Animated Textures For SDK 1

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Animated Textures For SDK 1

Postby or 1=1 » Wed Jan 30, 08 9:29 pm

It's possible import a simple gif, made with macromedia, in a SDK's texture package ? How ?

I've tried importing the gif but nothing, should I try with another file type ?
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Postby Dae » Wed Jan 30, 08 9:36 pm

Unreal Engine 1 only works with PCX and BMP image types.

How to make an animated texture:
http://wiki.beyondunreal.com/wiki/Animated_Texture
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Postby or 1=1 » Wed Jan 30, 08 10:23 pm

:shock: I've never knew the existence of the Unreal's Bible

Many thanks :lol: <3
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Postby VodunLoas » Thu Jan 31, 08 7:26 am

One thing I would like to know though, how do you make it animated without having several different textures imported. There are animated textures that are just one texture from the original DX.
Last edited by VodunLoas on Thu Jan 31, 08 7:26 am, edited 1 time in total.
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Postby clyzm » Thu Jan 31, 08 7:37 am

AquaShock wrote:One thing I would like to know though, how do you make it animated without having several different textures imported. There are animated textures that are just one texture from the original DX.


Those are probably made with FirePaint.
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