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Postby Cozmo » Sun Jul 30, 06 1:44 pm

I thought that and all the problems spiderbot gets were normal! :shock:
The way i fixed window thing was load loads of UnrealEds and there was a chance it would / wouldnt have window lol.
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Postby Spiderbot01 » Sun Jul 30, 06 2:05 pm

Well I think my UnrealEd gets the prize for being the gayest around >_>.

I mean self vertexing brushes.. WTF?
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Postby MainMan » Sun Jul 30, 06 4:07 pm

I had that problem of the seperate windows ages ago, but I somehow fixed it (for good). I'm not sure how, but I'll try and remember...


On another note, can someone tell me how to 'dock' the browser windows (e.g. texure browser) in UEd2?
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Postby Spiderbot01 » Tue Aug 08, 06 10:35 am

Its not an editing question as such, but I was just wondering. You know in FLUP_3, I dont know if its in the others, there are a bunch of secret passageways, and at some point you end up in a foggy room, with a DTS in it and some metal crates and 2 keypads, what do these do? Or are they just there?
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Postby Alex » Tue Aug 08, 06 10:38 am

Spiderf[A]g01 wrote:Its not an editing question as such, but I was just wondering. You know in FLUP_3, I dont know if its in the others, there are a bunch of secret passageways, and at some point you end up in a foggy room, with a DTS in it and some metal crates and 2 keypads, what do these do? Or are they just there?

It is there in V2 aswell. If you hack them, the shop doors of main shop will be unlocked.
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Postby Spiderbot01 » Wed Aug 30, 06 9:06 pm

Another question:

Is it possible to make a mover well move when the player gets near to it? And if so is it possible to change the distance the player has to be for it to move?
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Postby Dae » Wed Aug 30, 06 9:08 pm

Spiderf[A]g01 wrote:Another question:

Is it possible to make a mover well move when the player gets near to it? And if so is it possible to change the distance the player has to be for it to move?

Like doors to Cmd lobby?
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Postby Bob » Wed Aug 30, 06 9:23 pm

Triggers bud.
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Postby Spiderbot01 » Wed Aug 30, 06 9:26 pm

Yeah like the ones in CMD.

@Bob, Trouble is when it comes to triggers the most I can do is get a message to appear lol..
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Postby Snakey » Wed Aug 30, 06 9:44 pm

Just add a trigger, go to the properties and bring up "Events", then change the Event to the tag of the door.
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Postby Spiderbot01 » Wed Aug 30, 06 10:43 pm

Snakey wrote:Just add a trigger, go to the properties and bring up "Events", then change the Event to the tag of the door.


Good ol' Snakey
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Postby Spiderbot01 » Sun Sep 03, 06 7:07 pm

How do I make an item, say a LAW move with a mover?
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Postby Dae » Sun Sep 03, 06 7:10 pm

Spiderf[A]g01 wrote:How do I make an item, say a LAW move with a mover?

WeaponLAW's properties > Movement > AttachTag, make it same to mover's tag
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Postby Spiderbot01 » Sun Sep 03, 06 7:15 pm

How do I place it?

For example I have a shelf that I want the law to move with. How do I place it on the shelf?
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Postby Andrievskaya Veronika » Sun Sep 03, 06 7:28 pm

Spiderf[A]g01 wrote:How do I place it?

For example I have a shelf that I want the law to move with. How do I place it on the shelf?


Right Click -- >> Add LAW Here :o
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Postby Bob » Sun Sep 03, 06 7:50 pm

Pretty much have to move it onto the mover yourself.
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Postby Spiderbot01 » Sun Sep 03, 06 9:01 pm

So it is that simple.. :evils:
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