Resident Evil 4 Weapons Mod - Contains large pics!

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Postby Kaiden » Tue Jul 10, 07 5:40 pm

Lol, he's allowed to quad post if it's an update to the topic at hand. :D

Mod looks cool!
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Postby Allan » Tue Jul 10, 07 6:37 pm

Oh, never knew that... ^_^

Thanks, there should be an update soon, once I get this rifle mesh I made to shrink...
(It needs shrinking to 0.075 scale! (13.3x smaller than original size))

Also, those who haven't tested it before, there is marked improvement in the AI of the zombies now. No more being killed through the walls/floating zombies in lag. :D

Among other things. :)
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Postby Allan » Sat Jul 14, 07 4:09 am

Well, despite the hard work I put into modeling a ~2000 poly HK SL-8, it has still turned out totally... shit.

Unless I say otherwise/model otherwise, looks like this'll be a primarily code-oriented release.
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Postby clyzm » Sat Jul 14, 07 4:22 am

Allan wrote:Well, despite the hard work I put into modeling a ~2000 poly HK SL-8, it has still turned out totally... shit.

Unless I say otherwise/model otherwise, looks like this'll be a primarily code-oriented release.


I already have a Semiauto rifle though :P
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Postby Allan » Sat Jul 14, 07 4:25 am

But it's sooooo big... :(

(Despite being ~2000 poly, the overall size of my model (excluding textures) was about 400kb. =S)
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Postby clyzm » Sat Jul 14, 07 4:28 am

Allan wrote:But it's sooooo big... :(

(Despite being ~2000 poly, the overall size of my model (excluding textures) was about 400kb. =S)


Lol yes, but very quality-liek.
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Postby Allan » Sat Jul 14, 07 4:34 am

I've gotta be doing something wrong with my models... :? - They always disintegrate whenever someone backs about ... 256 unreal units (A fairly small distance) away from them. Fine examples of this are the Christmas Presents in Funline_BigFlyingChristmas, among other things. :(

(I'm lurking on MSN now.)
Last edited by Allan on Sat Jul 14, 07 4:34 am, edited 1 time in total.
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Postby clyzm » Sat Jul 14, 07 4:35 am

Allan wrote:I've gotta be doing something wrong with my models... :? - They always disintegrate whenever someone backs about ... 256 unreal units (A fairly small distance) away from them. Fine examples of this are the Christmas Presents in Funline_BigFlyingChristmas, among other things. :(

(I'm lurking on MSN now.)


Add this line to your meshes:

Code: Select all
#exec MESH LODPARAMS MESH=<insert> STRENGTH=0


Your problem is lod culling. DX does this to raise FPS.
Last edited by clyzm on Sat Jul 14, 07 4:36 am, edited 1 time in total.
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Postby Allan » Sat Jul 14, 07 4:39 am

Ah cool, i'll have to give that a go soon. :)

I'm re-arranging my classes to make them more neat - They're scattered all over the place. :P

Got any good places for hi/medium res weapon pictures?
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Postby clyzm » Sat Jul 14, 07 4:40 am

www.imagocentre.com to host, or www.world.guns.ru if your looking to DOWNLOAD them.
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Postby Allan » Sat Jul 14, 07 11:43 am

I'm glad I looked through my old DX files today - I found an old mesh I made for MrBlack AGES ago, and apart from the thing sticking out of the handle, it's the spit-and-image of a Killer7, just with a different skin. :D
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Postby [FGS]ShadowRunner » Wed Jul 18, 07 2:14 pm

man, this stuff makes mapping look like playing with lego...lod culling wtf?

CHAINSAW!!! A chainsaw that is like a DTS, but u can throw it a short distance too? Maybe runs out of petrol half way through the game etc...
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Postby ~DJ~ » Sun Jul 22, 07 7:56 am

hey allan i have got a idea lets make a map called DXMP_RacconCity me you and zeyber ok? :D
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Postby Allan » Sun Jul 22, 07 8:12 am

That'd take forever! :(

(Besides which, this is a Resident Evil 4 mod. Even if it has zombies. Resident Evil 4 was set in Spain...)
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Postby ~DJ~ » Sun Jul 22, 07 9:42 am

okay a village of resident evil 4 :D
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Postby ~Dante~ » Mon Jul 30, 07 3:50 pm

I could also help you DJ Iv been mapping Quite a while and plus I kinda Helped you get into it in the first place
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Postby ~DJ~ » Wed Aug 08, 07 1:09 pm

grrr ok ok u tech me then i learent from dxms and modding frm me hehehehe ok help me.... :oops:
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Postby (eGo)CrimsonKing » Thu Aug 09, 07 1:13 am

I've been messing around with your ResEvil beta mod,and its looking great so far.

