Displaying Bars

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Displaying Bars

Postby Batchy » Wed Nov 21, 07 10:29 pm

I was just wondering how would one display bars above a players head.

For example a HUD maybe?

Im just interested as i may use it in a mutator im attempting to make ;)
Last edited by Batchy on Wed Nov 21, 07 10:29 pm, edited 1 time in total.
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Postby Survive. » Wed Nov 21, 07 10:50 pm

Like health bars or names?
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Postby Batchy » Wed Nov 21, 07 11:08 pm

Yes Health Bars. I already have the glow around the body, but i feel i should encapsulate it.
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Postby Allan » Thu Nov 22, 07 2:53 pm

Are you using a HUD overlay window to make this? (IE: like AugmentationDisplayWindow)

If you are, have a look at the code for ADS in AugmentationDisplayWindow, it has something for drawing a line and a text box that moves with the rockets/projectiles that go your way.
Or you could just draw the health of the player currently in the targeting reticle. It'd be easier. as you could have a static bar, but it would only be that person.
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Postby Alex » Thu Nov 22, 07 2:55 pm

I'd take a look at ADS and vision. Vision shows all players, perhaps you can use the bit of code that processes all players in combination with text showing of ADS or whatever.
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Postby Batchy » Thu Nov 22, 07 3:18 pm

Ahh yeah i forgot about the augs cheers ;)
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