[RELEASE] ClassBreaker

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Would this mod be useful?

Yes
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61%
No
6
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Undecided
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Total votes : 23

[RELEASE] ClassBreaker

Postby Ayleth » Thu Jun 14, 07 9:25 pm

This is for those mappers out there that wish to cater to both augged and non-augged communities.
With this mapped in mod, you are able to specify the conditions underwhich certain actors, etc will appear. For example, if you wish that a LAW appears on only Augged servers, under a team environment, add this mod into your map, set it up, and if the map is hosted on an Augges, teamDM Server, then the LAW will appear. If the server doesn't meet those conditions, those actors, specified by their Tag value, will be deleted.
Enjoy!
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IF YOU VOTE NO, PLEASE STATE WHY, AS I HOPE TO GET MORE"YESSES" IN THE FUTURE!
Attachments
ClassBreaker100.zip
ClassBreaker, Release 1.0.0
Includes Mod, source, readme, and Example Map.
(5.23 KiB) Downloaded 396 times
Last edited by Ayleth on Sat Jun 16, 07 3:47 am, edited 2 times in total.
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Postby Imperial » Thu Jun 14, 07 9:33 pm

What about where maps weren't given weapons, like Morbias?

That had few weapons, and regaurdless of wepaon mutator, you couldn't get assualt etc. without spawning them, because the map didn't incluide it

I'm pretty sure about that anyway
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Postby Ayleth » Thu Jun 14, 07 9:37 pm

This mod is for mappers only. the map is meant to work with the mod, not the other way around. O and Creds to [A]Jon for again asking for a good mod.
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Postby Jon » Thu Jun 14, 07 10:14 pm

-[JTB]-Imperial wrote:What about where maps weren't given weapons, like Morbias?


The mod works for a specific tag on a specific class; it can be used for anything with an event property, such as lamps, light actors, even brushes - this gives way to the possibility of havign a totally different gaming feel and environment in team games, and can be used to remove some of the PlayerStart points in deathmatch games to reduce teamkilling.

In short, if the class wasn't there in the first place, it won't be summoned; this mod only works to remove classes in certain circumstances.
Last edited by Jon on Thu Jun 14, 07 10:15 pm, edited 1 time in total.
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Postby Ayleth » Thu Jun 14, 07 10:17 pm

Exactly :P
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Postby Cozmo » Thu Jun 14, 07 10:25 pm

As soon as I saw what it was I instantly thought "DXMS!". :lol:
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Postby Ayleth » Thu Jun 14, 07 10:32 pm

lol. well it WAS a request by DXMS. don't be surprised if maps start coming out bundled with a classbreaker.u attached. But DON"T ADD CLASSBREAKER TO YOUR SERVERPACKAGES lol. its a serverside only actor. Serveractor isn't needed either, as the actor is loaded by the map.
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Postby Jon » Thu Jun 14, 07 10:40 pm

~Åÿleth~ wrote:lol. well it WAS a request by DXMS. don't be surprised if maps start coming out bundled with a classbreaker.u attached. But DON"T ADD CLASSBREAKER TO YOUR SERVERPACKAGES lol. its a serverside only actor. Serveractor isn't needed either, as the actor is loaded by the map.


I'm quite sure that hosters won't do that; it wouldn't be the first time we've had system files included.
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Postby ~ô¿ô~Nobody~ » Thu Jun 14, 07 11:58 pm

Every package, whose classes are used in a map that's currently loaded, is automatically in serverpackages.
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Postby Ayleth » Fri Jun 15, 07 12:16 am

~[A]Noodles~ wrote:Every package, whose classes are used in a map that's currently loaded, is automatically in serverpackages.

Even if they don't have clientside info? They still get downloaded?
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Postby ~ô¿ô~Nobody~ » Fri Jun 15, 07 12:20 am

Yes. Every mod that the map has a relation to, is automatically in serverpackages.
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Postby Magus » Fri Jun 15, 07 7:29 am

This has got to be the most useful modification you've ever come out with. Much love :)
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Postby Ayleth » Fri Jun 15, 07 7:32 am

Thank you. This out of everything has been the highlight of my day. those who know of what i speak, well, you know of what i speak.
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Postby clyzm » Fri Jun 15, 07 7:36 am

Good job mang :)
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Postby Ayleth » Fri Jun 15, 07 8:10 am

THX! also, just to know, who voted no?
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Postby ~M3GG4~ » Fri Jun 15, 07 12:04 pm

Good Job on it Chaos.
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Postby Kaiden » Fri Jun 15, 07 2:52 pm

Who cares if some people vote no, the people that it's useful for will vote Yes. The people who vote no are just to stubborn to accept another good mod. :wink:

This could certainly be interesting. A map could be completely altered by deciding if you play on Augs/0Augs. I mean, can the mod affect if movers appear aswell? If so, then doors could be removed or even walls that are made from movers.

