Unreal2DeusEx Mesh Converter

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Unreal2DeusEx Mesh Converter

Postby Andrievskaya Veronika » Sun Mar 23, 08 4:32 pm

Recently hexy released a converter, that allows to convert Unreal models into DeusEx format and vice versa :) Unlike Unr2DE, U2DE3D it does not screw up the models!

You can download the converter here or download it by using the direct link
Last edited by Andrievskaya Veronika on Sun Mar 23, 08 4:36 pm, edited 2 times in total.
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Postby clyzm » Sun Mar 23, 08 6:59 pm

So if I import an animated file over 3000 polys with this, it won't jiggle/squish around?

Nice. 8)
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Postby hexy » Sun Mar 23, 08 8:32 pm

cataclyzm wrote:So if I import an animated file over 3000 polys with this, it won't jiggle/squish around?

Nice. 8)


DeusEx 3D file format allows to store 8192 vertices max (per frame). Unreal 3D file format allows to store 16384 vertices max (per frame). Therefore it is impossible to convert u3d model with 10000 vertices to de3d model.
Keep in mind that conversion from de3d to u3d is lossy.
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Postby Dae » Sun Mar 23, 08 8:43 pm

hexy wrote:Keep in mind that conversion from de3d to u3d is lossy.

umm not vice versa?
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Postby VodunLoas » Sun Mar 23, 08 8:43 pm

Hmm.. I don't have a lot of knowledge on models, but I do know that Deus Ex was made to handle more polys on models than Unreal, I've read about it before.
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Postby clyzm » Sun Mar 23, 08 8:49 pm

^ Which is why I have imported around 10,000, 12,000 poly weapons before.

Without flaws.
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Postby Alex » Sun Mar 23, 08 8:57 pm

cataclyzm wrote:^ Which is why I have imported around 10,000, 12,000 poly weapons before.

Without flaws.

You da man, man.
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Postby hexy » Sun Mar 23, 08 9:06 pm

Dae[A] wrote:
hexy wrote:Keep in mind that conversion from de3d to u3d is lossy.

umm not vice versa?


No.

cataclyzm wrote:^ Which is why I have imported around 10,000, 12,000 poly weapons before.

Without flaws.


Poly is not equal to vertex. Simple box has 8 vertices but 12 polys.
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Postby Baleout » Sun Mar 23, 08 9:14 pm

A poly is a triangle, right? Each surface of a model is made up by linking groups of three points to make triangles? :)
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Postby VodunLoas » Sun Mar 23, 08 9:27 pm

I don't think its possible to have less vertices than polys... LOL.

hmm... could be wrong... let me think.

Yes I am wrong, made my own diagram with a cube.
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Postby clyzm » Sun Mar 23, 08 9:40 pm

Poly is not equal to vertex. Simple box has 8 vertices but 12 polys.


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That's the poly count and vertex count of a mesh I imported.

The vertex count is well over 8192. However the animations were not flawed.
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Postby hexy » Sun Mar 23, 08 9:49 pm

cataclyzm wrote:
Poly is not equal to vertex. Simple box has 8 vertices but 12 polys.


The vertex count is well over 8192. However the animations were not flawed.


The distinct vertex count is less than 8192 ;)
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Postby clyzm » Sun Mar 23, 08 9:53 pm

hexy wrote:
cataclyzm wrote:
Poly is not equal to vertex. Simple box has 8 vertices but 12 polys.


The vertex count is well over 8192. However the animations were not flawed.


The distinct vertex count is less than 8192 ;)


To be honest I always thought the distinct vertex count was irrelevant. Hmm. I'll look further into this, thanks for the information :)
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