
The way i fixed window thing was load loads of UnrealEds and there was a chance it would / wouldnt have window lol.
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Spiderf[A]g01 wrote:Its not an editing question as such, but I was just wondering. You know in FLUP_3, I dont know if its in the others, there are a bunch of secret passageways, and at some point you end up in a foggy room, with a DTS in it and some metal crates and 2 keypads, what do these do? Or are they just there?
Spiderf[A]g01 wrote:Another question:
Is it possible to make a mover well move when the player gets near to it? And if so is it possible to change the distance the player has to be for it to move?
Snakey wrote:Just add a trigger, go to the properties and bring up "Events", then change the Event to the tag of the door.
Spiderf[A]g01 wrote:How do I make an item, say a LAW move with a mover?
Spiderf[A]g01 wrote:How do I place it?
For example I have a shelf that I want the law to move with. How do I place it on the shelf?