A Comparison of Parallels

A Comparison of Parallels:
Invisible War as an allegory to post 9/11 political climates
(Spoiler Warning)
Demographics evolve with the current events. Inspiration is something that occurs out of reality to conceive a deeper fable. The hidden poignancy of these fables is for the sake of perceived originality, unique setting, but also evocative allegory.
Invisible War demonstrates a dystopian society which, in comparison to the world as it was during the game's publication, is a comparable exageration of moods primarily driven by cynical historians and conspiracists. Afterall, those that go for the sci fi cyberpunk politically charged conspiracy games like Deus Ex, which are the definitive series of the style, this is where its players can draw conclusions or seemingly unique insights by what the content of the plot may or lay not imply, thus furthering the suggested intricacy of the story's writing.
The game came out almost a year after the infamous terrorist attack in NY. Within the game's opening, there is portrayed a suicide bomb detonated by a cultist. This attack obliterates Chicago and the protagonist is moved to Seattle. Here there is a follow up attack by what appears the same organization: a new world church known as the Order.
Through the course of the game, given your personal choice and attitudes towards factions such as the Order, you discover that there is a splinter faction within the church being orchestrated by another far more secret and powerful zealot army known as the Templars.
The Templars, it is revealed, were responsible for the initial Chicago attack. The Templar cell that was running a splinter chapter of the Order church was involved in the followup attack.
Even deeper still there is a military force called the WTO (World Trade Org) which attempts to uphold law in the reconstructed fragments of society known as enclaves: which is perhaps a representation of first world society as we know it, with menial jobs for those in the undercity, and private protection of commercial and governmental zones (all taxed by WTO regulation).
Those living outside of enclaves live in the crime infested ruins of the collapsed civilization that once existed that represents the failing of our current reality. Here the black market and gangs and aerial disease and reproducing mutant organisms are running rampant and the only protection is from private security hired by only who can afford it. They are second rate and neutral and are essentially mercenaries for whoever pays them. In this sense they are in certain parts of the world the existent mafia.
Throughout all the factions is still the pervasive corruption overlapping every positional ideaology every group would stand for, thus showing how profit is still the most driving force in human nature. In this future wars are fought between bidders of armies with weapons sold to every individual soldier from the same illicit purveyor through layers of indirect proxies of a single manufacturer (who also create the universal ammunition that powers these weapons). This company is called Mako.
Now the church and the WTO government are posed as conflicting forces in the political dichotemy of this dystopia. The Order with a metaphysical, altruistic approach to appealing to the lower class non-enclave citizens while the WTO govt appeals to the well off upper middle class enclave citizens that willingly pay taxes to live in clean air policed technological city structures.
Deepest into the game you learn that the Order and the WTO are in fact two sides of the same coin being run by the ancient secret society known as the Illuminati. The Illuminati controlled the media, talk shows, and bulletins that informed citizens and non-citizens around the world of current events, painting catastrophic events or key figures the way they wished the people to perceive them. This included how they characterized the clash between the Order and the Government, a two side political diversion in fact being run by a singular system that sought both Government and Order for civilization.
The Templars are the true conservative power that contests the progressive collectivist State that is the Illuminati society. When the Templars begin to draw more power toward their cause, thus escalating alternative ideologies and radical movements against the enclave system, this is when the media focuses on a "summit" portraying the leaders of the Order and the WTO negotiating a parley of unification into a better system all the while labelling the Templars a terrorist organization (the same way the Order was portrayed at the beginning).
Then you meet JC Denton, the protagonist of the first game. He is painted as an omnipotent, subversive, cybernetic, revolutionary demigod. He is villified by every group but its own as a highly dangerous superpower with the intelligence and supernatural power that could destabilize the entire civilized world as we know it.
Denton was merged with a utilitarian AI that sought total cultural convergence between the races and with technology and the planet and its resources. It was a unifying totalitarian pursuit of oneness between all consciousnesses in the world. It sought to abolish poverty, disease, starvation, corruption, egocentricity, and petty ambition and shift mankind to a state of confluent purpose through merging all thought to a single system, essentially constructing a mental internet global political system that met the needs of the collective individual instantaneously.
This type of society would completely replace the systems and causes and trivial aims of all the existant conflicting groups of the world. Money would become meaningless, seperation of class, distinguishment of race or creed or financial background became irrelevant, and all nobilities and hierachies of power would become irrelevant to the new posterity of the major merger that would become the new system, the new generation, the new era of all subsistance.
This movement, like all the others, was villified as being too extreme, too radical, too dogmatic and short sighted to its own romantic, unrealistic views to be implemented practically. And so there was an invisible war between ideologies, between faiths, between the very substrates of humanity and classes and the artificial and natural created cells of the body, cells of the system, of the mind, of the entire species.
And in the divine choice of one individual in the middle of it all does the destiny of all existence and its next evolutionary step in the infinite progression of time... become decided.
