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~DJ~ wrote:Umm... i thought PCX Files open from ImageReady... it comes with photoshop.... i think with CS1 to CS3... anyways your problem is solved :S
venom wrote:then
[)P(]H3XUS wrote:Then I believe you have your skybox? How far are you guys. Have you placed the skyzoneinfo inside of your skybox? Then have you selected (in your map, not your box for your skybox) the textures you want to fake backdrop? If you haven't.... then make sure you select the textures in your map you want to look through your "skyzoneinfo" inside of your skybox. So select a texture (such as the roof) you want to look into the skybox. After selecting several textures, right click one of your selected textures, and left click on selected properties. A box should then pop up. Select "Fake Backdrop" then close out of the box. "Fake Backdrop" tells the texture to refer to "skyzoneinfo".. "skyzoneinfo" acts as a camera. So your "FakeBackdrop" textures you have selected are actually looking through "skyzoneinfo". Make sure all the textures in your skybox have "Unlit" checked off in their texture properties. "Unlit" means that the texture is uneffected by light objects, it will remain as a normal picture would if you were to say.. look at you signature right now.
venom wrote:didnt get a word u said
[)P(]H3XUS wrote:And DJ...~DJ~ wrote:Umm... i thought PCX Files open from ImageReady... it comes with photoshop.... i think with CS1 to CS3... anyways your problem is solved :S
.PCX files, or any file will open with any program you associate it with on windows, usually windows associates files with the most recent and aduable program on your PC
venom wrote:2) when i add water it fills the whole map up
venom wrote:I added the lights and after i press f8 they worked. After i added water the lights stoped working
~DJ~ wrote:[)P(]H3XUS wrote:And DJ...~DJ~ wrote:Umm... i thought PCX Files open from ImageReady... it comes with photoshop.... i think with CS1 to CS3... anyways your problem is solved :S
.PCX files, or any file will open with any program you associate it with on windows, usually windows associates files with the most recent and aduable program on your PC
Umm... but its easier to do it with Imageready... cause Photoshop isnt that much good for PCX....
[)P(]H3XUS wrote:~DJ~ wrote:[)P(]H3XUS wrote:And DJ...~DJ~ wrote:Umm... i thought PCX Files open from ImageReady... it comes with photoshop.... i think with CS1 to CS3... anyways your problem is solved :S
.PCX files, or any file will open with any program you associate it with on windows, usually windows associates files with the most recent and aduable program on your PC
Umm... but its easier to do it with Imageready... cause Photoshop isnt that much good for PCX....
You must be using an old version of photoshop :S I have CS3, but anyways.. you don't have to use .PCX as the only thing you have to do is create a .bmp image (or save as .bmp in paint). Then import the Image using UED1, you should be able to import .bmp as well as .pcx REMEMBER, your image resolution HAS to be in the power of 2's. Start off with a 32 x 32 pixel image in paint. When you are complete, save it as Whatever.bmp
Alex wrote:[)P(]H3XUS wrote:~DJ~ wrote:[)P(]H3XUS wrote:And DJ...~DJ~ wrote:Umm... i thought PCX Files open from ImageReady... it comes with photoshop.... i think with CS1 to CS3... anyways your problem is solved :S
.PCX files, or any file will open with any program you associate it with on windows, usually windows associates files with the most recent and aduable program on your PC
Umm... but its easier to do it with Imageready... cause Photoshop isnt that much good for PCX....
You must be using an old version of photoshop :S I have CS3, but anyways.. you don't have to use .PCX as the only thing you have to do is create a .bmp image (or save as .bmp in paint). Then import the Image using UED1, you should be able to import .bmp as well as .pcx REMEMBER, your image resolution HAS to be in the power of 2's. Start off with a 32 x 32 pixel image in paint. When you are complete, save it as Whatever.bmp
I'm not sure about this, but can't you also have a 32x64 texture? Or do both sides need to be the same size?
~[A]Kaiden~ wrote:2) when i add water it fills the whole map up
Hate it when that happens!