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FunLine_BigFlyingParty-3

Posted:
Mon Aug 15, 05 4:49 pm
by Dae
As you may know, I've rebuilt BFP2 from scratch. New BFP3 is a lot wider but shorter for about 20-30 metres (because of new area for snipers).
Also, it looks a bit better and a bit more detailed, it has a blue sky with sun shining through the rare clouds.
Also, i added few secrets. Knowledge of them would give you a major advantage.
I still keep a style of non-detailed map. You may call me a noob mapper, but seriously i dont care. However, it looks very clean.
And at the moment I'm out of ideas. I'll be listening with patience to any idea including the most craziest one


Posted:
Mon Aug 15, 05 5:23 pm
by Krieg
i can't wait to see it

Posted:
Mon Aug 15, 05 5:30 pm
by James
A floating dome in mid air which can be reached with the spydrone bug.
Choices to either stand on it and snipe from the top of it, or go inside it, collect ammo and open the trap door to shoot laws at people (with the major disadvantage of being shot a law backthrough the trap door)

Posted:
Mon Aug 15, 05 6:10 pm
by ~ô¿ô~Nobody~
did you add FLKeypad3 or 4? O_o

Posted:
Mon Aug 15, 05 6:21 pm
by Alex
I think no keypad


Posted:
Tue Aug 16, 05 8:09 am
by Dae
[V]Búllét wrote:i can't wait to see it
A sarcastic joke, eh?
A floating dome in mid air which can be reached with the spydrone bug.
Woah, yeah, great

To be done.

Posted:
Tue Aug 16, 05 8:43 pm
by Dae
Maybe invite Dogny? He's hosting this map 24 / 7
Do anyone know any ways of contacting him?


Posted:
Wed Aug 17, 05 8:02 am
by Alex
Well, just go in his server, he sometimes talks through the server console


Posted:
Sat Aug 27, 05 11:22 am
by DOGNY
Hey all!
Let me think on in for a day then I'll spring it on you!

How bout you set up a test server for you and I and you can give me a walk through?? (If no it's kool) Just hard to know what it needs w/o seeing it, But I will think on it and let u know. I know I have a few ideas.

Posted:
Sat Aug 27, 05 11:57 am
by Dae
I'll prepare it in sooner future.

Posted:
Sat Aug 27, 05 12:16 pm
by ~ô¿ô~Nobody~
well, my advice...
if you include a mapname checker and add map protection then the map can be hosted without problems


Posted:
Sun Aug 28, 05 8:20 am
by DOGNY
Hey, well I am not too smart about mapping (or I would have made some cool maps too) so my opinion shouldn't mean too much, but here it is:
I'd like to see a couple small rooms just big enough for 2 players to pass by one another with basic weapons on the walls, Possiably with a button operated slot that slides open for a sniper, but big enough other snipers could take them out through it, but not too big. I'd like to see them located possiably on the top level at the end of the center pathway (where it dead ends into the wall) OR they could be down lower, ?Possiably? have to land there to be there only not as high as the other 2. Keypads on the doors for sure. Also inside theese rooms there should be one or 2 (if 2 stacked) of thoes small lock boxes with DE/Skull inside, but they should be hard to get into, like a couple tools and picks to get into it. (possiably put the lockbox(es) inside one of thoes things repair bots are usually found in (like on smuggler)
Needs a jump suit carefully placed. Wouldnt add any med or large crates.
Possiably add respawning boomy box or tnt crates here and there.
Possiably ass a hidden lift within one of the colums (I dont kike ladders and such.)
If you do plan to add de's and skulls, make them not so available. I like the lock box idea (tools and picks)
People really seem to like the chopper when I add it, gives them an easy suicide when they fall. Not too high, but low enough with good air control they can reach it fast.
I like to put a couple vans on the ground to cover the lifts when people are calling it and such.
I'd say liven up the pool a bit, but don't know what to suggest, I tried boats and mini subs but whoopie u know?
Mabyee a couple turrants that shread the bad guy mid way down? I think turrants have potental, not enough has been done with them. I'd like to see a flame thrower turrant some day (and many others)
What about a couple cannons on the bottom? one on each side?
That's all for now, I hope I help!
I will update in a day or so, as I have more ideas.
Peace to all!

Posted:
Mon Aug 29, 05 4:24 pm
by DOGNY
~[A]Daedalus~ wrote:I'll prepare it in sooner future.
Hello Dae,
When are you thinkin?
I am desprate for somthing new.
Got any beta weapon mods?
Somthing I can use to spice up the already wonderful funlune maps I host?
Hit me up PM style...
Peace & Love to all who DX!

Posted:
Thu Sep 01, 05 11:26 am
by Big Daddy
Well I think an admin room should be made in a dome so the admins can see what is going on and stop it with some turrets on the dome

Posted:
Thu Sep 01, 05 7:42 pm
by Gishank
true and any one who wants to get in and gets in gets automaticly killed if not admin unless admin takes this off

Posted:
Mon Sep 19, 05 10:02 am
by DOGNY
DOGNY wrote:~[A]Daedalus~ wrote:I'll prepare it in sooner future.
Hello Dae,
When are you thinkin?
I am desprate for somthing new.
Got any beta weapon mods?
Somthing I can use to spice up the already wonderful funlune maps I host?
Hit me up PM style...
Peace & Love to all who DX!
errm...
HAY!
?????


Posted:
Wed Mar 22, 06 9:01 pm
by Big Daddy
jesus christ no one's touched this forum. Wonder why?
P.S: When's BFP3 gonna be finished?!

Posted:
Wed Mar 22, 06 9:42 pm
by Snakey
It's finished. Dae thinks no one wants it and won't release it (I think)

Posted:
Wed Mar 22, 06 9:45 pm
by Big Daddy
goddammit! We all wanna see it dae release it!

Posted:
Wed Mar 22, 06 9:48 pm
by Dae
When Dae succeeds in passing exams and getting into Uni, you will see a lot of releases including this one. I promise.

Posted:
Wed Mar 22, 06 9:56 pm
by Spiderbot01
~[A]Daedalus~ wrote:When Dae succeeds in passing exams and getting into Uni, you will see a lot of releases including this one. I promise.
*hugs Dae* Good luck at your exams ^.^

Posted:
Wed Mar 22, 06 9:58 pm
by Big Daddy
yeah, God speed dae and remember not to panic at all. stay mellow...

Posted:
Wed Mar 22, 06 10:00 pm
by Rödewijk
geez we got a new spammer

Posted:
Wed Mar 22, 06 10:18 pm
by Siva
smookie wrote:geez we got a new spammer
We all spam to some extent on these forums.

Posted:
Wed Mar 22, 06 11:10 pm
by Big Daddy
I'm not a spammer and I'm not new either

Posted:
Wed Mar 22, 06 11:11 pm
by Wasted
Trying to replace me eh?

Posted:
Wed Mar 22, 06 11:37 pm
by Big Daddy
I would never rplace you wasted

you are the prime spammer

Posted:
Thu Mar 23, 06 11:06 am
by Siva
Right now, Tantalus is in the lead by 2.5knotts.

Posted:
Thu Mar 23, 06 12:55 pm
by Alex
~[A]Daedalus~ wrote:When Dae succeeds in passing exams and getting into Uni, you will see a lot of releases including this one. I promise.
I will release UP-4 aswell. It got delayed because I accidently deleted some mod files.

Posted:
Thu Mar 23, 06 2:45 pm
by MainMan
~[A]lex~ wrote:I will release UP-4 aswell. It got delayed because I accidently deleted some mod files.
Haha I once accidentally deleted DXAG_Landerneau and had to get Wasted to send it to me
