Resident Evil 4 Weapons Mod - Contains large pics!

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Postby Snakey » Sun Jun 10, 07 9:42 pm

A working Mine Thrower with the model would be amazing.
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Postby Cozmo » Sun Jun 10, 07 9:46 pm

Allan, ForEach radius thingy is not good for attacking. :shock:

They eat me through the walls! :shock: And they don't animate properly. Ie: I knock one down and when he's 'alive' again, I don't notice him as he's sliding across the floor towards me. :shock:
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Postby Allan » Sun Jun 10, 07 10:06 pm

Snakey wrote:A working Mine Thrower with the model would be amazing.
If I can find something similar to it - It's in. The code's there, just no custom model.

~Cozmo~ wrote:Allan, ForEach radius thingy is not good for attacking. :shock:

They eat me through the walls! :shock: And they don't animate properly. Ie: I knock one down and when he's 'alive' again, I don't notice him as he's sliding across the floor towards me. :shock:
Will be fixed in next release ;)

When I find cat around here, i'll get him to send me the Five-Seven mesh stuff he's made (Five-Seven = Punisher), so that'll be another nice weapon, with the code already done to shoot through 2+ enemies! :D
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Postby clyzm » Sun Jun 10, 07 11:09 pm

I be right here.

:]

it also comes with a laser, gg
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Postby chinny » Tue Jun 12, 07 4:56 pm

lol i strarted making a resident evil 1 mansion some time a go, but its been sitting on my computer collecting virtual dust, i love the resident evil series.
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Postby Allan » Wed Jun 13, 07 3:38 pm

===BLACK TAIL===
-Blacktail = Springfield Armory XD-9

http://securityarms.com/20010315/galler ... 0/1580.htm

===BOLT RIFLE===
-Bolt-Action Rifle = Springfield M1903A4.

http://world.guns.ru/rifle/rfl07-e.htm

===BROKEN BUTTERFLY===
-Broken Butterfly = S&W Model 3 American.

http://www.armchairgunshow.com/images/11Am.jpg

===CHICAGO TYPE WRITER===
-Chicago Typewriter = Thompson M1A1

http://world.guns.ru/smg/smg29-e.htm

===HAND CANON===
-Handcannon = S&W Model 500
http://securityarms.com/20010315/galler ... 0/2520.htm

===HANDGUN===
-Ruger P94DC or a USP Tactical (the barrel extension for attaching a
suppressor has to come from somewhere.)

http://world.guns.ru/handguns/hg05-e.htm
http://world.guns.ru/handguns/hg11-e.htm

===KILLER 7===
-Killer7 = Colt M1911A1

http://world.guns.ru/handguns/hg04-e.htm

===MATILDA===
-Matilda = HK VP-70 with detachable stock

http://world.guns.ru/handguns/hg84-e.htm

===MINE THROWER===

Refreshment
-When shooting a mine dart once it hits the target, is posible to detonate it
sooner by shooting it directly with a gun.

===PUNISHER===
-Punisher = FN FiveseveN.

http://world.guns.ru/handguns/hg18-e.htm

===RED 9===
-Red9 = Mauser C-96 "Broomhandle"

http://world.guns.ru/handguns/hg90-e.htm

===RIOT GUN===

-Riot Gun = Benelli M4 / M1014

http://world.guns.ru/shotgun/sh19-e.htm

===ROCKET LAUNCHER===
-Rocket Launcher = Russian RPG-7

http://securityarms.com/20010315/galler ... 0/649.html

===SEMI AUTO RIFLE===

-Semi-Auto Rifle = A hybrid between the HK SL-8 and G-36

http://hkpro.com/sl8.htm
http://hkpro.com/G36.htm

===SHOTGUN===
-Shotgun = Remington M870 Express

http://world.guns.ru/shotgun/sh17-e.htm

===STRIKER===
-Striker = Striker/Protecta aka "Street Sweeper"

http://world.guns.ru/shotgun/SH09-E.HTM

===TMP===
-TMP = Steyr TMP

http://world.guns.ru/smg/smg11-e.htm


GG GameFAQs. :D
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Postby Big Daddy » Wed Jun 13, 07 6:52 pm

Seriously, you're going to model all of them?! Or are they just candidates?
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Postby Allan » Wed Jun 13, 07 7:14 pm

These are all the guns in the game and their respective real versions.

I may do some of them, but c[A]t's got a few things similar done already. I'll have to nag him for them. xD

Also, could someone supply screenshots of the PRL thingy? And the Mine Dart Thrower.
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Postby Legion » Wed Jun 13, 07 11:19 pm

I downloaded the last version, Noticed some weird things when the zombies moved toward you like their legs and stuff wouldn't move.. not sure if anybody's mentioned that but might check into it. :)
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Postby Allan » Thu Jun 14, 07 3:16 pm

Right-o. I'm working on re-coding the zombies ASAP.

