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FunLine_WeaponsMarket

Posted:
Fri Mar 05, 04 6:51 pm
by KingJ
OK, some of you may have played funline_weaponsmarket on doughboys and my own server.
if you find any problembs with the map or have any suggestions post here
Enjoy The Map
KNOWN BUGS
- People getting stuck on shop protection - possible soloution known
- On the pillar near the shop a "door frob sign" appears - No solution known

Posted:
Fri Mar 05, 04 8:30 pm
by Shogun
I went on one of these maps and it was chaos, the shop was so easy to get into and it wasn't any fun at all. Take a lesson from UP2

Posted:
Fri Mar 05, 04 10:56 pm
by KingJ
mabey i sould make the doors pickable but also with a keypad for any |ALPHA| ppl to get in. Also intergrate some teleporter that transport them to the middle of the kill zone

Posted:
Sat Mar 06, 04 8:43 am
by Jeoh
Triple doors with triple keypads will do it.

Posted:
Sat Mar 06, 04 10:03 am
by KingJ
lol - gotta find some room if im gonna do that

Posted:
Sun Mar 07, 04 12:39 am
by Aussiefella
i reckon you should rebuild the shop area!

Posted:
Sun Mar 07, 04 9:18 am
by KingJ
Whats wrong with it? Do you want me to intergrate something like a counter? or a bigger "shop room" ( its only a 256*256*256 cube ) please tell me this before i sort out security.
thanks

Posted:
Sun Mar 07, 04 11:21 am
by DarkKnight
Hmmmm... I should have a look t this map.... sounds intresting....

Posted:
Sun Mar 07, 04 12:08 pm
by KingJ
Its on doughboys server
Btw - im rebuilding shop area with new window and with 2 100% keypads for doors ( you can use the keypads too if you know the code )

Posted:
Sun Mar 07, 04 12:19 pm
by DarkKnight
I was thinking more in the sdk then in the game
I like to get all angles of map


Posted:
Sun Mar 07, 04 12:28 pm
by KingJ
when its publicly released then you can have a look at it

Posted:
Sun Mar 07, 04 3:31 pm
by KingJ
Ok, the shop entrance has moved and in its new place there are THREE DOORS which will be opened by a frobable but hackable keypad at 100% Strength ( 6 Multitools!!! ). After going through these 3 doors you emerge in the shop where the old door was - right in the view of the turret. Will also create ( as in FL_UP2 ) a teleporter controled by the shopkeeper which will be located where the person teleports to after steping on the teleport pad. If ppl begin to get stuck on my mover brushed then the internal shop teleporter will be abandoned ( I.E. you just have to go through the 3 doors to get in )
tell me what you think


Posted:
Sun Mar 07, 04 5:12 pm
by KingJ
Ok i have changed the entrances - doors are now lockpickable instead of having a keypad do it. Doors are locked up at 100% Strength and there is only 2. However there are THREE turrets in the shop
i think this is adequate security!

Posted:
Sun Mar 07, 04 5:19 pm
by Jeoh
Do you still have that cool alarm?

Posted:
Sun Mar 07, 04 5:49 pm
by KingJ
now instead of a "trigger" triggering an alarm i have added laser tripwires that sound an alarm in the shop but the triggers dont sound their own alarm ( ppl will probably think nothing happened! )

Posted:
Sun Mar 07, 04 8:38 pm
by KingJ
NEW BUG - DOORS / MOVER BRUSHES
Ok, when ever the map is started the first time a door is frobbed it opens even when it is locked - why does this happen?
Also why are ppl getting stuck on Deus Ex mover brushes? if they where not then i could intergrate teleporter technology which is a whole lot easier! Please Help!
Thanks
|ALPHA|KingJ
if you need more detail please ask!

Posted:
Sun Mar 07, 04 8:41 pm
by Dae
Ok, when ever the map is started the first time a door is frobbed it opens even when it is locked - why does this happen?
You forgot to change in Mover's properties Object > Somewhere there is a list with TriggerToggle in it. Select triggertoggle.

Posted:
Sun Mar 07, 04 8:47 pm
by KingJ
it its set to triggertoggle though - Initialstate is set triggertoggle.
Any ideas though why ppl are getting stuck on EVERY SINGLE TYPE of mover brush in weaponsmarket? It dosent happen on any of my other maps!

Posted:
Sun Mar 07, 04 9:42 pm
by Dae
What kind of 'getting stuck'. Can you show us a screenshot?
Ok, when ever the map is started the first time a door is frobbed it opens even when it is locked - why does this happen?
I think i need to explore this problem personally. I got the same with Unlimited Party 2 but somehow i fixed it.

Posted:
Sun Mar 07, 04 10:10 pm
by KingJ
getting stuck as in you walk onto the mover platform and you cant move or jump you can only look around. If you get the mover to move though you move with it but you are still stuck.
If you need to have a look at the map PM me and i will Pm it to you / E-mail it to you ASAP

Posted:
Mon Mar 08, 04 9:12 am
by Aussiefella
I think i know, one big error with Unreal Doors is the enroach type, Under Properties >>Mover >> Enroach type, the default will be StopWhenEnroach, this will cause the door to look open when it is actually closed, what you need to do is set the Enroach type to IgnoreWhenEnroach, this will fix the problem.

Posted:
Mon Mar 08, 04 9:33 am
by Dae
Yes, probably this is the correct decision. Also, try CrushWhenAccroach


Posted:
Mon Mar 08, 04 10:46 am
by DarkKnight
|ALPHA|Daedalus wrote:Yes, probably this is the correct decision. Also, try CrushWhenAccroach

Sadist
Crush will cause it to kill the person if you don't know. It is ment for security doors and such. Also Trying uping the bsp cuts in UED2 that seems to help a bit

(And doesn't slow it down much if you don't put it too far up

)

Posted:
Mon Mar 08, 04 2:21 pm
by KingJ
|ALPHA|Daedalus wrote:Yes, probably this is the correct decision. Also, try CrushWhenAccroach

CrushWhenAccroach? dont you mean ENROACH?
Will try this when i get home, writing this message from school!

Posted:
Tue Mar 09, 04 10:01 am
by Aussiefella
did it work? feedback would be good!

Posted:
Tue Mar 09, 04 5:16 pm
by KingJ
no, ppl are still getting stuck on my mover brushes


Posted:
Wed Mar 10, 04 9:40 am
by Aussiefella
well, im really not sure....

Posted:
Wed Mar 10, 04 12:02 pm
by KingJ
thats a major setback - oh well. Mabey i can make a new security system. I will try to illustrate it with TXT
| | Door \|/
SHOP | <- BARRIER _
. <-BUTTON | |
If you want a paint image just ask

Posted:
Wed Mar 10, 04 12:03 pm
by KingJ
thats a major setback - oh well. Mabey i can make a new security system. I will try to illustrate it with TXT
| | Door \|/
SHOP | <- BARRIER _
. <-BUTTON | |
If you want a paint image just ask

Posted:
Wed Mar 10, 04 5:57 pm
by Dae
KingJ if you haven't fixed your mover problems, post image (a screenshot i asked) HERE, means on the forum. Just click 'browse' when posting an message below message field and enter the comment.