Button + Teleporter = FAIL

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Button + Teleporter = FAIL

Postby or 1=1 » Wed Feb 20, 08 8:12 pm

I'm trying to make a teleporter ( initially deactivated ) that can be actived only pressing a button and after teleporting the pawn it deactivate automatically.

Is it possible? If yes how should I set the whole thing ?
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Postby Gishank » Wed Feb 20, 08 8:19 pm

Why not have a look into the Stargate mod, and see if that gives you an idea of how to?
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Postby or 1=1 » Wed Feb 20, 08 8:21 pm

I know nothing about modding :(
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Postby Batchy » Wed Feb 20, 08 8:36 pm

Then why start with a teleporter?
Mr.Fagstix wrote:This is why I fucking hate you. Because somehow you manage to take somebodies posts, twist them against them, troll them and flame bait them and then you still get away with it? Is this forums management on fucking crack or some shit? Fucking SERIOUSLY.
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Postby ~DJ~ » Wed Feb 20, 08 9:26 pm

How To Make A Tele With Button

1:-make a cube
2:- Make a hole in down
3:-Make a mover
4:-Add A button
5:- Do there tags events etc with the mover..
6:-put a tele In The Down..
7:-Put another tele some where
8:- do the tags events etc of tele..
9:- Add lights in map
10:-Rebulid and save
:P lol jajaj :P
Only 10 steps

in short:- just make a area for tele it will say Teleportor press button when pressed it will open the door u will go inside and a tele will be there..
Last edited by ~DJ~ on Wed Feb 20, 08 9:29 pm, edited 1 time in total.
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Postby or 1=1 » Wed Feb 20, 08 9:53 pm

Batchy wrote:Then why start with a teleporter?


My bad, I explained myself in a wrong way.

Using normal SDK's classes I'm trying to make work a teleporter in this way:

1) The teleporter is deactivated
2) The pawn move in Teleporter's radius
3) The pawn press the button
4) The Teleporter ( now Active ) move him to another teleporter
5) The teleporter deactivate itsef.
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Postby Alex » Wed Feb 20, 08 9:54 pm

Napalm wrote:
Batchy wrote:Then why start with a teleporter?


My bad, I explained myself in a wrong way.

Using normal SDK's classes I'm trying to make work a teleporter in this way:

1) The teleporter is deactivated
2) The pawn move in Teleporter's radius
3) The pawn press the button
4) The Teleporter ( now Active ) move him to another teleporter
5) The teleporter deactivate itsef.

Try triggering the teleporter?
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Postby or 1=1 » Wed Feb 20, 08 10:22 pm

How to do that ? I've tried lots but the teleporter is always active...
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Postby Andrievskaya Veronika » Thu Feb 21, 08 4:29 am

Triggering a Teleporter does not works :shock: :D . So i'm using MapExit instead. Works fine, at least in SinglePlayer.

Code: Select all
DestMap=06_HongKong_Storage#basement
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Postby Batchy » Thu Feb 21, 08 4:30 am

Andrievskaya Veronika

Always has answers :D
Mr.Fagstix wrote:This is why I fucking hate you. Because somehow you manage to take somebodies posts, twist them against them, troll them and flame bait them and then you still get away with it? Is this forums management on fucking crack or some shit? Fucking SERIOUSLY.
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Postby or 1=1 » Thu Feb 21, 08 5:29 pm

Andrievskaya Veronika thanks !
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