Though,I have to say,I'm loving the zombies,a lot. Right now,my servers on the Cybris Citadel map,and I summoned some of them.

Not sure if you know this couple of things but here goes:

Your zombies 'walk on air' so to speak. When they walked off of the large bridge,they float/walk reaaaally slowly down into the water. Kinda weird,having people run in slow motion on air,but meh.

Also,I noticed when you kill zombies,they drop randomized items,usually a medkit,or ballistic armor. If they're supposed to be in god mode,I'm using the NBA lam,and the wh00f bomb to kill them. Those kill godded players,as you probably know.

Anywho,if you get on in time,I have several mpzombies running rampant on my server,while I'm busy doing some dishes up. Left some weaps and bombs too,so watch out for noobs xD

EDIT: While I'm thinking of it,try and find a 'scarier' zombie skin. I LOVE hiding these guys in the dark rpg city appartments,for players to find. The sewers work,too,though not as well since they're too well lit.

I'm so evil :twisted:
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Postby jamiew99 » Fri Sep 28, 07 6:01 pm

i have made a german luger pistol and a colt 45 weapons, both on the glock mesh so the luger sill look stupid, and not at all configged, but ill work on that ;)
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Postby Legion » Sun Sep 30, 07 4:58 am

just wondering, has there been anything new with this RE4 mod?
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Postby Shinobi » Sun Sep 30, 07 11:46 am

Where can I get this mod? It sounds bloody brilliant, even though I've never played Resident Evil.

I've only seen the first 2 films.

Good movies, incidentally.
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Postby Allan » Sun Sep 30, 07 7:33 pm

You should be able to get it from somewhere in this topic.

At the moment, development is stopped due to college, etc...
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Postby Raiiiny » Thu Oct 04, 07 3:06 pm

if you need help hit me up
i started afew projects that i need abreak from, im not sure how much help i can be since my spec. is mapping but im alright at uc, an textures.
an i can mesh but im stumped on animation :?
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Re: Resident Evil 4 Weapons Mod - Contains large pics!

Postby {A.a]starcraft » Sat Jan 17, 09 12:56 am

Allan wrote:I've got some time on my hands, so i've started work on a mod to replace weapons in game with ones like Resident Evil 4 uses.

I have already made the Mine-dart launcher, and all works great with it. However, I thought I should see what the community thinks of this, before continuing further.

The weapons will be spawned by mutator, by a 'mutate' command. (Something like 'mutate re4mode')
I will most likely be testing it a lot, so keep posted here for info regarding tests for the weapons, etc.Opinions, please? :)

Latest beta link: http://www.dxalpha.com/forum/download.php?id=3654



i am currently hosting ur beta version but is there a newer version availble

(sry for revive but its an awesome mod)
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Postby bambi » Sat Jan 17, 09 4:44 am

did you make flash bang grenades!!
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Postby ~DJ~ » Sun Jan 18, 09 5:27 pm

Sorry for reviving an old topic, (I DINT DID I? D:)


Why doesnt the downloads work?

You go here http://dxalpha.com/forum/files and.. Someone saying he haxed it or woot? D:

Nor can i download it D:

HALP
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Postby Dae » Sun Jan 18, 09 5:44 pm

~DJ~ wrote:Someone saying he haxed it or woot? D:

like two years ago script kiddies defaced our hoster's server and put that file "w0w fucked u" in there, I simply forgot to remove it

but I don't know where did the attachment go
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Postby ~DJ~ » Sun Jan 18, 09 5:50 pm

Okay.. So now i cant get it anywhere D:
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Postby Allan » Thu Feb 05, 09 10:02 pm

If it'll make some happy bunnies, I'll patch a couple of blatant bugs with this, and release another version. Seeings as how I need something to strain my dad's 'mobile internet' through his phone.
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Postby ~DJ~ » Fri Feb 06, 09 6:49 am

Yeah for Allan!

:D
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