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MrBlack wrote:Could it be possible to create a gauge in the HUD which gives information on other team mates health?
Or maybe a function activated with a key/bind?
[A]llan wrote:From my experience, Targeting is quite inaccurate. It takes one health value, and places it as the value for them all. Or works out the mean average, one or the other.
But yeah, the thing in Targeting seems to suck ass for me.
~[A]lex~ wrote:MrBlack wrote:Could it be possible to create a gauge in the HUD which gives information on other team mates health?
Or maybe a function activated with a key/bind?
Use targetting.
~[A]Kaiden~ wrote:~[A]lex~ wrote:MrBlack wrote:Could it be possible to create a gauge in the HUD which gives information on other team mates health?
Or maybe a function activated with a key/bind?
Use targetting.
Maybe, he means use the health display targetting gives, and have it permenantly placed at the top of the screen displaying health for those on your team? But what if there are 20 on your team.. Won't your screen get kinda flooded? ^_^. Unless you restrict it too 3/5 or something.. but then you would need some sort of choosing menu too. :/.
[REN]UNDEAD wrote:the fact that i saw such mod in action some days ago claims no notice what so ever
Indeed it wasnt quite what you plan here, with all the gui ideas.
MrBlack wrote:Or even teamplayers names on one side/in score list with different colours to give a different health status;
Green - 75%+
Yellow - 50-75
Orange 25-50
Red 0-25
Zantinzuken wrote:For colour blind people:
Green - 75%+
Yellow - 50-75
Orange 25-50
Red 0-25
ps. if you're colour blind, kill yourself.
{DXC}haosReign wrote:could you just attach an actor to the players and have like a scripted texture floating above the player as a sprite? Im sure that could be done. If allans imtyping mod could read/write to the player without a new gametype/playerclass, this should be no problem. mind you, then there would be the text above all players, unless you made the gfx clientside and then did a teamcheck. Then again, would the scripted txtr be possible? Ive heard that someone made a clock scripted texture for dx. i cannot remember where tho
EDIT:: Ahh Found it: it was a post by smuggler on the DXEditing forums
http://www.dxediting.com/forums/showthread.php?t=185&page=2
I've got something like it working on a text-only window so far.~Cozmo~ wrote:A scripted texture wouldn't be bad. If it was just a green bar that could go down, even on low detail it would be recognizable.![]()
I'm making it!
[A]llan wrote:I've sorted it now. Just moved from PostDrawWindow to Tick. God only knows what its problem was... :S
Now, to the annoying issue of making it realise i'm pressing buttons! *flies off to try and fix*
I'm making it!