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Mutators?

PostPosted: Tue Apr 05, 05 9:23 am
by Dae
Anyone got ideas for MM mutators? Something that is very useful in game.
And easy to make since i'm no good coder. I had a lot of ideas few months ago but now they all are vanished :shock:

PostPosted: Tue Apr 05, 05 3:16 pm
by James
Walljump was one.

Re: Mutators?

PostPosted: Tue Apr 05, 05 4:07 pm
by Jeoh
~[A]Daedalus~ wrote:Anyone got ideas for MM mutators? Something that is very useful in game.
And easy to make since i'm no good coder. I had a lot of ideas few months ago but now they all are vanished :shock:


Allowing admins to change people's teams.

PostPosted: Tue Apr 05, 05 5:43 pm
by Flip
MEDIK!!! :D

PostPosted: Tue Apr 05, 05 8:26 pm
by AlexDenton
a shield when someone is typing

or at least notification when someone is typing

*i had an idea just there, so simple.. why dont people set T to

T=FeignDeath| Say

therefore, you feign and type at the same time! no TKing... or less i suppose

Re: Mutators?

PostPosted: Tue Apr 05, 05 8:54 pm
by Dae
GeneralJeoh wrote:
~[A]Daedalus~ wrote:Anyone got ideas for MM mutators? Something that is very useful in game.
And easy to make since i'm no good coder. I had a lot of ideas few months ago but now they all are vanished :shock:


Allowing admins to change people's teams.

Omfg bright idea :)

Anti-tk is less needed. But good idea too

Re: Mutators?

PostPosted: Tue Apr 05, 05 9:51 pm
by clyzm
~[A]Daedalus~ wrote:Anyone got ideas for MM mutators? Something that is very useful in game.
And easy to make since i'm no good coder. I had a lot of ideas few months ago but now they all are vanished :shock:


Gah, how about a 'team classifier', like in Star Trek. You become a Specialist, a Demolitionist, a Medic, etc. If it's too complicated, try some regenerative medkit, which heals people slightly for 90 seconds or something..

PostPosted: Wed Apr 06, 05 12:07 am
by AlexDenton
DX is too much of an individualist game to have team members like that

what makes DX so unique

its the only team game in which every player is independant, lawl

anyway, something like that would require a full modding project i would think

this is for small mutators though

PostPosted: Wed Apr 06, 05 12:08 am
by clyzm
Uh .. biggie boy? Like fatty boy, except when you kill you get bigger and if you die you get small?