New Map/Gameplay Idea

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New Map/Gameplay Idea

Postby AgentSmyth » Sun Jun 18, 06 9:05 am

Looking back at the Arx Genus (Did I spell it right?) Mod I think what it is trying to do is make Deus Ex MP more team orientated...but on maps such as Area51 Bunker and Smuggler have no OBJECTIVE and so it ends up just different type of people fighting each other...which is great...but I want more. (I know this may sound big headed but it doesn't intend to be). So I thought up an idea...just a random "Facility" where NSF are controlling. They are doing top-secret expiriments and things...but UNATCO want to stop them. In order to do that they must infiltrate the Facility and destroy it by getting to the power core and causing an overload. Here's my problem:

I do not know if you can make only certain teams spawn in certain places(i.e. UNATCO spawn in the facility and NSF outside it)

Is there a way to get the game to end (eg UNATCO win if they press the button) when someone "overloads the core"

Please...I'll be so grateful if someone can help me
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Postby ~Confused~ » Sun Jun 18, 06 9:12 am

I've been thinking something of the same idea i suppose, multiple teams and objectives, but agent smyth has already pointed out theproblems.
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Postby AgentSmyth » Sun Jun 18, 06 9:15 am

I've already got most of the MAP built...I just need to add detail and elevators...and secret places...but besides from that It's near done...I just need a way for the game to end when someone completes their objective...basically make it so killing doesnt matter...however teamwork does :?
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Postby DarkKnight » Sun Jun 18, 06 9:18 am

What would be cool is this;

Killswitch mode;
The NSF are out to kill all Unatco by hacking their computer and triggering the KillSwitch. The Unatco must defend the compound, the NSF must fight their way to it. Once a NSF player reaches the terminal for the kill switch and activates it, it's timer kicks in and the Unatco have a certian amount of time (setable by server) to hack the computer and override the command.
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Postby AgentSmyth » Sun Jun 18, 06 9:22 am

well the role is inter-changeable and that would only need minor geometry updates...the thing is the way I have it set is that the Facility is underwater...and UNATCO have to just from a helicopter to get to it..
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Postby ~Confused~ » Sun Jun 18, 06 9:24 am

ah now its confusing..........(10 minutes later), the teamwork achieved will be seen as a kill, somehow transfer the action too teamwork if the objective is completed yet there isnt exactly a TOTAL motivation, the objectives must involve MAJOR teamwork where nothing else could slide through so too cut off possible confusion>

Objectives=point for team (Cloned Kill)Kill
Kill= point for player


Now too boost the TeamWork, lets add Medic Class, Support Class, and Assault Class like Battlefield series just not as complicated, the amount of medkits used on another player counts as one teamwork point, a pack of ammo transfered is a TW, assault is simply the cover and infiltration.


Now I've played mainmans once and only for 10 mins, then i had too leave for a date, but when i played it he could shoot items too other players as a form of trading, mix that with healing teammates and restocking them with ammo
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Postby AgentSmyth » Sun Jun 18, 06 9:29 am

This is where it goes WAAAAYYY beyond my modding capabliities....this is why I don't think I'll be able to do anything like that
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Postby ~Confused~ » Sun Jun 18, 06 9:31 am

then ready a team like Alex did with DX: RPG

hell if i learn how maybe i could help, and im sure mainman would give you the mod for that trading thingy
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Postby AgentSmyth » Sun Jun 18, 06 9:33 am

Firstly I need to get the Geometry finished...as soon as that happens I can BETA test the actual map..and then worry about the finer details
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Postby ~Confused~ » Sun Jun 18, 06 9:35 am

ah agreed, colmitchell24thmeu@hotmail.com, tell me what geometry is on DX and ill try my best too help :hi2u:
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Postby DarkKnight » Sun Jun 18, 06 9:36 am

If you want my advice, no one -really- wants huge amounts of classes.

I remember being in a BF:V game that have 32 assult peeps...
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Postby AgentSmyth » Sun Jun 18, 06 9:37 am

:shock: Im not really talking about that...the basic thing I want is OBJECTIVES.

