Deus Ex Renaissance

Talk about any Deus Ex game modification here, e.g. maps, package or a total conversion.

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Postby Bob » Thu Dec 01, 05 10:25 pm

AgentSmyth, not you. I'll clean up the topic if you so desire?
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Postby ~Sandro~ » Thu Dec 01, 05 10:28 pm

no need, but thanks could you rename it to Deus ex Renaissance please :D
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Postby AgentSmyth » Fri Dec 02, 05 4:58 pm

u double posted...
<font color="red" size="1">Who Said Life Was Fair</font>
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Postby Bob » Fri Dec 02, 05 5:19 pm

AgentSmyth wrote:u double posted...


It's a topic about HIS!!!! mod. He can do that if he pleases.
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Postby ~Sandro~ » Mon Dec 05, 05 5:22 pm

Progress update

haven't been working on maps last few days... but I were making new textures, fuck i thought it would be easy :cry: , and i've studing complex conversation in Deus Ex single player, I thought that this was hard :D
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Postby Dae » Mon Dec 05, 05 8:01 pm

Adding textures is very easy.
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Postby Rödewijk » Mon Dec 05, 05 8:19 pm

its easier then making them atleast if u make them wrong they cant be added :P
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Postby Dae » Mon Dec 05, 05 8:25 pm

Simple...
pcx format
palleted
size = less than 256 or 256
and only powers of 2

A couple of clicks to add it into the package and voila.
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Postby ~Sandro~ » Mon Dec 05, 05 8:57 pm

thanks, so now if i want a surface with my texture i need to make it a multiple of 8? like 64*64 or 128*128, but if i want my texture to be like a rectangle say 256*128 i need to save it like that?
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Postby Dae » Mon Dec 05, 05 9:11 pm

~Lord Sandro~ wrote:thanks, so now if i want a surface with my texture i need to make it a multiple of 8?

Image may not be only a rectangle, just each side's length should be a power of 2 (4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048 etc) (this version of Unreal engine doesn't support sizes up to 256). So it may be even 4x128 or 256x8 or 128x64 and etc.
say 256*128 i need to save it like that?

I don't really get the question :oops:
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Postby Rödewijk » Mon Dec 05, 05 9:43 pm

at me textures dont work if the size is not the same like 32-32 64-64 128-128 256- 256 and continue maby thats the problem
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Postby clyzm » Mon Dec 05, 05 10:52 pm

I like it :)
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Postby ~Sandro~ » Fri Jan 06, 06 10:15 pm

the mod is not dead ! ! ! !
that's all the news for now :D
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Postby Mastakilla » Sun Feb 05, 06 5:53 pm

How about now? :roll:
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Postby ~Sandro~ » Thu Jun 01, 06 8:41 pm

nope :lol:
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Postby Siva » Thu Jun 01, 06 10:38 pm

ADDING Textures is easy, Making them sucks dog fuq.
//..
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Postby Gishank » Fri Jun 02, 06 8:52 am

~Lord Sandro~ wrote:nope :lol:



He... He... HE LIVES!!! xD. Can't wait till the mods done :P
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Postby ~Sandro~ » Fri Jun 02, 06 6:43 pm

lil' pic of sickbay....
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Sickbay!!!
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Postby warman » Fri Jun 02, 06 7:53 pm

Looks very bright!
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Postby WildcatPhoenix » Sat Jun 03, 06 4:43 pm

Hmmm, it seems someone has beaten me to the punch. :o

But seriously, best of luck, Sandro! Hopefully Renaissance and Deus Ex:MIB can put together a good MJ12 saga. Hey, I just had a thought- if you're basing your mod off of the Dark Age ending, and we're basing ours off of the Illuminati ending, we should get someone to do an MJ12 mod based on the Helios ending and complete our unholy trilogy! :twisted: :twisted: :twisted:

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Postby [ß]Lost » Sat Aug 26, 06 7:15 pm

Hyym... Updates?
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Postby Mastakilla » Sat Aug 26, 06 11:58 pm

Eye test ftw!

Looks cool a bit bright tho.
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Postby ~Sandro~ » Thu Aug 31, 06 7:52 am

It'S SiKkEh ;D wrote:Hyym... Updates?


No much of updates right now.
After some of the maps got bigger, My unrealED got too slow to navigate and to rebuild.
So I'm waiting for middle semptber to go to the States to buy one of these MacBooks and work will begin again :wink:
Right now it's Story work.
that's all

Edit: the sickbay pic is too bright 'couse i took the screenshot under software resolution.
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