bsp optimizations

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bsp optimizations

Postby Blade » Wed Jan 21, 04 10:33 pm

since i'm making mp maps, i wonder which is the best setting for the bsp optimizations in the compile window (the one you get when pressing f8 )?
thanks
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Postby Aussiefella » Fri Jan 23, 04 1:15 am

i pick the Default one :D:D
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Postby Blade » Fri Jan 23, 04 10:21 pm

yeah...
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Postby Aussiefella » Sun Jan 25, 04 12:32 am

well, it works :D
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Postby Blade » Wed Jan 28, 04 10:19 pm

i'll believe you and go on using the standard... :)
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Postby Dae » Fri Jan 30, 04 2:47 pm

I'm not sure, but somewhere i heard that lame - optimal - good optimization is related to polygons. I think it makes map compatible to slow computers using compressing of polygons (not its size). I also proved it but i saw no result in comparing map before optimization to map after optimization. Size of map after optimization change to + 10 kb (that was big map, 1.7 mb unzipped). I think, i need to ask Ded or Unreal 'dad' (that's how we - russians- call Unreal tech ace :))
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Postby Aussiefella » Sat Jan 31, 04 2:21 am

default one works fine for me......
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