Things people actually have to complete to win the game
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Postby DarkKnight » Sun Jun 18, 06 9:39 am

AgentSmyth wrote::shock: Im not really talking about that...the basic thing I want is OBJECTIVES.

Things people actually have to complete to win the game


That'd be nice.

Break up the standard seek and destroy type gameplay.
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Postby ~Confused~ » Sun Jun 18, 06 9:41 am

right but the idea of classes being 3 only and very basic and standard is too boost teamwork points instead of there being only the points given through beating objectives

This is a very interesting kind of project(Its going too become one i know it) that i'd love too begin with as my first DX project, Because honestly why just have one map? It could turn out like DDs DXRPG when it started up
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Postby AgentSmyth » Sun Jun 18, 06 9:51 am

The thing is this is very complicated modding for me...and so I might have to step back from it.. :o
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Postby ~Confused~ » Sun Jun 18, 06 9:57 am

well YOU wont have too like i said get a team on it.
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Postby Spiderbot01 » Sun Jun 18, 06 12:16 pm

DarkKnight wrote:If you want my advice, no one -really- wants huge amounts of classes.

I remember being in a BF:V game that have 32 assult peeps...


You play? Cool.

Anyway, You dont really need different classes for it. You could do it easily without them...
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Postby ~Confused~ » Sun Jun 18, 06 4:55 pm

grrrrrrr, no one is getting the idea of that
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Postby DarkKnight » Sun Jun 18, 06 8:29 pm

Mitchell wrote:grrrrrrr, no one is getting the idea of that


Take a big breath, calm your self.

The keyboard is your friend.

Now explain it, in the most verbose way you can.
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Postby ~Confused~ » Sun Jun 18, 06 8:45 pm

DarkKnight wrote:
Mitchell wrote:grrrrrrr, no one is getting the idea of that


Take a big breath, calm your self.

The keyboard is your friend.

Now explain it, in the most verbose way you can.


With maybe 3 objectives it wouldnt be very exciting, theres much more too it than just making the skeleton and thinking it looks good. You need too make it somewhat enjoyable and make a goal and motivation, via TeamWork Points, these points will be added too the players total score and the teams score, with that in hand if we could, try too make a log in for the server like Alex(I think) did, afterwards they can keep their score, and with those 3 classes, Assault, Medic, Support they could earn those TeamWork Points and add less valuable points too the game, whichever team has the most teamwork points/objectives wins
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Postby Siva » Mon Jun 19, 06 9:31 am

Mitchell wrote:
DarkKnight wrote:
Mitchell wrote:grrrrrrr, no one is getting the idea of that


Take a big breath, calm your self.

The keyboard is your friend.

Now explain it, in the most verbose way you can.


With maybe 3 objectives it wouldnt be very exciting, theres much more too it than just making the skeleton and thinking it looks good. You need too make it somewhat enjoyable and make a goal and motivation, via TeamWork Points, these points will be added too the players total score and the teams score, with that in hand if we could, try too make a log in for the server like Alex(I think) did, afterwards they can keep their score, and with those 3 classes, Assault, Medic, Support they could earn those TeamWork Points and add less valuable points too the game, whichever team has the most teamwork points/objectives wins


Just fuckin play BF2.
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Postby ~Confused~ » Mon Jun 19, 06 9:35 am

XII//:Prod1gy wrote:
Mitchell wrote:
DarkKnight wrote:
Mitchell wrote:grrrrrrr, no one is getting the idea of that


Take a big breath, calm your self.

The keyboard is your friend.

Now explain it, in the most verbose way you can.


With maybe 3 objectives it wouldnt be very exciting, theres much more too it than just making the skeleton and thinking it looks good. You need too make it somewhat enjoyable and make a goal and motivation, via TeamWork Points, these points will be added too the players total score and the teams score, with that in hand if we could, try too make a log in for the server like Alex(I think) did, afterwards they can keep their score, and with those 3 classes, Assault, Medic, Support they could earn those TeamWork Points and add less valuable points too the game, whichever team has the most teamwork points/objectives wins


Just fuckin play BF2.


bf2 rocks bitch...........and bf2 was an example infact they already ahve a shit gametype with classes on DX
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Postby AlexDenton » Mon Jun 19, 06 10:50 am

Uh.

