[ RELEASE ] DXSG_Smuggler_V17

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[ RELEASE ] DXSG_Smuggler_V17

Postby KillerZ » Sat Feb 10, 07 5:57 pm

I finally am able to release my map with a LOT of help with [A]Nobody of course.

DXSG_Smuggler_V17

EDIT: If YOU discover any bugs, Please Post theme here, So they can Be Fixed ASAP!!!!

EDIT: Thanks to Deadalus for the static link, and thanks to Darren for re-uploading.!
http://download.dxalpha.com/DX1/multipl ... er_V17.rar

EDIT: BugFix Released!!
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DXSG_Smuggler_V17.rar
This is the Map
(1.38 MiB) Downloaded 355 times
Last edited by KillerZ on Tue Apr 17, 07 10:52 pm, edited 10 times in total.
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Postby KillerZ » Sat Feb 10, 07 6:07 pm

ERROR Fixing a Just FOund BUG with the map
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Postby MainMan » Sat Feb 10, 07 6:10 pm

Why don't you actually test your stuff before [RELEASING] it?
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Postby KillerZ » Sat Feb 10, 07 6:20 pm

because I gave the Map to Nobody and he handed it back, and He fixed a few bugs, and Changed A key pad class, and accidentally it also changed a property causing it to quit working.

This was not know until now, By Neither of us, when it never happened in any of the BETA's
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Postby ~ô¿ô~Nobody~ » Sat Feb 10, 07 6:20 pm

MainMan, don't be that bold.
He tested it, there was just a tiny change that i made short before the release, by that I bugged something, which he wasn't aware of.

Edit: oh, you were faster, lol.
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Postby KillerZ » Sat Feb 10, 07 7:08 pm

Another New bug was discovered, a Button Replicated itself, ( THis is also new ) and I have to fix,

I am postponing the release the map for a while as now I am going to scan the map thoroughly

THose of you who have already d/led please delete
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Postby ~ô¿ô~Nobody~ » Sat Feb 10, 07 7:23 pm

And people, stop bitching about Atlantis, this was just my mistake this time. :!:
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Postby Mastakilla » Sat Feb 10, 07 7:25 pm

Shit happens. lol
When life gives you lemons... Squeeze them into your eyes and run across a busy intersection, faggot.
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Postby KillerZ » Sat Feb 10, 07 7:25 pm

Aparrently setting bNoDelete to true ended up DUPLICATING the button over itself in MP, and only the one you cant see works.

The map has been Re-Released!
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Postby Dae » Sat Feb 10, 07 7:48 pm

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Postby KillerZ » Sat Feb 10, 07 7:55 pm

Thank you Daedalus

You remind me of the Daedalus from Stargate ATLANTIS....
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Postby ~ô¿ô~Nobody~ » Sat Feb 10, 07 7:59 pm

Daedalus was a ship! :shock:

Er.. well, since dae is a spam bot.. it might match. :lol:
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Longc[A]t wrote:I still think Dae is a russian spambot.

~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.

ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
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Postby Spiderbot01 » Sat Feb 10, 07 8:43 pm

KillerZ wrote:Thank you Daedalus

You remind me of the Daedalus from Stargate ATLANTIS....


ITS ALSO IN STARGATE SG 1. SHOWS HOW MUCH YOU KNOW.

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Postby KillerZ » Sun Feb 11, 07 3:32 am

I also know that, But I only go by ATLANTIS now, Because SG-1 is no longer in Production.

( I can't wait for "Adrift (Part 2 ) )
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Postby Allan » Sun Feb 11, 07 3:36 am

KillerZ wrote:Iaso ow that, But Igby TLATIS nly becue SG-1is no longer in prduction

( I cat wait for "Adrift (art 2 ) )
wut u say?
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Postby KillerZ » Sun Feb 11, 07 3:39 am

KillerZ wrote:I also know that, But I only go by ATLANTIS now, Because SG-1 is no longer in Production.

( I can't wait for "Adrift (Part 2 ) )


My Wireless KB was out of range, ( lol )
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Postby [FGS]ShadowRunner » Fri Apr 06, 07 2:53 pm

I haven't properly tested the map yet, but there is one small thing that concerns me...

The vents do not meet each other properly and there is a chunk of vent eaten out of another vent, also the vents are very empty of any pick-ups or eyecandy...

Otherwise congrats, well done, it's nice to see a completely different secret base.

I deliberately tried to copy Nobody's secret base on mine, because it was also Area 51...
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Postby KillerZ » Thu Apr 12, 07 12:28 pm

The vents are a bit of patch-work, and yes, but at least it does its job, now what I need to do is create a script bug-fix, as teh Neut case does NOT open correctly ( I fixed it before, what the hell happened! )
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Postby ~ô¿ô~Nobody~ » Thu Apr 12, 07 5:00 pm

It wasn't ME!
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ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
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Postby KillerZ » Thu Apr 12, 07 10:50 pm

Lol, it was your cause in the first incident, now I know this one wasn't your fault, if I go in and pull out the needed information, could you write a scrip to turn off the setting that is causeing the bug?
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Postby KillerZ » Sat Apr 14, 07 6:54 pm

Well, thanks to Noodles..
The Bug Fix has been released.!
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DXSG_Smuggler_V17BugFix.rar
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Postby Psycho » Sat Apr 14, 07 11:17 pm

It will not work it wont unzip
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Postby KillerZ » Sun Apr 15, 07 4:12 am

That issue is your computer. Get another Zipping program
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Postby Allan » Sun Apr 15, 07 5:53 am

*Uploads in .zip format*
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SG_SMG_Fix1.zip
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Postby KillerZ » Tue Apr 17, 07 10:50 pm

Why thank you [A]llen. hehe

Anyways, now the package at the top contains the Bug-Fix, so there will be no future un-fixed downloads.. They just have to be sure to read the readme
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Postby ~M3GG4~ » Tue Apr 17, 07 10:52 pm

real cool map atlantis, you do it by yourself?

I was wondering, could you make the StarGate, the actuall one in 27, work?
Maybe the numbers you imput on a stand, Like in stargate SG-1, and a blue water like substance comes up and you can walk through and your at your destination?
Or is that too hard?
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Postby KillerZ » Tue Apr 17, 07 10:56 pm

With the Deus EX system, that would be really hard, but I culd make it work to a fixed destination.. But that would bloat the download way too much, and I do not want to do that.

I have a map here on my computer with Cathedral here, And Smuggler, Both have their own ring sets, and cannot cross each other ecept for two, and those are the two nearest the stargates.

But the map bloated to nearly 20MB large

The map, I used Smuggler and Paris CLub, and almost all the work was done by me, with a lot of help from ~[A]Nobody! of course. hehe

He helped with the Doors in the base, and a small re-alignment of the Stargate.
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Postby ~M3GG4~ » Tue Apr 17, 07 10:59 pm

oh cool, so you can travel from map to map with stargate youre saying?
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Postby KillerZ » Wed Apr 18, 07 12:23 am

Yeah, but it merges the maps into one map, making the file VERY big, which I will not ever release.

Nobody's has his stargate going to the base I think
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Postby Kaiden » Wed Apr 18, 07 1:42 pm

O_o. So a downloader will need to well.. Download it if they join the server.. The biggest file I know is TNAG, at 10,000k. Is it bigger than that? :o
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