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cataclyzm wrote:So if I import an animated file over 3000 polys with this, it won't jiggle/squish around?
Nice.
cataclyzm wrote:^ Which is why I have imported around 10,000, 12,000 poly weapons before.
Without flaws.
Dae[A] wrote:hexy wrote:Keep in mind that conversion from de3d to u3d is lossy.
umm not vice versa?
cataclyzm wrote:^ Which is why I have imported around 10,000, 12,000 poly weapons before.
Without flaws.
Poly is not equal to vertex. Simple box has 8 vertices but 12 polys.
cataclyzm wrote:Poly is not equal to vertex. Simple box has 8 vertices but 12 polys.
The vertex count is well over 8192. However the animations were not flawed.
hexy wrote:cataclyzm wrote:Poly is not equal to vertex. Simple box has 8 vertices but 12 polys.
The vertex count is well over 8192. However the animations were not flawed.
The distinct vertex count is less than 8192