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class DXWarMutator extends Mutator config(Mutators);
function PostBeginPlay()
{
Level.Game.BaseMutator.AddMutator(Self);
}
function ModifyPlayer(Pawn Other)
{
local Multitool M;
local Lockpick L;
local Medkit T;
local DeusExPlayer Player;
if (Other.IsA('DeusExPlayer'))
{
Player = DeusExPlayer(Other);
foreach AllActors(class'Multitool',M; class'Lockpick',L; class'Medkit',T)
{
if ( M.Owner == Player )
if ( L.Owner == Player )
if ( T.Owner == Player )
{
{
M.Destroy();
L.Destroy();
T.Destroy();
}
}
}
DefaultProperties
{
}