Also, there will be a new weapon or two as well... :D
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Postby MrBlackDX » Thu Jun 14, 07 4:50 pm

this topic needs more Merchant

"STRANGER, STRANGER, NOW THATS A WEAPON!"
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Postby Allan » Thu Jun 14, 07 5:30 pm

*GROAN*

I'm not THAT good at modelling! :o

Allan wrote:Also, could someone supply screenshots of the PRL thingy? And the Mine Dart Thrower.
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Postby MrBlackDX » Thu Jun 14, 07 5:34 pm

Allan wrote:*GROAN*

I'm not THAT good at modelling! :o

Allan wrote:Also, could someone supply screenshots of the PRL thingy? And the Mine Dart Thrower.


I need to speak to you on msn regarding the mod

For something a little fan(f)arty its actually got some hot scope for dx

EDIT

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Last edited by MrBlackDX on Thu Jun 14, 07 5:35 pm, edited 1 time in total.
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Postby Allan » Thu Jun 14, 07 5:37 pm

*Is online now*
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Postby Big Daddy » Sat Jun 16, 07 12:51 pm

Allan wrote:These are all the guns in the game and their respective real versions.

I may do some of them, but c[A]t's got a few things similar done already. I'll have to nag him for them. xD

Also, could someone supply screenshots of the PRL thingy? And the Mine Dart Thrower.
I expect to see no killer kirby bots hiding in the shadows, those things are crafty.
A CNN reporter, while interviewing a Marine Sniper, asked. "What do you feel when you shoot a terrorist?"
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Postby Allan » Sat Jun 16, 07 1:07 pm

S*** Pickle wrote:
Allan wrote:These are all the guns in the game and their respective real versions.

I may do some of them, but c[A]t's got a few things similar done already. I'll have to nag him for them. xD

Also, could someone supply screenshots of the PRL thingy? And the Mine Dart Thrower.
I expect to see no killer kirby bots hiding in the shadows, those things are crafty.
Oh fine... :(

UPDAET: I have now imported the TMP. Just the (somewhat aggrovating) process of revolving the player view and 3rd Person meshes now... yay...

Also, the RPG-7 is progressing well. (See Attachment)
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RPG-7. :D
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Postby Action Bastard » Sun Jun 17, 07 6:28 am

Punisher pistol plz. :smt071
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Postby Allan » Sun Jun 17, 07 2:32 pm

*Is waiting on c[A]t for it.. :P*
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Postby clyzm » Mon Jun 18, 07 5:31 am

Hey I got a tan at the beach today :)

In other related news,

EAT THE YELLOW HERB IT'LL MAKE YOU FEEL BETTER
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Last edited by clyzm on Mon Jun 18, 07 7:19 am, edited 1 time in total.
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Postby Allan » Mon Jun 18, 07 11:29 am

LOL EPIC LOL.
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Postby James » Mon Jun 18, 07 11:31 am

WEEABOOOOOOOOOOOOOOOOOOO
I am dead.
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Postby Action Bastard » Mon Jun 18, 07 8:59 pm

Where in hell did u get that pic? I want links plz. kthxbai.
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Postby ynnaD » Tue Jun 19, 07 2:11 pm

Is the RPG-7 gonna work the same way as the LAW?
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Postby Allan » Tue Jun 19, 07 2:27 pm

Yep :)

I -might- make an infinite ammo version, but that's only a mabye. :P
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Postby ynnaD » Tue Jun 19, 07 8:50 pm

Can't wait for this mod to be released, keep it up Allan
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Postby Allan » Tue Jul 03, 07 2:05 am

An update for you's now:

Zombie code is now working. Properly.

Its AI is about the same of a normal pawns, perhaps a bit less. The skin is work in progress. :)

Better news: When the mesh decides it wants to look half sharp, the mod will have a RPG-7 Rocket Launcher. =D
Finally, a P.R.L. 412 is in the works. Code done, just cosmetic effects to do now. :D
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Postby Legion » Tue Jul 03, 07 6:41 am

Awsome man. The beta version looked pretty cool, so I can't wait to see this one.
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Postby Allan » Thu Jul 05, 07 3:36 am

Still a few more betas to come. =)

See also: Attachment with (Work in progress) zombified dog skin. :D
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Postby Allan » Sat Jul 07, 07 12:15 am

BAM! UPDATE!

PRL 412 code complete. Cosmetic effects, inclusive of on-screen charge HUD for the PRL, done.

Now to fixing up that RPG-7 Mesh. :D

UPDATE v2.0:

RPG-7, and infinite ammo version completed!
Last edited by Allan on Sat Jul 07, 07 8:45 pm, edited 1 time in total.
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Postby Cozmo » Tue Jul 10, 07 4:35 pm

Post to stop quadruple post.

Uh, nice mod and stuff.
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