Invisible War as an allegory to post 9/11 political climates
(Spoiler Warning)
Demographics evolve with the current events. Inspiration is something that occurs out of reality to conceive a deeper fable. The hidden poignancy of these fables is for the sake of perceived originality, unique setting, but also evocative allegory.
Invisible War demonstrates a dystopian society which, in comparison to the world as it was during the game's publication, is a comparable exageration of moods primarily driven by cynical historians and conspiracists. Afterall, those that go for the sci fi cyberpunk politically charged conspiracy games like Deus Ex, which are the definitive series of the style, this is where its players can draw conclusions or seemingly unique insights by what the content of the plot may or lay not imply, thus furthering the suggested intricacy of the story's writing.
The game came out almost a year after the infamous terrorist attack in NY. Within the game's opening, there is portrayed a suicide bomb detonated by a cultist. This attack obliterates Chicago and the protagonist is moved to Seattle. Here there is a follow up attack by what appears the same organization: a new world church known as the Order.
Through the course of the game, given your personal choice and attitudes towards factions such as the Order, you discover that there is a splinter faction within the church being orchestrated by another far more secret and powerful zealot army known as the Templars.
The Templars, it is revealed, were responsible for the initial Chicago attack. The Templar cell that was running a splinter chapter of the Order church was involved in the followup attack.
Even deeper still there is a military force called the WTO (World Trade Org) which attempts to uphold law in the reconstructed fragments of society known as enclaves: which is perhaps a representation of first world society as we know it, with menial jobs for those in the undercity, and private protection of commercial and governmental zones (all taxed by WTO regulation).
Those living outside of enclaves live in the crime infested ruins of the collapsed civilization that once existed that represents the failing of our current reality. Here the black market and gangs and aerial disease and reproducing mutant organisms are running rampant and the only protection is from private security hired by only who can afford it. They are second rate and neutral and are essentially mercenaries for whoever pays them. In this sense they are in certain parts of the world the existent mafia.
Throughout all the factions is still the pervasive corruption overlapping every positional ideaology every group would stand for, thus showing how profit is still the most driving force in human nature. In this future wars are fought between bidders of armies with weapons sold to every individual soldier from the same illicit purveyor through layers of indirect proxies of a single manufacturer (who also create the universal ammunition that powers these weapons). This company is called Mako.
Now the church and the WTO government are posed as conflicting forces in the political dichotemy of this dystopia. The Order with a metaphysical, altruistic approach to appealing to the lower class non-enclave citizens while the WTO govt appeals to the well off upper middle class enclave citizens that willingly pay taxes to live in clean air policed technological city structures.
Deepest into the game you learn that the Order and the WTO are in fact two sides of the same coin being run by the ancient secret society known as the Illuminati. The Illuminati controlled the media, talk shows, and bulletins that informed citizens and non-citizens around the world of current events, painting catastrophic events or key figures the way they wished the people to perceive them. This included how they characterized the clash between the Order and the Government, a two side political diversion in fact being run by a singular system that sought both Government and Order for civilization.
The Templars are the true conservative power that contests the progressive collectivist State that is the Illuminati society. When the Templars begin to draw more power toward their cause, thus escalating alternative ideologies and radical movements against the enclave system, this is when the media focuses on a "summit" portraying the leaders of the Order and the WTO negotiating a parley of unification into a better system all the while labelling the Templars a terrorist organization (the same way the Order was portrayed at the beginning).
Then you meet JC Denton, the protagonist of the first game. He is painted as an omnipotent, subversive, cybernetic, revolutionary demigod. He is villified by every group but its own as a highly dangerous superpower with the intelligence and supernatural power that could destabilize the entire civilized world as we know it.
Denton was merged with a utilitarian AI that sought total cultural convergence between the races and with technology and the planet and its resources. It was a unifying totalitarian pursuit of oneness between all consciousnesses in the world. It sought to abolish poverty, disease, starvation, corruption, egocentricity, and petty ambition and shift mankind to a state of confluent purpose through merging all thought to a single system, essentially constructing a mental internet global political system that met the needs of the collective individual instantaneously.
This type of society would completely replace the systems and causes and trivial aims of all the existant conflicting groups of the world. Money would become meaningless, seperation of class, distinguishment of race or creed or financial background became irrelevant, and all nobilities and hierachies of power would become irrelevant to the new posterity of the major merger that would become the new system, the new generation, the new era of all subsistance.
This movement, like all the others, was villified as being too extreme, too radical, too dogmatic and short sighted to its own romantic, unrealistic views to be implemented practically. And so there was an invisible war between ideologies, between faiths, between the very substrates of humanity and classes and the artificial and natural created cells of the body, cells of the system, of the mind, of the entire species.
And in the divine choice of one individual in the middle of it all does the destiny of all existence and its next evolutionary step in the infinite progression of time... become decided.