Little Query

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Postby or 1=1 » Fri Feb 01, 08 3:35 pm

What's the UnderWater Time ?

Code: Select all
player.UnderWaterTime = player.Default.UnderWaterTime;


Also this is a piece of code to make you ghost:

Code: Select all
SetCollision(false, false, false);


What are this "false" referred to ?
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Postby Andrievskaya Veronika » Fri Feb 01, 08 3:41 pm

Check Engine\Actor.uc :)

Code: Select all
// Collision.
native(262) final function SetCollision( optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers );


Napalm wrote:What's the UnderWater Time ?


How much longer you can stay under water :)
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Postby or 1=1 » Fri Feb 01, 08 4:08 pm

Andrievskaya Veronika wrote:How much longer you can stay under water :)


:? Why is it needed, define the underwater time for a ghost mode ?
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Postby Andrievskaya Veronika » Sat Feb 02, 08 12:12 pm

Napalm wrote:Why is it needed, define the underwater time for a ghost mode ?


Maybe this was needed for Unreal. Changing this to positive value does not affect anything (excepting "sigh" sound ). :)
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Postby or 1=1 » Sat Feb 02, 08 6:01 pm

Many thanks Andrievskaya Veronika
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