News:
-New news, and no surprises. (3/4/07)
After much work, and some more housekeeping, the DXW project is slowly rolling along, obviously like most DX Mods, attempting to keep it from the oblivion that is "unfinished." Reaction seems to have dropped from the radar, so me and Cozmo seem to be pushing slowly for release.
Few new things to talk about, two missions 90% done, I.E uncoded.
Gamemode at 40% completion, and "driving" system completed, more or less. Passenger system is still under construction.
To be honest, I'm just going to say its done when its done. But It'd be nice to have a beta ready for Summer.
-Setbacks (10/6/06)
Reactions computer is currently down, so We will need to wait, and this means the next release will be 17/6/06. Thats next saturday, Keep being patient I am SURE you will like the mapping (And maybe some coding) progress.
-Public Unveling no.1. (6/6/06)
No this isn't some weird "666" day joke, There will be an actual unveiling of what we have done so far. - All will be hosted on a "tour like" map, with NO MODIFICATIONS TO THE ACTUAL GAME. (Those haven't been done yet. Mapping is at 80% however..)
- MOUT Shoot house will be fully functional.. I hope.
-BluePrints. (17/03/06)
Well, I needed a LITTLE bit more direction than what I had written down, So I made an approximation of HALF of the base, without the DOCK or the Runways.
-Bot Breakthrough. (11/03/06)
I finally managed to get the bots working, they fire back okay, they are partially unskinned, but That will be changed soon enough. Mapping hasn't gone anywhere however, but the first mission should be mapped in a day or two. STILL looking for advanced coders. Also all ideas would be appreciated.
-Screenshot Added. (11/03/06)
BluePrints:
'Level One, Main Area'
Screenshots:
'The Secratary will sign you in.'
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