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Postby ICE » Mon Jul 31, 06 3:52 pm

Hey any one know how to find out which face ure selecting in unreal fx because i dont have a clue how to get it.
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Postby clyzm » Mon Jul 31, 06 3:55 pm

Well look at the group. They all have like 1-2-or 3 something. In Milkshape you assigned a group from 0 to 1. In this case, if I have an mp5, mp5 gun would be group 0, clip would be group 1, muzzle flash would be group 2 and hands would be group 3. If you want a muzzle flash, you have to select all the faces that have a 2 and click Edit and do the effects you want.

If you have a weapontriangle, go back in ms3d and check out the penguin's groups.
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Postby ICE » Mon Jul 31, 06 3:59 pm

Damn how did u know it was my penguin triangle.
But in unreal FX it shows 1000 and a half faces how do i know which is the face i want.
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Postby clyzm » Mon Jul 31, 06 4:08 pm

ICE wrote:Damn how did u know it was my penguin triangle.
But in unreal FX it shows 1000 and a half faces how do i know which is the face i want.


Like I said, it's the groups.

On the right side, of all of the faces, theres a number, like 0 1 2 etc

You hold down left click and select all the faces with the group number of your wep triangel.
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Postby ICE » Mon Jul 31, 06 4:15 pm

Heres a shot of what i get but I dont see any numbers on the right.
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Postby Allan » Mon Jul 31, 06 4:21 pm

You're supposed to be looking at the bits in the "Mat" (Or material) column. Those are your group numbers.
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Postby ICE » Mon Jul 31, 06 4:22 pm

Oh thanks so do i just make the triangle i want to be an effect a new
material.

EDIT: ahh screw it im bored now with the penguin and its problems the weapon triangle worked thx guys but its kinda the wrong way.
Now Back to my Soldier.
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