Nice work. :D

EDIT: Oh, just read Jon's post, so yeah, brushes can be deleted. :D
Last edited by Kaiden on Fri Jun 15, 07 2:54 pm, edited 1 time in total.
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Postby Jon » Fri Jun 15, 07 3:49 pm

Kaiden, I'm not too sure about movers/brushes due to a lack in geometry rebuild

If my prediction is correct, if a brush is indeed removed by this mod then the map will destroy player on entry due to a lack of Geometry rebuild, or simply not render the brush but have its collision remain.

Actors are absolutely fine though, so for the most part it has done what I had asked for.
Last edited by Jon on Fri Jun 15, 07 3:50 pm, edited 1 time in total.
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Postby Magus » Fri Jun 15, 07 4:10 pm

Of course, the only way to truly know is to test it.
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Postby Spiderbot01 » Fri Jun 15, 07 4:55 pm

I voted no because I can.
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Postby James » Fri Jun 15, 07 5:23 pm

Great job, I voted undecided because I can.
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Postby Magus » Fri Jun 15, 07 5:58 pm

I voted yes because it's good for what we do, as one of the principal custom map providers in DXMP today.

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Postby Allan » Fri Jun 15, 07 6:03 pm

I voted Yes, because despite not being that useful to me personally, it's probably of great service to those who map on a regular basis to cater to more than one field of gaming.
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Postby Ayleth » Fri Jun 15, 07 6:21 pm

-[A]Hitman- wrote:I voted no because I can.

*sigh* Im tired of your foolishness.

To the others, thx for your support. Its good to see that SOMEONE respects what i do.
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Postby ~ô¿ô~Nobody~ » Fri Jun 15, 07 6:38 pm

Jon wrote:Kaiden, I'm not too sure about movers/brushes due to a lack in geometry rebuild

If my prediction is correct, if a brush is indeed removed by this mod then the map will destroy player on entry due to a lack of Geometry rebuild, or simply not render the brush but have its collision remain.

Actors are absolutely fine though, so for the most part it has done what I had asked for.


Brushes could be removed, but it wouldn't make sense, because the geomerty that surrounds you are not the brushes but the Models that UED generates at the rebuild process.

Movers could work, since you can also break them, however they are very dodgy and cause servers to crash with a "mover moved without proper hashing" errors, if one touches them in an unusal way. :lol:
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Postby Spiderbot01 » Fri Jun 15, 07 7:21 pm

~Åÿleth~ wrote:
-[A]Hitman- wrote:I voted no because I can.

*sigh* Im tired of your foolishness.

To the others, thx for your support. Its good to see that SOMEONE respects what i do.


Being bloody minded is a wonderful thing.

You make a mod that I find useful, then I'll vote that it's useful, I'm not going to say I like it for the sake of it.
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Postby Cozmo » Fri Jun 15, 07 7:33 pm

-[A]Hitman- wrote:
~Åÿleth~ wrote:
-[A]Hitman- wrote:I voted no because I can.

*sigh* Im tired of your foolishness.

To the others, thx for your support. Its good to see that SOMEONE respects what i do.


Being bloody minded is a wonderful thing.

You make a mod that I find useful, then I'll vote that it's useful, I'm not going to say I like it for the sake of it.


Well, it keeps any untouched GEPs out of DXMS.
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Postby Spiderbot01 » Fri Jun 15, 07 7:36 pm

~Cozmo~ wrote:
-[A]Hitman- wrote:
~Åÿleth~ wrote:
-[A]Hitman- wrote:I voted no because I can.

*sigh* Im tired of your foolishness.

To the others, thx for your support. Its good to see that SOMEONE respects what i do.


Being bloody minded is a wonderful thing.

You make a mod that I find useful, then I'll vote that it's useful, I'm not going to say I like it for the sake of it.


Well, it keeps any untouched GEPs out of DXMS.


You know full well, I heartily endorse heavy weaponry in 0 augs.
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Postby Jon » Fri Jun 15, 07 9:05 pm

-[A]Hitman- wrote:I'm not going to say I like it for the sake of it.


No-one asked you if you liked it.
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Postby Spiderbot01 » Fri Jun 15, 07 9:11 pm

Jon wrote:
-[A]Hitman- wrote:I'm not going to say I like it for the sake of it.


No-one asked you if you liked it.


Look at the poll.
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