Moderator: Forum Guards
//BlackVanClothes - Gives player BlackVan a vehicle
class BlackVanClothes extends ChargedPickup;
var bool bMPOnly;
function PostBeginPlay()
{
//destroy if in SP
if ( Level.NetMode == NM_StandAlone && bMPOnly)
Destroy();
}
function ChargedPickupBegin(DeusExPlayer player)
{
local DeusExWeapon wep;
local Actor act;
//Kill Exsisting Weapons
foreach AllActors(class'DeusExWeapon',wep)
{
if(wep.owner==player) wep.Destroy();
}
//appearance
player.Mesh=Mesh;
player.MultiSkins[0]=MultiSkins[0];
//vision
DeusExRootWindow(Player.rootWindow).hud.augDisplay.bVisionActive = True;
DeusExRootWindow(Player.rootWindow).hud.augDisplay.visionLevel = 4;
DeusExRootWindow(Player.rootWindow).hud.augDisplay.visionLevelValue = 4;
player.ClientMessage("You are now a Elite {U}topian.");
}
defaultproperties
{
bMPOnly=True
skillNeeded=Class'DeusEx.SkillEnviro'
DeActivateSound=None
ChargedIcon=Texture'DeusExUI.Icons.ChargedIconArmorAdaptive'
InventoryGroup=73
ItemName="Van Clothes"
PlayerViewOffset=(X=30.000000,Z=-24.000000)
PlayerViewMesh=LodMesh'DeusExDeco.Van'
PickupViewMesh=LodMesh'DeusExDeco.Van'
Charge=1
LandSound=Sound'DeusExSounds.Generic.PaperHit2'
Icon=Texture'DeusExUI.Icons.BeltIconArmorAdaptive'
largeIcon=Texture'DeusExUI.Icons.LargeIconArmorAdaptive'
largeIconWidth=35
largeIconHeight=49
Description="Wear This For a vehicle mesh."
beltDescription="Van mesh"
AnimSequence='
Texture=None
Mesh=LodMesh'DeusExCharacters.GM_Jumpsuit'
MultiSkins(0)=None
CollisionRadius=28.000000
CollisionHeight=49.880001
Mass=30.000000
Buoyancy=20.000000
}
AgentSmyth wrote:no i havent