevel=0.010000
     EnviroEffective=ENVEFF_Air
     EnemyEffective=ENMEFF_Organic
     Concealability=CONC_All
     ShotTime=0.150000
     reloadTime=1.500000
     HitDamage=8
     maxRange=1600
     AccurateRange=800
     BaseAccuracy=0.800000
     bCanHaveScope=True
     ScopeFOV=25
     bCanHaveLaser=True
     recoilStrength=0.100000
     mpReloadTime=1.500000
     mpHitDamage=12
     mpBaseAccuracy=0.200000
     mpAccurateRange=1200
     mpMaxRange=1200
     mpReloadCount=12
     bCanHaveModBaseAccuracy=True
     bCanHaveModReloadCount=True
     bCanHaveModAccurateRange=True
     bCanHaveModReloadTime=True
     AmmoNames(0)=Class'DeusEx.AmmoDartPoison'
     AmmoNames(1)=Class'DeusEx.AmmoDart'
     AmmoNames(2)=Class'DeusEx.AmmoDartFlare'
     ProjectileNames(0)=Class'DeusEx.DartPoison'
     ProjectileNames(1)=Class'DeusEx.Dart'
     ProjectileNames(2)=Class'DeusEx.DartFlare'
     PickupAmmoCount=6
     bInstantHit=False
     FireOffset=(X=-24.000000,Y=10.000000,Z=14.000000)
     shakemag=50.000000
     FireSound=Sound'DeusExSounds.Weapons.MiniCrossbowFire'
     AltFireSound=Sound'DeusExSounds.Weapons.StealthPistolReloadEnd'
     CockingSound=Sound'DeusExSounds.Weapons.StealthPistolReload'
     SelectSound=Sound'DeusExSounds.Weapons.StealthPistolSelect'
     InventoryGroup=3
     ItemName="Dart Pistol"
     PlayerViewOffset=(X=24.000000,Y=-10.000000,Z=-14.000000)
     PlayerViewMesh=LodMesh'DeusExItems.StealthPistol'
     PickupViewMesh=LodMesh'DeusExItems.StealthPistolPickup'
     ThirdPersonMesh=LodMesh'DeusExItems.StealthPistol3rd'
     Icon=Texture'DeusExUI.Icons.BeltIconStealthPistol'
     largeIcon=Texture'DeusExUI.Icons.LargeIconStealthPistol'
     largeIconWidth=47
     largeIconHeight=37
     Description="The dart pistol is a variant of the standard stealth pistol with a smaller clip and now uses darts for even more stealth at very close ranges."
     beltDescription="DART"
     Mesh=LodMesh'DeusExItems.StealthPistolPickup'
     CollisionRadius=8.000000
     CollisionHeight=0.800000
}


By the way, I just need to know how I compile them and I am all set to go.
Last edited by Jeoh on Thu Aug 19, 04 7:55 pm, edited 1 time in total.
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Postby FireGod » Thu Aug 19, 04 7:54 pm

That looks just like the one smuggler has!!


Lol. All those words are familiar.
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Postby Bob » Thu Aug 19, 04 7:55 pm

and thats "changing the properties"

Re-skinning/modelling is to create a completely different weapon
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Postby Jeoh » Thu Aug 19, 04 7:57 pm

FireGod wrote:That looks just like the one smuggler has!!


Lol. All those words are familiar.


It's my Dartgun, the skin and model of a stealthpistol, firing sound of a minicrossbow, reloading and cocking sound of a stealthpistol, decreased range and less ammo, but the bullets have been changed to darts. Flare, Tranquiliser and normal darts to be precise.
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Postby FireGod » Thu Aug 19, 04 8:15 pm

Umm...first of all, the code i put in is something you use to texture guns, like, umm,, make a sodacan a 7Up Can :) so, uh, yeah, its NOT called changing the properties, it's called texturing.


BTW Joey you said you need to compile your packages, find em here:

Universal Constructor
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Postby Jeoh » Thu Aug 19, 04 8:15 pm

Also, I am hereby applying for the project.
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Postby Jeoh » Thu Aug 19, 04 8:21 pm

FireGod wrote:Umm...first of all, the code i put in is something you use to texture guns, like, umm,, make a sodacan a 7Up Can :) so, uh, yeah, its NOT called changing the properties, it's called texturing.


BTW Joey you said you need to compile your packages, find em here:

Universal Constructor


Yeh, I just found that :lol:!
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Postby FireGod » Thu Aug 19, 04 8:36 pm

So what you guys are saying is im a complete n00b who edits properties of weapons and calls them "mods" and wants to join a team of advanced mappers/modders who have more skills than me? :(
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Postby FireGod » Thu Aug 19, 04 8:47 pm

i feel offended :(
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Postby Bob » Thu Aug 19, 04 9:57 pm

could you not have just wrote that in the same post?
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Postby AlexDenton » Thu Aug 19, 04 11:29 pm

LISTEN!!!

MODDING - changing weapon properties

MODDELING/SKINNING - changing weapon appearence or creating completely new weapon

u are thinking of modding

me and kBo will take care of the 3D moddeling
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Postby Bob » Fri Aug 20, 04 3:46 pm

you can model marco

you never told me

*goes off in the huff*
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Postby kBo » Fri Aug 20, 04 11:55 pm

He's my apprentice.
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Postby FireGod » Sat Aug 21, 04 1:25 pm

:D
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Postby FireGod » Sat Aug 21, 04 1:26 pm

*is going to work on AK-47's, MP5's, and M16's(moddelling) right away*
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Postby kBo » Sat Aug 21, 04 1:47 pm

Send me a copy at kbo_29@hotmail.com when you're done. If they're good enough, you might have a spot on the team.
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Postby [FireGod] » Sat Aug 21, 04 2:06 pm

*declines offer* No thanks, kBo, I work alone


*changes his mind on joining [A]/making mods for 'em*

I MIGHT change my mind, that is, I MIGHT :)
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Postby kBo » Sat Aug 21, 04 2:09 pm

This isn't strictly an [A] mod, as we have [TT]AlexDenton helping and we are sharing resources with Grayfox's Deus Ex: Overhaul, a port of DXMP to UnrealEngine3 with better textures and improved maps. Zero and Mantra are helping with DXO.
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Postby [FireGod] » Sat Aug 21, 04 2:26 pm

Ohh....

I get it :)
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Postby [FireGod] » Sat Aug 21, 04 2:30 pm

I'm an experienced modder, lol, and modders shouldn't have to MODEL. Lol. I'm modelling anyways. :) Getting help from some really *helpful* websites.

Remember, turn that frown upiside down :)
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Postby [FireGod] » Sat Aug 21, 04 2:32 pm

Good luck with the Novabrisk conspiracy :)


*thumbs up*
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