Make it simple.

The objective to win DX:AG is to capture all the turrets.

I'm telling you, next game you play, get some Engineers and try to capture all the turrets. IT ROCKS!
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Postby ~Confused~ » Mon Jun 19, 06 10:57 am

bah fine fuck the classes, lets just kill something?
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Postby Siva » Mon Jun 19, 06 12:12 pm

Mitchell wrote:
XII//:Prod1gy wrote:
Mitchell wrote:
DarkKnight wrote:
Mitchell wrote:grrrrrrr, no one is getting the idea of that


Take a big breath, calm your self.

The keyboard is your friend.

Now explain it, in the most verbose way you can.


With maybe 3 objectives it wouldnt be very exciting, theres much more too it than just making the skeleton and thinking it looks good. You need too make it somewhat enjoyable and make a goal and motivation, via TeamWork Points, these points will be added too the players total score and the teams score, with that in hand if we could, try too make a log in for the server like Alex(I think) did, afterwards they can keep their score, and with those 3 classes, Assault, Medic, Support they could earn those TeamWork Points and add less valuable points too the game, whichever team has the most teamwork points/objectives wins


Just fuckin play BF2.


bf2 rocks bitch...........and bf2 was an example infact they already ahve a shit gametype with classes on DX


You cannot compare a game that was made like, 6-7 years ago, with a game that was made 2 years ago. That is just retarded.
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Postby ~Confused~ » Mon Jun 19, 06 1:25 pm

XII//:Prod1gy wrote:
Mitchell wrote:
XII//:Prod1gy wrote:
Mitchell wrote:
DarkKnight wrote:
Mitchell wrote:grrrrrrr, no one is getting the idea of that


Take a big breath, calm your self.

The keyboard is your friend.

Now explain it, in the most verbose way you can.


With maybe 3 objectives it wouldnt be very exciting, theres much more too it than just making the skeleton and thinking it looks good. You need too make it somewhat enjoyable and make a goal and motivation, via TeamWork Points, these points will be added too the players total score and the teams score, with that in hand if we could, try too make a log in for the server like Alex(I think) did, afterwards they can keep their score, and with those 3 classes, Assault, Medic, Support they could earn those TeamWork Points and add less valuable points too the game, whichever team has the most teamwork points/objectives wins


Just fuckin play BF2.


bf2 rocks bitch...........and bf2 was an example infact they already ahve a shit gametype with classes on DX


You cannot compare a game that was made like, 6-7 years ago, with a game that was made 2 years ago. That is just retarded.


what the fuck are you getting at?
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Postby MrBlackDX » Mon Jun 19, 06 3:25 pm

Objective has been thought for DX:AG

I have alot of game ideas;

Team Deathmatch

Capture the Flag

Liberation

Fun-Allinone

Objective

Domination (Turret control mebbe)

Liberation - One soldier on each side attempts to rescue their own team, if they manage to, they can "liberate" the team and then the whole team can fight (taken from MOHAA:Breakthrough)

Fun-Allinone - A scenario is selected where all the members of both teams have to be one specific class, in a specific scenario map. The winner is the team left, and then all the characters can select a different scenario (taken from CS 1.6)

Objective could be anything to be honest
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Postby AgentSmyth » Thu Jun 22, 06 9:18 am

Well hopefully yours will work...the map has now reached the point (where all my maps eventually get :( ) that it starts to freeze..everything goes black in the editor...and theres nothing I can do to fix it.
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Postby MainMan » Thu Jun 22, 06 4:28 pm

AgentSmyth wrote:Well hopefully yours will work...the map has now reached the point (where all my maps eventually get :( ) that it starts to freeze..everything goes black in the editor...and theres nothing I can do to fix it.

Lights shining on too many surfaces. Use more lights, but lower the LightRadius in each.
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Postby AgentSmyth » Thu Jun 22, 06 5:26 pm

not that...i made all of them really low...its too big lol
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