~[A]Daedalus~ wrote:As for FLKeypad2, open (or create a new one) FunLine.ini file and put these lines into it
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[FLKeypad2.ProKeypad]
newcode=654321
Unfortunately I don't remember variables for FLKeypad3

the FLKeypad3 is handled differently..
there you assign the codes to them in the editor
if you host a server you can set in the server settings which Mode the keypads shall use
so either they use their code assigned in the editor or they use a code out of the avaiable keypadTags/keypadCodes list which you can fill over the server settings
EDIT:
there in attachment is the FLKeypad3
you can change the keypad stuff in the Advanced Options of your dedicated server
so.. right click at the DX server symbol in the task tray
there Advanced Options
there all is setable in the FunLine section
however, you can also easily manage that /keypadEvents/keypadCodes lists as admin in the game
if you have some FLKeypad3 in the map and you want to change the keycode temporarily just target it and type in the console (removing say first)
a example
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mutate keypad.add 5824
this programs the target keypad to the code 5824
if you want to change the code just target it again and to the same command with another code (it will overwrite the already existing entry in the list)
in the case you want to remove a temporarily programmed code again, target the keypad and type
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mutate keypad.remove
this will remove the entry out of the list again